The Easter Island statues with the moving eyes are here. They're on the ceiling and the floor and move to the left. Jump and run over them to go right. The first Star Coin is in the center of one statues. Pound the statue to make it drop into the ground, allowing you to reach the Star Coin. It will come back around if you miss it. To the right, you'll encounter Waddlewings. There are three statues near where the Waddlewings are. Pound the center statue to make it lower, then jump on it to find an invisible block with a vine in it. This will take you to the second Star Coin. Return to the main level and you'll see more statues, some of them on the ceiling. The third Star Coin is in this area, between two statues. Wall jump to get it. Keep going to the right and statues will appear so you can reach the regular goal. This opens the path to Layer-Cake Desert-6.
To reach the secret exit, go past where the vine in the invisible block is. There is solid ground to the right of the vine. Pound it to drop down to a pipe cannon. This will take you to the red goal. Statues will appear so you can reach it. This opens the path to Layer-Cake Desert- Fire Piranha.
Sunday, September 29, 2013
Tuesday, September 24, 2013
New Super Luigi U: Layer-Cake Desert- Fort -- Wind-Up Tower
This Fort has gears to spin that temporarily move stones into place so you can climb up. This is where Luigi's lack of traction can be a huge issue. You don't have a lot of time to climb back up if you fall, but keep trying. Spin the first gear and jump up before the stones come together. The stones form stairs. The first Star Coin is behind the vertically-moving stone. Jump quickly to get it before it is covered up. Keep climbing past the Dry Bones and get a powerup. Above is a second gear. To the right of the gear is an invisible block with a 1-up. Spin the gear, but do not move the stones all the way. This is where the platforming gets a little tricky. Climb up and get the second Star Coin. When you reach the top, go right, then up for the third gear. The stones will separate, but only briefly. You must move quickly to get out of there alive. Drop back down if you can to spin the gear again if you need to. There's an 8-bit Luigi here, and the third Star Coin is revealed towards the top. After surviving that, go through the boss door. Kamek will power up Boom Boom, making him spin. Defeat him and a tornado will surround Peach's Castle.
Labels:
8-bit Luigi,
Boom Boom,
Kamek,
Layer Cake Desert,
Luigi,
New Super Luigi U
New Super Luigi U: Layer-Cake Desert-3 -- Piranhas in the Dark
Take the pipe underground into the dark cave. There are giant Piranha Plants, some of which breathe fire. The fire and the lights on the moving platforms provide some light. The first Star Coin is over a giant Piranha Plant. The second Star Coin is on the right side of a platform, behind a giant Piranha Plant. Kill the Piranha Plant and stand on the platform. It will eventually dip down so you can get it while standing on the platform. Over solid ground is an item block with a Yellow Baby Yoshi. It will help illuminate the area. Ahead are some Fire Bros and more giant Piranha Plants, some of which are on the ceiling or overhead pipes. One of the giant Piranha Plants is hanging from a green pipe. Kill this Piranha Plant (you won't have time to kill all of them, but you can kill some of the other ones) and go through the pipe. There's an 8-bit Luigi behind the Piranha Plant. The pipe will take you to the third Star Coin and the flag.
Monday, September 23, 2013
New Super Luigi U: Layer-Cake Desert-2 -- Underground Grrrols
The spike balls with faces called Grrrols are in this level, as well as giant Pokeys. The first Star Coin is over the platform where the first Pokey is. Ahead are some crushing columns. The second Star Coin is in here. Get it, then duck into the safe area where the columns will not crush you. At the end is a pipe over a Grrrol. The pipe leads to the flag. Go past the pipe to find the third Star Coin, then go to the flag.
Labels:
Layer Cake Desert,
Luigi,
New Super Luigi U,
Pokey
New Super Luigi U: Layer-Cake Desert-1 -- Spike's Tumbling Desert
There are Spikes dropping spike balls, so destroy some of them to make the level easier. (You might run out of time if you try to defeat them all). The first Star Coin is over the moving brick blocks. The second Star Coin is nearby, hidden under a ledge with a Spike. Past the Red Coin Ring is a P-Switch that turns coins into brick blocks, allowing you to reach the third Star Coin. The flag is nearby. After finishing the level, Nabbit appears and steals something from Toad. He then goes to Acorn Plains-1. Luigi now gets access to the pipes between worlds.
Labels:
Layer Cake Desert,
Luigi,
New Super Luigi U,
P-Switch,
Red Coins,
Spike
New Super Luigi U: Acorn Plains- Castle -- Lemmy's Lights-Out Castle
The castle is dark, but has overhead lights that swing. Some of them move with the pendulums in the castle. The first Star Coin is over a high pendulum that swings over another. There's a Red Coin Ring that makes Red Coins appear over the pendulums swinging over the gap. Collecting them all will give you a 1-up or an Acorn Mushroom. You'll need it to reach the second Star Coin, which is below a pendulum. Drop down to get it, then boost to safety. Over solid ground are a set of three brick blocks. The middle one contains a P-Switch. This will turn the coins into brick blocks so you can safely travel over the Nippers. Drop down into the gap between two sets of Nippers for a pipe. This leads to the third Star Coin, over a pendulum. The boss door is ahead. There's an 8-bit Luigi on the right wall. Going through the boss door will add 100 seconds to your time. Launch from the cannon to the Airship. Lemmy stands on a bouncy ball and tosses bombs. Stomp him three times to defeat him. You'll open the path to Layer-Cake Desert. You'll also get a message saying that you've collected all the Star Coins, which should mean something good. Save your game.
Labels:
8-bit Luigi,
Acorn Plains,
Airship,
Castle,
Lemmy Koopa,
Luigi,
New Super Luigi U,
Nipper,
P-Switch,
Red Coins
New Super Luigi U: Acorn Plains-5 -- Piranha Gardens
Aside from Piranha Plants, there are Hammer Bros in this level. The first Star Coin is under the ledge with the Red Coin Ring. The second Star Coin is near the second Hammer Bro. There's a 1-up in the second brick block from the left on the top level of brick blocks where the second Hammer Bro is. Keep going and you'll see a giant Piranha Plant on the rock above. Enter the hidden area from the left side of the rock for the third Star Coin. Keep going to reach the flag.
Labels:
Acorn Plains,
Hammer Bro,
Luigi,
New Super Luigi U,
Red Coins
Sunday, September 22, 2013
New Super Luigi U: Acorn Plains- 4 -- Piranha Heights
Before entering the level, have Pink Baby Yoshi follow you. This level has pipes and moving mushroom platforms with Piranha Plants. The first Star Coin is above and to the right of the first set of pipes. To the right is a long platform above a mushroom. You'll find an Acorn Mushroom over the mushroom. The second Star Coin is above the second set of pipes. There will be two pipes near the top that have coins between them. Fly between those pipes to reach a pipe to an 8-bit Luigi and the third Star Coin. The pipe on the right will take you to the flagpole.
