There are 64 Thing Stickers in Paper Mario: Sticker Star, which can make keeping track of them difficult. Here is a full list of the Thing Stickers, their locations, their Sticker Museum captions, their effects in battle, and their Action Commands.
1. Sewing Scissors
Location: Bowser's Snow Fort (4-6)
Caption: When compressed by a team of Toads, this catapult is capable of low-orbit launches. As the bladed end is lethal, this was likely a discarded prototype.
Effect in Battle: Several sewing scissors appear and cut up the battlefield. All enemies take damage.
Action Command: Hit the (A) button repeatedly.
2. Hair Shears
Location: Damp Oasis (2-4) Secret Door
Caption: Like other bladed things, this requires a command Toad in each circular cockpit. However, the protruding flange suggests a third operator is required for steering.
Effect in Battle: Several hair shears appear and dance around, then cut up the battlefield. All enemies take damage.
Action Command: Hit the (A) button each time the hair shears cut with good timing.
3. Scissors
Location: Warm Fuzzy Plains (1-1)
Caption: When maneuvered by two skilled thing captains, this device cleaves anything. This discovery will surely revolutionize the Toad construction business.
Effect in Battle: A few scissors appear and slice across the battlefield, cutting it up. All enemies take damage.
Action Command: Hit the (A) button each time the scissors go off screen with good timing.
4. Tailor Shears
Location: Shy Guy Jungle (5-1) Secret Door
Caption: This massive, linked pair of sharpened blades was likely used for landscaping. Trained Toads can operate in tandem from the two oval command cockpits.
Effect in Battle: The tailor shears appear, then slice through the battlefield rapidly to cut it up. All enemies take damage.
Action Command: Hit the (A) button three times as the lines cross with good timing.
5. Bellows
Location: Whammino Mountain (1-5) Secret Door
Caption: Requiring an entire platoon of Toads to operate, this primitive pinwheel motivator is a monument to inefficiency.
Effect in Battle: Bellows appear and create a whirlwind that picks up all enemies that are not large or are plants. All enemies take damage.
Action Command: Hit the (A) button repeatedly.
6. Paper Fan
Location: Yoshi Sphinx (2-2) Secret Door
Caption: Though its gigantic size limits its use to only the largest of griddles, this ornate spatula is a sight to behold. The symbol is thought to mean "succulent pancake."
Effect in Battle: Two paper fans appear and start fanning to create a whirlwind that picks up all enemies that are not large or are plants. All enemies take damage.
Action Command: Hit the (A) button repeatedly.
7. Fan
Location: Bouquet Gardens (1-2)
Caption: While voice modulators are not unheard of, this device is clearly the first built for crow use. It was likely used for intimidation at sporting events.
Effect in Battle: A giant fan appears in the background to dramatic music and starts a whirlwind that picks up all enemies that are not large or are plants. All enemies take damage.
Action Command: Hit the (A) button repeatedly.
8. Mini Vacuum
Location: Jungle Rapids (5-2) Secret Door
Caption: The smallest of what is believed to be a previously undiscovered type of suction robot, this variation is highly maneuverable and easily satiated.
Effect in Battle: The Mini Vacuum appears and will vacuum up all enemies that are not extremely large or plants. All enemies receive damage, but those that get picked up receive more.
Action Command: Hit the (A) button repeatedly.
9. Upright Vacuum
Location: Rustle Burrow (3-7) Secret Door
Caption: A member of the Suction Thing family, this variation waits for prey in an upright position, disguising itself as a part of the canopy. Then it strikes.
Effect in Battle: An upright vacuum appears and vacuums up all enemies that are not extremely large or plants. All enemies receive damage, but those that get picked up receive more.
Action Command: Hit the (A) button repeatedly.
10. Vacuum
Location: Surfshine Harbor
Caption: This mechanical thing appears to exist for one purpose: to consume anything within reach. While not necessarily alive, it is most certainly hungry.
Effect in Battle: A vacuum appears and vacuums up all enemies that are not extremely large or plants. All enemies receive damage, but those that get picked up receive more.
Action Command: Hit the (A) button repeatedly.
11. Watering Can
Location: The Enigmansion (4-3)
Caption: This piece of demolition equipment is only operable by highly trained Toads. Once filled, targeted water sprinkles can destabilize any paper edifice.
Effect in Battle: A watering can appears and sprinkles water on the battlefield until it fills with water. All enemies take damage. This may make some enemies soggy.
Action Command: Hit the (A) button repeatedly once the water starts rising.
12. Faucet
Location: Water's Edge Way (1-3)
Caption: This hydroelectric-dam release valve may once have functioned well, but those days are long past. It now requires a leaping Toad to activate it.
Effect in Battle: A faucet appears and starts running water onto the battlefield until it fills up with water and fish appear. All enemies take damage. This may make some enemies soggy.
Action Command: Hit the (A) button repeatedly once the water starts rising.
13. Teapot
Location: Chomp Ruins (5-4)
Caption: This ancient house alarm was designed for icy climates. Placed by the furnace, its contents would boil when burglars turned the heat on, activating a siren.
