Sunday, August 10, 2014

Super Paper Mario -- Chapter 2-2: Tricks, Treats, Traps

On the far side of a beat-ridden swamp, Mario and Co. found an imposing residence. "This must be Merlee's Mansion!" squealed Princess Peach with glee. If our friends could only find the Pure Heart quickly, their quest here would end. But when has fate ever set Mario on such a simple path? Brimming with anticipation, our plucky heroes plunged into Merlee's Mansion...

The music outside Merlee's Mansion is a little creepy, and the atmosphere is no different. Flip to go behind the hedge on the left side for a coin block. On the right side, stand on the block and jump for an invisible brick block with a ladder. Climb to the top, then float left with Peach to the roof. The chest at the top has a Stopwatch. Flip to drop down to the balcony for a Cursya card. Drop down to the ground and go inside.

Inside are large creatures with sharp teeth. They are Gnips, Merlee's pets. They'll kick you out of the mansion if they catch you, but only to get you out of harm's way. Flip to avoid them. Go up past the crystal ball on the table and go behind the curtain. Flip to find the door. There's a Save Block here, as well as a maid. She welcomes them to the mansion and introduces herself as Mimi, or Mimikins. She says Merlee's on the second floor, in the farthest room. She warns them not to go into the other rooms. The room is on the far right. Hit the switch and bars cover the windows. Spikes appear on the ceiling and it starts to lower. Wait until the ceiling gets fairly close to the floor, then flip. You'll find the spikes only cover half the room in 3D. Get out of the way, then jump onto the ceiling. It will start to rise again. Go to the left side and you'll find a walkway. Get on the walkway and blow up the brick blocks to keep moving. You'll also have to flip into 3D to keep moving. Be careful, as the platform is narrow. On the far right side is a chest with a House Key. Drop down and leave the room.

Talk to Mimi again and she'll say Merlee's in the closest room on the second floor. Go back upstairs and go through the door on the left. There's a Mushroom dangling from a rope. Grab it and a trap door below opens. There's a Shlurp down there. Defeat it with Boomer for a red switch, then place Boomer on the switch. Run to the left. A pipe will appear briefly when Boomer activates the switch. It will take you back to the room with the trap door. Talk to Mimi again, who can't believe she's been so forgetful. She says Merlee's on the second floor in the middle room. You'll find many coins in the room. Flip at the top of the stairs for more. Run far enough to the right to set off yet another trap door. This room has Swoopers. Defeat them all for a red switch, which should be activated the same way. Mimi says to look anywhere at this point. Go through the left door on the first floor and you'll find Boos. To defeat them, jump on them when your back is turned to them, or use Boomer. This will make a red switch appear. Return and flip past Gnaw, the creature chained to the right door on the first floor. Unlock the door to free Gnaw and it will go after Mimi, chasing her around. Tippi wonders why it went after Mimi and not them. She says the mansion has many secrets. Go through the door to the star.

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