Saturday, September 14, 2013
New Super Luigi U: Acorn Plains-3 -- Rolling Yoshi Hills
There are rolling hills here, which affect your speed. Monty Moles will pop out of the rocks, so keep an eye out for them. Throw a Koopa shell to the right, under a ledge, to get the first Star Coin. Nearby, you'll find a couple of item blocks, one with a Yoshi in it. To the right are hidden alcoves with coins. There's a low platform with lots of Piranha Plants. Use a shell on the other side of the gap to clear them out so you can get the second Star Coin. Up ahead are a couple of POW Blocks so you can get the coins in the sky. The third Star Coin is just in front of the flagpole. Use Yoshi or a POW Block to get it.
Labels:
Acorn Plains,
Luigi,
Monty Mole,
New Super Luigi U,
POW Block,
Yoshi
New Super Luigi U: Acorn Plains- Fort -- Flame-Gear Tower
This fort features gears and jet engines. Go over the first gear, avoiding the engines, then when the flames coming down on the right side stop, jump for the first Star Coin, then wall jump to safety. There are flames below the Star Coin. Just above it are a cluster of four engines spewing flames to the left. The second Star Coin is in the flames, so time your jump to get it. Keep climbing up and you'll see a Dry Bones on the right side. There are two engines above it. Between them are two levels of invisible blocks. This will allow you to reach the third Star Coin between the flames. At the top, there are a lot of Dry Bones by the boss door. Going through the boss door will give you 100 extra seconds so you can defeat the boss. Boom Boom is the boss again. Stomp him three times to win. After you win, you can save the game. The path ahead splits to Acorn Plains-3 and -4.
Labels:
Acorn Plains,
Boom Boom,
Fort,
Luigi,
New Super Luigi U
New Super Luigi U: Acorn Plains- Cheep-Cheep -- Cheep Chomp Chase
This water level has a lot of pipes. There is an invisible block over the red pipe with a Starman. Get it and go through the red pipe. There are lots of Cheep-Cheep as well as Big Bertha, the man-eating fish. Swim to the left, between the pipes, for the first Star Coin. The big item block below has another Starman. There's a Red Coin Ring between some pipes. Follow the coins, then swim up, over where the last Red Coin is and the second Star Coin will drop down from the gap in the pipes. Swim up through the gap to reach a new area with the third Star Coin. Keep going to the right, over the pipes and you'll see some rotating pipes. This will take you to the flagpole. This will open the path to Soda Jungle-1.
Labels:
Acorn Plains,
Cheep-Cheep,
Luigi,
New Super Luigi U,
Red Coins,
Starman
New Super Luigi U: Acorn Plains-2 -- Crooked Cavern
It's time to go underground. Drop down to the level of the Piranha Plants and walk to the left past them. You'll find a hidden area with the first Star Coin. Go through the middle pipe where there's moving crystal. Wall jump between the two left pipes to find a hidden block with a Starman. Go to the right and wait so you can safely jump to the next crystal. You'll see a couple of Koopas. Stomp one and pick up it's shell and throw it into the brick blocks to get the second Star Coin. Walk right, then drop down to a lower crystal when the coins between the crystals are visible. This way, you'll land on the brick blocks below. Jump onto the higher brick blocks, then go right, where you'll find some Koopas and Piranha Plants. To the right is a pipe with an arrow. This will take you to the flagpole. There's a hidden 8-bit Luigi in the brick block stairs. This will open the path to Acorn Plains- Fort.
Get an Acorn Mushroom to get the third Star Coin. You'll have to pick it up elsewhere; you can't find them in this level. Jump from the platform below the pipe to the flagpole and glide to the right. The third Star Coin is here. A little to the left of the third Star Coin are some hidden brick blocks in the ground. Pound them to drop down, then walk to the right, where there's a yellow pipe to the red goal. This opens the path to Acorn Plains- Cheep Cheep.
Get an Acorn Mushroom to get the third Star Coin. You'll have to pick it up elsewhere; you can't find them in this level. Jump from the platform below the pipe to the flagpole and glide to the right. The third Star Coin is here. A little to the left of the third Star Coin are some hidden brick blocks in the ground. Pound them to drop down, then walk to the right, where there's a yellow pipe to the red goal. This opens the path to Acorn Plains- Cheep Cheep.
Labels:
Acorn Mushroom,
Acorn Plains,
Luigi,
New Super Luigi U,
Red Goal,
Secret Goal,
Starman
Friday, September 13, 2013
New Super Luigi U: Acorn Plains-1 -- Waddlewing Warning!
It's time for Luigi's first solo platforming mission! There are lots of Waddlewings here, the flying squirrels. Each of them carries an Acorn Mushroom, so there are plenty of opportunities to power up. At the start, there's an 8-bit Luigi with a sort of "title screen". There are hidden 8-bit Luigis throughout the game. As with all levels, you have only 100 seconds to complete the level, not leaving a lot of time to explore. The first brick block has a 1-up in it. The first Star Coin is nearby. Follow the first trail of coins up by boosting as Flying Squirrel Luigi to get it. There are a few Piranha Plants in lower parts of the level. The second Star Coin is below one of the moving pieces of land. Glide from the right to get it, then boost to safety. Follow another trail of coins and glide past some flying Waddlewings, then boost to get the third Star Coin and reach the flag. This will open the path to Acorn Plains-2.
Labels:
8-bit Luigi,
Acorn Mushroom,
Acorn Plains,
Luigi,
New Super Luigi U
New Super Luigi U -- Save the Princess. Save the Kingdom. Without Mario.
Princess Peach, Luigi, Blue Toad, and Yellow Toad are sitting at a table eating cake and drinking tea in the castle. Mario's cap is on the table Eight Airships fly to the castle, seven bearing the faces of the Koopalings, and the largest bearing the face of Bowser. Bowser's Airship extends a mechanical hand into the castle, pulls Peach's chair away from the table, then pounds Luigi and the Toads. The hand picks them up, winds up for the pitch, and throws them as far from the castle as possible. The four are thrown into an acorn tree and slung out, releases some acorns in the process. They land near some baby Yoshis, pick themselves up, and start running. Nabbit appears from behind a rock and follows. The Koopalings' Airships take off in all directions. Lemmy's goes to Acorn Plains, with Lemmy laughing all the way.
Once again, Bowser hasn't kidnapped Peach this time, but he's holding her hostage in her own castle. It's going to be a long journey there, and Luigi only gets 100 seconds for each level. He also jumps higher and slides to a stop. Luigi gets to fly solo, out of the shadow of his brother. Let's get started!
Once again, Bowser hasn't kidnapped Peach this time, but he's holding her hostage in her own castle. It's going to be a long journey there, and Luigi only gets 100 seconds for each level. He also jumps higher and slides to a stop. Luigi gets to fly solo, out of the shadow of his brother. Let's get started!
