Thursday, August 7, 2014

Super Paper Mario -- Chapter: 1-4 -- Monster of the Ruins

Somehow, Mario had found the strength to cross the desert's sweltering dunes. Ahead was a sprawling complex of ruins rising out of the sand. Thankful for the shade, Mario and Tippi ventured deeper inside. They were the very ruins Old Man Watchitt had warned them about. What dangers lurked inside the shady corridors ahead?

In the Yold Ruins, Tippi says the Pure Heart is nearby, but something else is waiting ahead. Go downstairs and through the door. You'll find Buzzy Beetles crawling on the floor and ceiling. There are fire bars ahead. Flip to get around them if they give you any trouble. Over one of them is an item block with a Mushroom. Stand on the item block, then go right. Drop down near the ladder to find a chest with a Life Shroom. Climb back up the ladder and drop down to the left, then walk to the right to the door.

Go past the fire bars and locked door and you'll find flip blocks in 3D under the floating door. Hit the flip blocks to make them flip into the other dimension, which gives you platforms to stand on. You can now reach the door. The door leads to a room with Spiny Tromps. Flip pasts them and you'll find a ladder leading to a chest with a Ruins Key. Go back through the door and unlock the locked door. There are Spiny Tromps in the next room, quicksand, as well as two doors. The lower one is locked. Flip into 3D to find a block to stand on so you can reach the top door. It leads to a room with a pipe spewing infinite Squiglets. Throw one at the switch on the ceiling and the ground shakes. Leave the room and go back over the quicksand, where you'll find a Ruins Key. Grab it with Thoreau and unlock the door.

The door leads to a room with a floating door. Use Tippi's power to reveal an invisible platform under the door, then go through it. The door leads to a room with fire bars, a locked door, and a key surrounded by blocks. Go near the blocks and flip to find that the key was in the back wall. Go to the right and flip and you'll find a path to a new room. There are a couple of Buzzy Beetles and a chest with the Buzzy Beetle card. Go back and unlock the door.

Spring up and left and you'll see a floating door. Flip and you'll find a ladder leading up. There is a switch up here. Hit it to make a big red switch appear and make many Spiny Tromps come out of the right wall. Run to the red switch and hit it to make the floor drop out, making the Spiny Tromps fall below. Drop down onto them and you can now reach the door.

Through the door are four red switches. Flip into 3D to figure out the order you need to hit them: middle right, left, right, middle left. This draws in a set of tall stairs. At the top is a Super Shroom and a Save Block next to a pipe.

Go through the pipe, which appears to take you outside into the desert. Run to the right and someone shouts, "WARNING!" A dragon is drawn in, detecting an intrusion. It tells Mario to leave immediately or be purged. It recognizes something about Mario and scans him and his red cap, blue overalls, and level 5 mustache. It says it's impossible, but searches its databanks. It identifies Mario as the legendary hero and introduces itself as Fracktail, defender of the Pure Heart from lawless intruders. Mario is late and Fracktail has waited thousands of years for him. It lets Mario pass and says the Pure Heart is ahead.

Someone says it won't be that easy. They say it's nice to meet Mario and his mustache. It is the master of dimensions and pleaser of crowds, Dimentio. Dimentio thinks it would be dull if Mario's journey ended so easily, so it now ends with magic. It zaps Fracktail's antenna, saying Mario and Fracktail can spend some quality time together, while Fracktail snacks on him. He leaves and Fracktail starts malfunctioning. "BEEEEEEEEEEEEEEEEP. I AM ERROR. PRESS ANY KEY TO RESTART. ...SYSTEM NOT FOUND. INSERT INSTALL DISC.  DISCK NOT FOUND. PLEASE CONFIRM DISC COVER IS CLOSED. READ ERROR. INSERT BOOT DISC AND PRESS ENTER. NO RESPONSE. SYSTEM MAY BE BUSY OR MELTING INTO SLAG. APPLICATION ERROR. SAVE YOUR WORK AND QUIT. YOU LOST EVERYTHING. WAY TO GO, GENIUS. WAITING FOR PROCESSORS. '404 computer hamsters not found.' THREAT LEVEL UPGRADED TO JELLY ROLL 1. DETONATION IMMINENT. BEEBLEBLIP!
C:/ run query identification
C:/ run insult generator
C:/ results: go away yeti-lip!
CTRL ALT DEL!"

Fracktail attacks. It has an unknown amount of HP and 1 attack power. Fracktail will fly around for a while, then charge from the background. It will then fly to the right. After a while, the ground will start shaking and Fracktail will chomp through the sands from the right. Flip into 3D to dodge, then jump on its back. While there, Frackles, small robots on its back that protect it, will appear. Pick them up with Thoreau and throw them into the antenna, which is Fracktail's weak spot. Hit it a few times and Fracktail will fly faster, sending Mario along the length of its back. Its head is right behind its tail, so if you jump, you may be able to land back on the head and continue attacking. Otherwise, you'll land back on the ground and it will fly around again. When you defeat it, Fracktail says "SYSTEM CRASH!" Fracktail says it malfunctioned and tells the hero the error is its. It's sorry and its shame cycle is smoldering. Fracktail asks Mario to please save the world before exploding, revealing its skeleton. Mario lands on the ground and a door appears.

Go through the door to a quiet chamber. Go down the stairs and Merlumina welcomes Mario. She is a dormant soul who waited 1,500 years to give the hero the Pure Heart. She says his presence means that all worlds have begun to collapse. Merlumina says that long ago, her people build a civilization hailed as a beacon of culture. Unfortunately, they were powerless to stop the Dark Prognosticus, of which there is no known author. It foretold future events, and, on the last page, it was written that a chaotic power will devour the world. Her people knew it had to be stopped, so their greatest minds devised a grand plan to stop the tragedy before it happened. They needed something with the pure essence of love to confront the chaos, so the researchers created the Purity Heart and divided it into eight pieces. They hid the eight pieces in different dimensions for their own protection for when the hero arrived. Everything seemed to be going as planned, but the wheels of destiny began spinning wildly out of control, beginning with a small incident. It's a long story and Mario falls asleep. Merlumina concludes her story saying that they hope the Purity Heart will have the power to defeat chaos. To save the worlds, Mario must find the eight Pure Hears to form the Purity Heart, their last and only hope. She tells him to go forth and that everything is depending on him. She gives him the orange Pure Heart and Thoreau starts dancing.

End of Chapter
Before disappearing, Merlumina had entrusted Mario to save every world. She had waited 1,500 years to deliver the message to the legendary hero. With the second Pure Heart in hand, Mario was in great spirits. But six Pure Hearts still remained to be found, and the journey had just begun. With a flutter, Tippi said, "I think we'd better return to Flipside.." The weight of every world's fate once again rested on Mario's shoulders.

No comments:

Post a Comment