Labels:
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Intro,
Koopalings,
Luigi,
New Super Luigi U,
Peach's Castle,
Princess Peach,
Yoshi
Saturday, September 7, 2013
Mario and Luigi: Dream Team -- Part 28: Bowser's Rainbow Rank
The bros have just defeated Antasma and have breached the castle's defense set up by Corporal Paraplonk, Sergeant Guy, and Private Goomp. At the top of the stairs past the elevator is Peach, in a cage. She calls to the bros. Before the bros can reach her, Bowser destroys the floor in front of the cage. Starlow and Dreambert tell Bowser to relinquish the Dream Stone. Starlow backs away. Bowser says he'll use the Dream Stone to make the bros disappear. He tries, but Starlow and Peach zap him with beams of good thoughts. Dreambert tells them to destroy Bowser and the Dream Stone, saying it's better destroyed than in Bowser's hands. They ramp up the power and the Dream Stone shatters. Bowser isn't ready to give up and inhales the Dream Stone fragments. He doesn't find them palatable. They transform him into a larger, rainbow version of himself. Dreambert and Starlow try to stop him, but he's too powerful. Dreambert fully heals the bros. Bowser's enjoying his new power and is going to take over the world. The battle starts.
You can attack Bowser or either of his arms. Attack his arms first so he can't use them. Take out the left arm first as the right one will block Bowser's head. Bowser will summon minions and some meat that he'll inhale in the background. Shy Guys will bounce over the bros, Bob-ombs will explode if landed on, and Koopas will go into their shells. Stomp the shells to hit the enemies behind them. After a couple of turns, Bowser will return. He will chase the bros with three rows of flames. Jump over the flames when he moves. He'll also jump, creating a shockwave to dodge. He'll also summon a Dreamy Shy Guy Airtub that will chase a bro, spewing fire. Jump to dodge. The other bro is on board, so hit their button to deal with the Shy Guys. The flame may shrink the bro. Bowser can summon a hammer which will hit a bro and unleash a shockwave. He'll target the bro by flipping a coin. Counter with the hammer. Bowser can also breathe fire and split into two while doing so. Jumping to dodge at the same time won't work. Attacking Bowser's head after dealing with the arms will do critical damage. Bowser will pick up a bro and throw him. Press the other bro's button repeatedly to line up with the other bro to catch them. This battle can take a long time, especially if Bowser frequently heals. Hit him with your best Bros. Attacks. He has around 2400 HP.
The Dream Stone shatters again, returning Bowser to normal. The bros hit him into the cage, then away from the castle. The impact opens the cage and Peach thanks the bros. She thinks everyone on the island should be safe now, but the castle starts collapsing. Everyone retreats. The bros have to go back the way they came, so back down the rainbow ramp. Bob-ombs will drop in from the sky. They catch up and most of the castle has already collapsed. The castle, along with their escape route, falls away. The piece of stone they're standing on breaks apart and falls. The Zeekeeper catches Mario, Luigi, and Peach. As they fly off, the castle explodes.
In front of Pi'illo Castle, Peach asks if the bros are okay. The Zeekeeper drops in, saying it was cool that he caught them at the last second. He's feeling pretty good, so everything he's done is on the house, meaning the bros won't have to find 80 million coins. Toadsworth appears, saying he was worried sick. Dreambert, Eldream, and a couple of Pi'illos appear with a bottle of something. Dreambert says is the dust that burst from Bowser. Peach apologizes for destroying it, but Dreambert says the Dream Stone can be restored. The Zeekeeper zaps it with a beam and it turns into a giant coin, a Dream Coin. Dreambert is shocked. The Zeekeeper gives the advice to not rely on the Dream Stone or other things, but to rely on oneself and each other. He says to use the Dream Coin to make all dreams come true. He flies off, declaring his love for coins. The Zeekeeper flies through the Dream Coin, shattering it into many smaller coins that rain down. Broque Monsieur says it's the ultimate tourist attraction. Peach finally gets Dreambert's attention and he recovers from his shock. Peach thanks him and thinks the Pi'illo Kingdom can be revived. He says they will take the advice of the Zeekeeper and restore the kingdom with their own hands. He thanks the bros and tells them to enjoy Pi'illo Island on the ultimate vacation. The bros agree.
Up in the air, Bowser, Kamek, Goomp, Guy, and Paraplonk are flying on the Clown Copter. Bowser wants to fly faster, but Kamek wants to lay low for a while. Bowser blames Antasma for their failure. He says the minions did pretty well by their usual standards, which is the best compliment they'll ever get out of Bowser. Bowser says he will keep kidnapping Peach over and over until he's successful. Losing and giving up are not options. The minions declare their undying loyalty while Bowser says he'll be back. He calls Luigi by his name for once when coins start raining down. The minions get excited and jostle the Clown Copter, making it drop out of the sky. Roll credits!
At the end, you get some game stats. Here are mine:
Time to Clear: 65:46
Mario and Luigi's Final Levels: 43
Excellent Rate: 85%
Block-Recovery Rate: 94%
Enemies Defeated: 6036
Escapes: 1
Times KO'd: 28
Times Damaged: 1548
Mushrooms Eaten: 140
For finishing the game, I unlocked the Jukebox and Hard Mode. This was a fun and imaginative game. I had a great time playing the latest game in my favorite part of the Mario series. Aside from the technical difficulties, I wished that Fawful had made an appearance somewhere. This was probably one of the longer games in the series. I hope you enjoyed the summer of Mario and Luigi as much as I enjoyed playing the games. Stay tuned to see what game is next.
You can attack Bowser or either of his arms. Attack his arms first so he can't use them. Take out the left arm first as the right one will block Bowser's head. Bowser will summon minions and some meat that he'll inhale in the background. Shy Guys will bounce over the bros, Bob-ombs will explode if landed on, and Koopas will go into their shells. Stomp the shells to hit the enemies behind them. After a couple of turns, Bowser will return. He will chase the bros with three rows of flames. Jump over the flames when he moves. He'll also jump, creating a shockwave to dodge. He'll also summon a Dreamy Shy Guy Airtub that will chase a bro, spewing fire. Jump to dodge. The other bro is on board, so hit their button to deal with the Shy Guys. The flame may shrink the bro. Bowser can summon a hammer which will hit a bro and unleash a shockwave. He'll target the bro by flipping a coin. Counter with the hammer. Bowser can also breathe fire and split into two while doing so. Jumping to dodge at the same time won't work. Attacking Bowser's head after dealing with the arms will do critical damage. Bowser will pick up a bro and throw him. Press the other bro's button repeatedly to line up with the other bro to catch them. This battle can take a long time, especially if Bowser frequently heals. Hit him with your best Bros. Attacks. He has around 2400 HP.
The Dream Stone shatters again, returning Bowser to normal. The bros hit him into the cage, then away from the castle. The impact opens the cage and Peach thanks the bros. She thinks everyone on the island should be safe now, but the castle starts collapsing. Everyone retreats. The bros have to go back the way they came, so back down the rainbow ramp. Bob-ombs will drop in from the sky. They catch up and most of the castle has already collapsed. The castle, along with their escape route, falls away. The piece of stone they're standing on breaks apart and falls. The Zeekeeper catches Mario, Luigi, and Peach. As they fly off, the castle explodes.
In front of Pi'illo Castle, Peach asks if the bros are okay. The Zeekeeper drops in, saying it was cool that he caught them at the last second. He's feeling pretty good, so everything he's done is on the house, meaning the bros won't have to find 80 million coins. Toadsworth appears, saying he was worried sick. Dreambert, Eldream, and a couple of Pi'illos appear with a bottle of something. Dreambert says is the dust that burst from Bowser. Peach apologizes for destroying it, but Dreambert says the Dream Stone can be restored. The Zeekeeper zaps it with a beam and it turns into a giant coin, a Dream Coin. Dreambert is shocked. The Zeekeeper gives the advice to not rely on the Dream Stone or other things, but to rely on oneself and each other. He says to use the Dream Coin to make all dreams come true. He flies off, declaring his love for coins. The Zeekeeper flies through the Dream Coin, shattering it into many smaller coins that rain down. Broque Monsieur says it's the ultimate tourist attraction. Peach finally gets Dreambert's attention and he recovers from his shock. Peach thanks him and thinks the Pi'illo Kingdom can be revived. He says they will take the advice of the Zeekeeper and restore the kingdom with their own hands. He thanks the bros and tells them to enjoy Pi'illo Island on the ultimate vacation. The bros agree.
Up in the air, Bowser, Kamek, Goomp, Guy, and Paraplonk are flying on the Clown Copter. Bowser wants to fly faster, but Kamek wants to lay low for a while. Bowser blames Antasma for their failure. He says the minions did pretty well by their usual standards, which is the best compliment they'll ever get out of Bowser. Bowser says he will keep kidnapping Peach over and over until he's successful. Losing and giving up are not options. The minions declare their undying loyalty while Bowser says he'll be back. He calls Luigi by his name for once when coins start raining down. The minions get excited and jostle the Clown Copter, making it drop out of the sky. Roll credits!
At the end, you get some game stats. Here are mine:
Time to Clear: 65:46
Mario and Luigi's Final Levels: 43
Excellent Rate: 85%
Block-Recovery Rate: 94%
Enemies Defeated: 6036
Escapes: 1
Times KO'd: 28
Times Damaged: 1548
Mushrooms Eaten: 140
For finishing the game, I unlocked the Jukebox and Hard Mode. This was a fun and imaginative game. I had a great time playing the latest game in my favorite part of the Mario series. Aside from the technical difficulties, I wished that Fawful had made an appearance somewhere. This was probably one of the longer games in the series. I hope you enjoyed the summer of Mario and Luigi as much as I enjoyed playing the games. Stay tuned to see what game is next.
Monday, September 2, 2013
Mario and Luigi: Dream Team -- Part 27: Pi'illo Fight!
The bros have just defeated Bowser in the dream world, weakening Antasma's power. It's now time to deal with the Bat King. In the center of the
room, Antasma carries Bowser. Dreambert says that he’ll makes sure Antasma will
never return. Antasma says that won’t happen, because he’s teamed up with
Bowser. Bowser slams him to the ground, saying he doesn’t work well with
others. Bowser says he was using Antasma, while Antasma thought he was using
Bowser. Antasma can’t believe the betrayal. Bowser says the castle, the Dream
Stone, and Peach are all his. Speaking of Peach, where is she? A Paratroopa
drops in, carrying her. She calls to the bros. Bowser’s done with Antasma, so
he uses the Dream Stone to reach the top. Dreambert pities Antasma. Antasma
says his pity should be for Bowser, when he deals with him. But first, he’s
going to deal with Dreambert. The two battle in the air. Antasma opens a
portal, which he can now do at any time, due to his wish from the Dream Stone.
He will go to the dream world, where he will be at full strength. Dreambert
follows him and the portal closes before the bros can reach it. Soon after, the
portal reopens and Dreambert is knocked out of the dream world. He says Antasma
has grown stronger. He begs the bros to save the island and the Dream Stone.
Mario jumps into the portal alone.
Antasma summons orbs called Antasmunchies that surround him. He’ll eat these to power up. Although in bad shape, Dreambert appears so he can help Mario. He calls Dreamy Luigi in to boost Mario’s strength. Antasma will consume some orbs to boost his stats. He’ll make copies of himself and summon dark energy. Repel it with the hammer. If it hits him, Mario may fall asleep and Antasma will chase him. Run and jump to dodge the fireballs and circles on the floor or Mario will fall and have to dodge buzz saws by tilting the 3DS. Sometimes, instead of saws, there will be Mushrooms and coins. Try to find this circle quickly to end this attack. Running will not end this attack. Antasma may absorb Dreamy Luigi if Mario uses an attack. Keep track of which orb has Luigi in it and stomp it to free him. He’ll attack Mario with lots of bats. Dreambert will heal Mario. Jump attacks do critical damage to the orbs. If Antasma eats an Antasmunchie containing Dreamy Luigi, he'll spit Dreamy Luigi up after the attack. Attack the Antasmunchies together with Antasma. If Antasma lands any attack, Mario will fall asleep. After taking enough damage, Antasma will chase Mario with spiked orbs. Jump to dodge when the orbs close in and unleash a shockwave. He’ll then hang upside down and the Antasmunchies will become spiked. Antasma is immune to damage, but the Antasmunchies are not. Antasma will heal and the Antasmunchies will attack. Antasma will flip the world upside down, making it more difficult to counter the Antasmuchies’ attack. Once the Antasmunchies have been destroyed, Antasma will stop hanging upside down. Use Luiginary Attacks and Antasma will fall in an explosion of purple stars. It was at this point that my game froze.
Antasma summons orbs called Antasmunchies that surround him. He’ll eat these to power up. Although in bad shape, Dreambert appears so he can help Mario. He calls Dreamy Luigi in to boost Mario’s strength. Antasma will consume some orbs to boost his stats. He’ll make copies of himself and summon dark energy. Repel it with the hammer. If it hits him, Mario may fall asleep and Antasma will chase him. Run and jump to dodge the fireballs and circles on the floor or Mario will fall and have to dodge buzz saws by tilting the 3DS. Sometimes, instead of saws, there will be Mushrooms and coins. Try to find this circle quickly to end this attack. Running will not end this attack. Antasma may absorb Dreamy Luigi if Mario uses an attack. Keep track of which orb has Luigi in it and stomp it to free him. He’ll attack Mario with lots of bats. Dreambert will heal Mario. Jump attacks do critical damage to the orbs. If Antasma eats an Antasmunchie containing Dreamy Luigi, he'll spit Dreamy Luigi up after the attack. Attack the Antasmunchies together with Antasma. If Antasma lands any attack, Mario will fall asleep. After taking enough damage, Antasma will chase Mario with spiked orbs. Jump to dodge when the orbs close in and unleash a shockwave. He’ll then hang upside down and the Antasmunchies will become spiked. Antasma is immune to damage, but the Antasmunchies are not. Antasma will heal and the Antasmunchies will attack. Antasma will flip the world upside down, making it more difficult to counter the Antasmuchies’ attack. Once the Antasmunchies have been destroyed, Antasma will stop hanging upside down. Use Luiginary Attacks and Antasma will fall in an explosion of purple stars. It was at this point that my game froze.
I tried the battle again and it
froze in the exact same place. Nintendo has released a patch to resolve this
and some other glitches in the game. It is available on the eShop. Search for "update" and you should find it.
Once the battle is finished, Mario and Antasma exit the dream world. Antasma swells up and explodes. Dreambert is thankful that Antasma has been defeated and says they must deal with Bowser next. Starlow tells him not to push himself, but he says he's fine now. Bowser is on top of the castle. Go through the north doorway. Goomp, Paraplonk, and Guy are at the top of a rainbow spiral ramp with some giant Bob-ombs. They're worried that the bros caught up to them so quickly. Goomp says they should defend the castle to show off their prowess and push the Bob-ombs down the ramp. Stay to one side of the ramp and dodge the smaller Bob-ombs in the alcove, or jump over them. Beware of the bouncing giant Bob-ombs. The three are surprised when the bros reach the top. They try to "get elite" and charge the bros, but the bros dodge and they run off the ramp. Take the elevator up to the top and save.
Once the battle is finished, Mario and Antasma exit the dream world. Antasma swells up and explodes. Dreambert is thankful that Antasma has been defeated and says they must deal with Bowser next. Starlow tells him not to push himself, but he says he's fine now. Bowser is on top of the castle. Go through the north doorway. Goomp, Paraplonk, and Guy are at the top of a rainbow spiral ramp with some giant Bob-ombs. They're worried that the bros caught up to them so quickly. Goomp says they should defend the castle to show off their prowess and push the Bob-ombs down the ramp. Stay to one side of the ramp and dodge the smaller Bob-ombs in the alcove, or jump over them. Beware of the bouncing giant Bob-ombs. The three are surprised when the bros reach the top. They try to "get elite" and charge the bros, but the bros dodge and they run off the ramp. Take the elevator up to the top and save.
Mario and Luigi: Dream Team -- Part 26: Inside the Villain's Mind
The bros have reached the third floor of Neo Bowser Castle, but can't reach Bowser and Antasma due to some flames coming from the dream world.
There are Bowser head statues here that
spew flames. Side Drill past them. Go south, northeast, north using the Ball
Hop, then west to reach two Dreampoints. Activate the switch so you can
return freely. In the dream world of the southern Dreampoint, enter the
Luiginary Work, and then hit the ! Block. Another will appear. Break the
stones and cross the gap before the lava rises too high to hit the other !
Block. In the next area, you'll find the flames. Drop all the way down and walk
to the right to find a constellation Work. Spring Jump up to destroy the pipes
spewing flames. The flames will disappear in the real world. Take the pipe on
the right to return to the portal. In the dream world of the northern
Dreampoint, use the Drill Work to climb up, dodging the spiked metal plates
spinning around the drill bit. In the next area, form the cone to spin the nuts
and bolts, stopping some small flames. This will give you access to the pipe
below. In the room with the large flames, go through the pipe on the right to
reach the constellation. Spring Jump up, then spin the nuts and bolts down to
destroy the pipes below. The pipe on the right will return you to the portal.
From the Dreampoint, go to the
southwest. Go northwest, then east to reach the next Dreampoint, which is a
Clown Car. Hit the switch to lower the gate. In the dream world, go through the
pipe on the left, then use the anti-gravity Work to reach a Red Coin block.
Launch from the wall and chains to collect them efficiently. This will make a !
Block appear that opens the door. Go through the pipe on the left. This will
take you to the flames. Hookshot in ball form to cross the other flames. Use
the Ball Hammer to smash the pipes. Go through the pipe on the left to return
to the portal. Now we can reach Bowser and Antasma for the final battle. Heal and
save.
Up ahead, Bowser is sleeping in a dome,
with Antasma as his pillow. Starlow says they should attack while he's asleep,
but the barrier deflects Luigi. Dreambert says that Antasma is absorbing the
power of Bowser's dream, converting it into energy that pulses
through the castle via the vines. If Antasma's link to Bowser is severed, the
energy will cease to flow through the vines. Luigi suggests going into Bowser's
dream world and wake him up. Dreambert will attach himself to the vines to
merge Luigi's dream with Bowser's. The portal opens up.
The doorway leads to a shop Broque
Monsieur runs. Walk to the left to find Bowser. He's not thrilled to see the
bros in his dreams. He summons a giant steel ball to chase the bros. As they
run, Bowser's face will appear, like a Luiginary Work that just laughs. Go
through the pipe on the left. There's a constellation here. Form the tower and
ground pound through the rocks, past the flames. Drop down and go right. Walk
down the ramps to the lower right exit. There's a giant steel ball ahead. Smash
it repeatedly with the Ball Hammer, then go right. Walk up the ramps and
go to the left. Hover Jump to the left, hovering while waiting for the flames
from the ceiling to stop. Go through the door. Hover Jump carefully, as Bowser
heads will cover the platforms over the spikes. Use the tornado to clear the
Bowser heads away. Smash the bricks with the Ball Hammer and go right. Hookshot
up, then Spring Jump up. Go left. This will take you to a door and a Save
Block. The exit to the left will take you to the portal. Fully heal and save,
then open the door.
Through the door, cannons fire at the
bros. Dodge the cannonballs, then Spring Jump up, through them. Drop into the
cannon on the right. Up ahead, Bowser is preparing to feast. He
inhales the meat and grows. He wants more, but the Paratroopa sees Mario and
Luigi appear. Bowser jumps away and asks for more meat. He keeps eating until
there is no more. He wants to get bigger, so he inhales everything nearby. He
jumps off the wall in search of more meat. It's a pretty large fall no one
thinks he'll survive, so Dreambert says to return to the real
world. Antasma's power should have weakened. Or, so we thought. Bowser
reappears, larger than ever. He tells the bros to give up as he fears nothing
in his dreams. Kamek appears, saying he'll use his magic to make Bowser
greater. Mario and Luigi shake hands, ready to team up for this fight. Luigi
pulls his cap over his face and the "L" is shining again. He seems
more confident. Hold the "L" to summon the Luiginoids.
Bowser says he invented transforming
into a giant. His minions are ready to fight. It's showtime! The minions
destroy part of the platform so there's no where to run. Start with a Hammer
Uppercut. The minions will destroy more of the platform. Bowser will push Luigi
to the edge. Draw scribbles to shake him off, then push him back.
Bowser will charge at Luigi, so dodge to the opposite side so Bowser
will fall into the lava. Watch which elbow he leads with, then dodge to the
opposite side. Do not use the Hammer Chop, as the minions will destroy the
platform Luigi stands on, dunking him into the lava. The minions will pull
walls out of the lava. Dreambert says the grate flooring is unstable. Drill
Stomp or jump to break the grate and toss Bowser into the lava. After
this, Bowser will hide behind a fortress wall. Bowser will
summon Magikoopas to fire an energy ball at Luigi. Counter with the hammer.
He'll then send out Spear Guys. Tap them off Luigi quickly. Airships will fire
rounds at Luigi. Counter with the hammer. You must dodge the attacks as you
have no time to heal. The minions will bring out meat to heal Bowser. Slam the
floor with good timing, when the meat starts falling, to prevent him from
eating it. Bowser will slam Luigi. Slide to dodge. Luigi will grab him and spin
him around into the lava. Slide in circles to boost the attack. At
this point, Bowser's running out of platform, so he jumps to another. Luigi
follows. Slide up to dodge Bowser's fire, then tap when Luigi swings towards
Bowser to stomp him. Deal with the barrage of attacks, then throw Bowser into
the lava again. He’ll look for another platform and find a circular one. Bowser
will go into his shell and start spinning. Luigi will spin with his hammer.
Tilt the 3DS to hit him into the lava. You may experience glitches with
the 3DS's gyroscope, so keep trying. I experienced some issues, but it
worked some of the time. Mushrooms will appear. Keep hitting Bowser into
the lava, until he’s fallen in three times. It will then be time for the last
Finishing Bros.
The battle doesn’t quite finish the way
the bros thought it would. Bowser lies on the ground and Kamek asks how this
could have happened. He says there is still hope as he will give Bowser
tremendous power with one last spell. Other Magikoopas appear so they can give
Bowser their power. Bowser becomes even larger and is fully healed. He’ll send
out a giant fireball at Luigi. Tap the moving strike zone repeatedly to hammer
it back. This will knock Bowser into the lava, making him dizzy. It’s time for
a new finishing move: Star Driver. Launch into the air and Dreambert will help
by enlarging the star. Tilt the 3DS to dodge the fireballs. If you miss, Bowser
will try to stomp Luigi. Slide up repeatedly to flip Bowser back into the lava
and try again. When Star Driver connects, Dreamy Bowser is done for. Luigi
returns to normal size.
Dreambert
congratulates the bros, saying they are one with greatness. It’s time to battle
Antasma, so they must return to the real world. The pipe to the right will take
you to Broque Monsieur’s Shop. Go through the door to reach the portal.
Bowser’s awake and Antasma is no longer a pillow. Bowser is enraged that the
bros entered his dreams. They’re going upstairs. Antasma says this is the end
for Dreambert and he’ll never get the Dream Stone. The energy in the vines
ceases to flow and the vines turn gray. The camera block is to the north of the
castle’s entrance, on the southwest island. Make any final preparations, stock
up on items, and optimize your gear. Take the elevator up and save.
Mario and Luigi: Dream Team -- Part 25: The Magic of the Castle
The bros have entered Neo Bowser Castle and are dealing with Kamek scrambling the castle's passages. They've reached the second floor. On this level of the castle, Inky
Piranha Plants will appear in the background. Hitting them with a Taunt Ball
will knock them over so they do not ink up the screen. Go north from the
elevator to an area with two Attack Pieces. Ahead is an assembly line that
sends out giant Bob-ombs into the lava. Cross and walk in the gaps to reach
other parts of the area. In the second assembly line, walk towards the Bob-ombs
when the gaps are large to reach three alcoves. Two of the alcoves are on the
north side and one is on the south side. Go north, ignoring the Attack Piece to
the east.
Kamek appears here. He uses magic on
the passages in the other rooms again. Antasma lets him into the dream
world. The switch is behind the cage to the Clown Car, beneath
the rails of an assembly line. On the east side of the room, there's a
green pipe that will take you to part of the entrance. The switch
will let you easily go between the entrance and the second floor. Hit
the Kamek block to mark the passages. Go east.
There's an assembly line here, but
the Bob-ombs aren't reaching the other side. There are
Walker Guys with Chain Chomps. The Chomps will spin the Walker
Guys into the bros, then attack. Counter both with hammers.
They'll also charge a bro, damaging its Walker Guy. Jump to counter.
Return to the previous room, as you can't do anything just yet. There's another
Kamek block in the northwest corner. Use Ball Hop to reach it. Go west. There
is an Attack Piece as well as a Kamek block here. Go to the north. This will
take you east of the room with the Clown Car. There's an Attack Piece is here.
In the north part of the area is the assembly line. Hit the switches to make
sure the Bob-ombs don't fall. Hit the middle and right switches to increase the
air currents. This will let one survive to roll along and hit the switch.
Return to the Clown Car and enter the dream world.
There are Big Tail Goombas in this part
of the dream world. It will spin around, following where Mario runs, attack all
in its path with its tail. When it approaches Mario, jump to dodge. Go to the
right. Go through the lone doorway. In this area, the lava starts rising. Jump
up the Donut Lifts, then use the Branch Work to reach higher levels and
the upper right exit. The pipe below will return you to the portal. Heal and
save, then go through the door. Peach is there, but the bros are ready to
attack after dealing with a fake Peach in Driftwood Shores. The bros are right:
it's Kamek again. Battle time!
Kamek will create four copies from the
start, then they'll all use magic to create a row of Goombas and Spinies. Run
to line up with the real Kamek, then dodge all three rows, Kameks included.
Kamek will create an army of Dry Bones that will either walk towards Mario or
throw bones at him. Run and jump to dodge and counter. Pieces of the Dry
Bones you've countered will remain after the attack. Kamek will fly around. Aim
with the Circle Pad and throw the pieces with (A) to do extra damage. Mario
must now battle the Dry Bones even if he uses a Taunt Ball. He'll take the time
to heal himself, while the Dry Bones repeat their attack. Defeat the Dry Bones
with Luiginary Attacks and Kamek will return to the foreground. Attack with
your best attacks, as if you take long enough, he'll revive the Dry Bones. As
before, he'll leave before you can beat him. Return to the real world.
Go to the west, then north for an
Attack Piece. Return to the room with the Clown Car, then go north. Walk to the
right, then go south to where the air vents are. Go south from there for the
last Attack Piece. This unlocks Star Rocket, initiated by Luigi. Tilt the 3DS
gently to collect small stars, then press (A) and (B) when Mario and Luigi
drop in on the enemy. More stars gives you more power. Return to the north
twice, to the room north of the Clown Car. Walk to the left, then straight up
the middle to reach the north exit. There's a large assembly here, with four
rows going. There are gaps in the line you can use to cross. Carefully cross to
the other side, going either left or right to take advantage of the gaps. There
are three exits to the north. The right one leads to some beans. The left one
leads to items and a gate with more items. The middle one leads to Kamek, who
says the bros messed up his magic. Antasma will let him into the dream
world.
At level 40, the bros will rank up to
Rainbow Rank, allowing them to shop at the Gold Store in Broque Madame's shop.
At the shop, they will be served rose-hip tea to fully restore HP and BP, and
mustache grooming. The items are expensive, but provide great effects. The bros
get two bonuses to choose from each. From the room with the Clown Car, go east,
then north. The assembly line is here. From left to right, the air currents
need to be high, low, high, low, high, high. Go west. There are more air
currents here. Raise the right current to high to open the west gate. Increase
the left air current to let the Bob-ombs reach the higher track. Go west. There
are three air currents here. Increase the middle air current to reach the lower
track, lower it, then increase the left one to reach the higher track.
Keep sending bombs to the lower track and return to the clown car room. Only
the right current should be high here to lower the gate.
In the dream world, go to the left.
There is a new enemy called the Antasman. They link up to heal each other.
They'll walk towards Mario with gaps in between them. Stand between the gaps to
dodge. They'll also summon an energy ball for Mario to hammer, but send one of
them to attack Mario from the side. Counter both. They'll also follow Mario
around, then fire off some magic. Dodge at the last second to make the magic
hit their allies. Defeat their formations to lower their healing ability. Their
magic may shrink you.
Go through the door. Activate the
propellers, then go to the upper left. Push the block into the lava and drop
down. Exit to the left. Activate these propellers and push the block into the
lava so you can access the door on the upper left. Heal and save. Kamek's ready
to fight for real now.
Kamek will create three copies and
they'll be turned different colors by magic. The white one throws rings that
will close in on Mario. Jump to dodge. The others can join in on this
attack. The green one increases stats and the red one summons a
broom. Use the Circle Pad to dodge. All of them can use Kamek's circle,
triangle, square magic. Kamek will summon Thwomps Mario will have to run past.
The first ones to drop will be the ones to run under. Kamek will fire magic, so
jump. Luiginary Wall and Luiginary Typhoon work well. Try to get rid of the
green one and white one first. Keep attacking and stay healed.
Kamek collapses, calling Bowser's name.
Go through the pipe on the left. Once the bros leave, Kamek gets up, saying
this isn't the end for him. He intends to help Bowser with his magic. Go north
twice. Take the green pipe to the entrance of the castle. Get any last minute
items from the shop. Return and take the elevator to the top floor. Dreambert
senses Antasma beyond the north door, but the path is blocked by flames coming
from the dream world. The only way to stop the flames is to extinguish them in
the dream world. Dreambert says to look for a Dreampoint. Go to the southwest.
Mario and Luigi: Dream Team -- Part 24: Zero-Gravity Castle
After saving all the Pi'illos to be found on the island and finding the Zeekeeper, the bros are ready to deal with Bowser and Antasma. When you're ready, go east of the Mushrise Park Entrance. The Zeekeeper will appear, saying he's scouted the castle. The bros hop on his back and he flies off. Soon, they approach Neo Bowser Castle. Goomp, Paraplonk, and Guy are cleaning up the place and notice the Zeekeeper's approach. They try to guess at what it is, which makes the Zeekeeper enraged. It unleashes the Wakebeam. The barrier shatters and the castle starts falling. It lands east of Pi'illo Castle, making it easier to reach. The Zeekeeper says to head due north of their current location. He's out of shape after not firing the Wakebeam in a long time, so he's going to rest. Starlow and Dreambert are ready to take on Bowser and a Shelltop is ready to take customers at a new shop location.
Go north and you'll find Neo Bowser Castle, with a Shelltop's shop set up at its entrance. Activate the warp pipe and save the Pi'illo in the nearby pillow. This is the last one that needs to be saved. Talk to Eldream. He says the Pi'illos are forever in the bros' debt. Dreambert says they've earned a permanent place among the Pi'illos. Eldream calls the Zeekeeper, who rewards the bros with his aid in battle. Eldream gives the bros 10 Attack Pieces, unlocking the attack Zee Egg, initiated by Mario. The Zeekeeper will fly with the bros and unleash a Wakeorb. Keep the Zeekeeper in alignment with the Wakeorb using the Circle Pad. Mario and Luigi will appear and hammer the orb with their respective buttons. This will unleash a rainbow of devastation on the enemies below.
Return to Neo Bowser Castle and enter. Goomp, Paraplonk, and Guy say that Bowser's okay with the castle falling and that hanging around a purple vine growing through the fence drains fatigue away. They like the fact that it drains fatigue, but think it's suspicious and has a strange energy coming off of it. The bros interrupt their conversation and the minions prepare their special attack, Lethal Retreat, and leave. On the right is a switch that is activated by a high jump. Use the Ball Hop to activate the switch, which opens the gate. Go north. Kamek welcomes them to Neo Bowser Castle. He uses magic to mess up the paths to the other rooms. Antasma appears, telling Kamek to follow him into the dream world. Kamek says he's the only way to restore the paths to normal and that they'll never find him. Starlow says they can find Kamek in the dream world if Luigi sleeps behind the gate, but they have to open it first. There's a camera block on the southwest island. Take the northeast exit.
There are new enemies in the castle. Flaming Antasmatons will spin around in front of the bros while spewing fire. Jump to dodge. Fire Bros will throw a fireball into the air that will drop down on the next turn. Counter with the hammer. They'll also throw coins and fireballs. Jump to dodge. The switch is out of reach for the Ball Hop. Hit the Kamek block to show symbols on the map of how things are connected, meaning if you go through one hallway, which side of the path you will end up on. From the room with the gate, go north and get the Attack Piece, then go northwest. You should end up in the area that's west of the room with the gate. On an island in the lava to the southeast is another Kamek block. Side Drill to reach it. There are others in the northeast corner, the southwest corner. Go north.
Ball Hop through the rings. The platforms underneath the bros will break if they bounce on them twice, so keep moving. On the way, there will be a ring to the south. Take that path to reach a Kamek block. This reveals that you should take the southeast exit to reach the switch. Once you complete the original path, you'll reach solid footing, then find more rings that have split paths. The path to the south will take you to an Attack Piece. Go to the southeast and cross the lava using the yellow platforms, dodging the fireballs. This will take you to another Attack Piece. Spin Jump to the left to reach the switch. Return to the world with the gate. Get the Attack Piece.
It looks like Luigi will be napping on a Clown Car. Dreamy Neo Bowser Castle isn't so dreamy. There are Mechakoopas here. Hitting them will cause them to malfunction. They'll attack in lines, shooting fireballs at Mario. Dodge them by jumping or running. Any fireballs that Mario dodges will hit them. They'll also surround Mario and signal the order in which the groups will attack. They will run around Mario. Counter with the hammer. There are also Lakitu Rs and Spiny Rs.
Go through the pipe on the right. Kamek will fly off behind a wall. Go through the pipe to the right. Drop down and you'll find a Luiginary Work. Send Dreamy Luigi into the work, then press the button on the Clown Car in the real world. This allows Mario to swim around as if gravity was not there. Use the Circle Pad to steer and (A) to swim. Go through the pipe on the right. Hit the Red Coin block and collect the Red Coins to make a ! Block appear. This will give you access to a pipe on the right. Swim around the maze until you reach some bricks. Dreambert says to press (A) while sliding the Circle Pad towards the floor. Mario will push off from the floor, allowing him to leap with power. Follow the maze to the upper left corner, where the pipe is.
The chains in this room are the platforms. Go through the pipe on the right. Use the anti-gravity Work and carefully swim around the spikes. Follow the maze to the left to reach a ! Block that opens the path to the pipe and some bricks to break. The pipe on the lower left leads to the room where Kamek was. Swim down for the ! Block to open the gate. If you go into battle, the anti-gravity will have no effect. Heal and save, then go through the door. Kamek is here and says he won't fall in battle here. The battle starts.
Kamek will send out magic rings to attack Mario. Four of each will appear, but only one will attack Mario. Counter with the hammer. Circles attack from Mario's right, squares from his left, rightside-up triangles from the front, and upside-down triangles from behind. He'll make four copies of himself and they'll attack with magic. Run and jump to dodge the magic, then them. Keep an eye on the Kamek that laughs. That one is the real one. Use Luiginary Attacks. After a while, Kamek will walk away from the fight. The bros will not get experience from this fight. He says he'll escape to another dream world. Dreambert thinks something has changed in the real world, so they should return. Take the pipe on the left to the portal.
In the real world, Kamek's magic no longer affects the paths ahead. Go north, then east for an Attack Piece. Send Mini Mario through the north wall, then all the way to the right, then south for it. Return to the previous room, then go north. Stand on the Bowser symbol to make the elevator go up. Bowser is not thrilled that Mario, Luigi, and their friends are in his castle. Antasma says the castle is difficult to navigate, so the bros will give up long before reaching them. Bowser wants to conquer the world now. Antasma says they need some dream energy, this time from Bowser. His ambition and lust to conquer the world is bottomless and pure, leading to raw, powerful dream energy. Bowser agrees. Will Antasma stab him in the back while he's asleep?
Go north and you'll find Neo Bowser Castle, with a Shelltop's shop set up at its entrance. Activate the warp pipe and save the Pi'illo in the nearby pillow. This is the last one that needs to be saved. Talk to Eldream. He says the Pi'illos are forever in the bros' debt. Dreambert says they've earned a permanent place among the Pi'illos. Eldream calls the Zeekeeper, who rewards the bros with his aid in battle. Eldream gives the bros 10 Attack Pieces, unlocking the attack Zee Egg, initiated by Mario. The Zeekeeper will fly with the bros and unleash a Wakeorb. Keep the Zeekeeper in alignment with the Wakeorb using the Circle Pad. Mario and Luigi will appear and hammer the orb with their respective buttons. This will unleash a rainbow of devastation on the enemies below.
Return to Neo Bowser Castle and enter. Goomp, Paraplonk, and Guy say that Bowser's okay with the castle falling and that hanging around a purple vine growing through the fence drains fatigue away. They like the fact that it drains fatigue, but think it's suspicious and has a strange energy coming off of it. The bros interrupt their conversation and the minions prepare their special attack, Lethal Retreat, and leave. On the right is a switch that is activated by a high jump. Use the Ball Hop to activate the switch, which opens the gate. Go north. Kamek welcomes them to Neo Bowser Castle. He uses magic to mess up the paths to the other rooms. Antasma appears, telling Kamek to follow him into the dream world. Kamek says he's the only way to restore the paths to normal and that they'll never find him. Starlow says they can find Kamek in the dream world if Luigi sleeps behind the gate, but they have to open it first. There's a camera block on the southwest island. Take the northeast exit.
There are new enemies in the castle. Flaming Antasmatons will spin around in front of the bros while spewing fire. Jump to dodge. Fire Bros will throw a fireball into the air that will drop down on the next turn. Counter with the hammer. They'll also throw coins and fireballs. Jump to dodge. The switch is out of reach for the Ball Hop. Hit the Kamek block to show symbols on the map of how things are connected, meaning if you go through one hallway, which side of the path you will end up on. From the room with the gate, go north and get the Attack Piece, then go northwest. You should end up in the area that's west of the room with the gate. On an island in the lava to the southeast is another Kamek block. Side Drill to reach it. There are others in the northeast corner, the southwest corner. Go north.
Ball Hop through the rings. The platforms underneath the bros will break if they bounce on them twice, so keep moving. On the way, there will be a ring to the south. Take that path to reach a Kamek block. This reveals that you should take the southeast exit to reach the switch. Once you complete the original path, you'll reach solid footing, then find more rings that have split paths. The path to the south will take you to an Attack Piece. Go to the southeast and cross the lava using the yellow platforms, dodging the fireballs. This will take you to another Attack Piece. Spin Jump to the left to reach the switch. Return to the world with the gate. Get the Attack Piece.
It looks like Luigi will be napping on a Clown Car. Dreamy Neo Bowser Castle isn't so dreamy. There are Mechakoopas here. Hitting them will cause them to malfunction. They'll attack in lines, shooting fireballs at Mario. Dodge them by jumping or running. Any fireballs that Mario dodges will hit them. They'll also surround Mario and signal the order in which the groups will attack. They will run around Mario. Counter with the hammer. There are also Lakitu Rs and Spiny Rs.
Go through the pipe on the right. Kamek will fly off behind a wall. Go through the pipe to the right. Drop down and you'll find a Luiginary Work. Send Dreamy Luigi into the work, then press the button on the Clown Car in the real world. This allows Mario to swim around as if gravity was not there. Use the Circle Pad to steer and (A) to swim. Go through the pipe on the right. Hit the Red Coin block and collect the Red Coins to make a ! Block appear. This will give you access to a pipe on the right. Swim around the maze until you reach some bricks. Dreambert says to press (A) while sliding the Circle Pad towards the floor. Mario will push off from the floor, allowing him to leap with power. Follow the maze to the upper left corner, where the pipe is.
The chains in this room are the platforms. Go through the pipe on the right. Use the anti-gravity Work and carefully swim around the spikes. Follow the maze to the left to reach a ! Block that opens the path to the pipe and some bricks to break. The pipe on the lower left leads to the room where Kamek was. Swim down for the ! Block to open the gate. If you go into battle, the anti-gravity will have no effect. Heal and save, then go through the door. Kamek is here and says he won't fall in battle here. The battle starts.
Kamek will send out magic rings to attack Mario. Four of each will appear, but only one will attack Mario. Counter with the hammer. Circles attack from Mario's right, squares from his left, rightside-up triangles from the front, and upside-down triangles from behind. He'll make four copies of himself and they'll attack with magic. Run and jump to dodge the magic, then them. Keep an eye on the Kamek that laughs. That one is the real one. Use Luiginary Attacks. After a while, Kamek will walk away from the fight. The bros will not get experience from this fight. He says he'll escape to another dream world. Dreambert thinks something has changed in the real world, so they should return. Take the pipe on the left to the portal.
In the real world, Kamek's magic no longer affects the paths ahead. Go north, then east for an Attack Piece. Send Mini Mario through the north wall, then all the way to the right, then south for it. Return to the previous room, then go north. Stand on the Bowser symbol to make the elevator go up. Bowser is not thrilled that Mario, Luigi, and their friends are in his castle. Antasma says the castle is difficult to navigate, so the bros will give up long before reaching them. Bowser wants to conquer the world now. Antasma says they need some dream energy, this time from Bowser. His ambition and lust to conquer the world is bottomless and pure, leading to raw, powerful dream energy. Bowser agrees. Will Antasma stab him in the back while he's asleep?
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