Effect in Battle: A teapot appears and pours hot water on the battlefield until it fills up with water. All enemies take damage. This may make some enemies soggy.
Action Command: Hit the (A) button repeatedly once the water starts rising.
14. Trumpet
Location: Goomba Fortress (1-6)
Caption: This valve-based alarm system requires the operator to exhale as hard as possible into the apparatus. The result is a din trespassers won't soon forget.
Effect in Battle: A trumpet appears and blares out of tune notes. All enemies take damage.
Action Command: Hit the (A) button repeatedly.
15. Violin
Location: The Bafflewood (3-2) Secret Door
Caption: This audio-warfare thing requires a squad of Toads to operate -- one each to man the taut vibration hawsers and a pair to manipulate the friction saw.
Effect in Battle: A few violins appear and start playing an out of tune version of the Super Mario theme. All enemies take damage.
Action Command: Hit the (A) button repeatedly.
16. Guitar
Location: Rumble Volcano (5-6) Secret Door
Caption: A fairly sophisticated audio weapon, this thing utilizes electricity to minimize Toadpower. A single Toad can launch blistering assault "solos."
Effect in Battle: A guitar and some amplifiers appear on stage and start playing rock music. All enemies take damage.
Action Command: Hit the (A) button repeatedly. The speakers will blow out.
17. Newspaper
Location: Whitecap Beach (3-12) Secret Door
Caption: A testament to the quiet strength of paper power, this triumphant rolled tube of separate sheets symbolizes how unity can bring forth might.
Effect in Battle: Turns the battlefield into a baseball stadium. A rolled-up newspaper appears and hits each enemy out of the park individually.
Action Command: Hit the (A) button when the newspaper pulls back all the way before hitting the enemy.
18. Toy Bat
Location: Shy Guy Jungle (5-1)
Caption: While the width of this cylinder makes swinging at targets a breeze, its accuracy is bought with a loud bonking noise sure to anger the neighbors.
Effect in Battle: Turns the battlefield into a baseball stadium. A toy bat will appear and hit each enemy out of the arena individually.
Action Command: Hit the (A) button when the toy bat pulls back all the way before hitting the enemy.
19. Bat
Location: Sandshifter Ruins (2-3)
Caption: This piece of wood has the power to send round objects flying when swung correctly. The individual responsible for vandalizing it has yet to be identified.
Effect in Battle: Turns the battlefield into a baseball stadium. A bat appears and individually hits all small enemies that are not plants out of the park.
Action Command: Hit the (A) button when the bat pulls back all the way before hitting the enemy.
20. Square Can
Location: Stump Glade (3-10) Secret Door
Caption: This metal container could have been used for anything, but leading scholars believe it was almost certainly slept on by a cat at some point.
Effect in Battle: A square can falls on one enemy.
Action Command: Hit the (A) button when the square can bounces off the enemy.
21. Basin
Location: Rugged Road (5-5) Secret Door
Caption: Plated in what is almost certainly gold, this private, solar-powered hot tub was likely overpaid for by a rich Toad who forgot that he was made of paper.
Effect in Battle: A basin drops on all enemies.
Action Command: Hit the (A) button when the basin bounces off the enemies.
22. Drum
Location: Strike Lake (3-4) Secret Door
Caption: A debate rages about the contents of this huge canister, but since breaching the hull could ruin whatever's within, it stays sealed. Also, we can't open it.
Effect in Battle: A drum drops on all enemies.
Action Command: Hit the (A) button when the drum bounces off the enemies.
23. Lightbulb
Location: Yoshi Sphinx (2-2)
Caption: This large bulb was engineered to house and protect a glowing filament, but a major design flow allows all the precious light to escape into the surroundings.
Effect in Battle: A lightbulb appears and shines light on enemies. All enemies take damage. May blind some enemies so their attacks miss.
Action Command: Hit the (A) button repeatedly.
24. Flashlight
Location: Whiteout Valley (4-5) Secret Door
Caption: This compact lighthouse is designed to be mobile, but the fact that it points straight up when installed would lead to many a naval disaster.
Effect in Battle: A flashlight appears and shines light on the enemies. All enemies take damage. May blind some enemies so their attacks miss.
Action Command: Hit the (A) button repeatedly.
25. Searchlight
Location: Leaflitter Path (3-1) Secret Door
Caption: Our most learned academics remain stumped as to why anyone would install blinds on such a massive light source. It kind of defeats the purpose.
Effect in Battle: Three searchlights appear and shine lights on all enemies. All enemies take damage. May blind some enemies so their attacks miss.
Action Command: Hit the (A) button repeatedly. Also hit the (A) button when the spotlight shines on Mario.
26. Watch Battery
Location: Tree Branch Trail (3-8)
Caption: This adorable little power source should not, under any circumstances, be ingested, no matter how hungry you are and how much it looks like candy.
Effect in Battle: A watch battery appears and sends bolts of lightning to all enemies individually.
Action Command: Press (A) as lightning strikes each enemy.
27. D-Cell Battery
Location: Chomp Ruins (5-4)
Caption: All readings indicate that this cylinder harbors a huge amount of latent power. We have attempted to access it, but a vigorous stick-poking met with failure.
Effect in Battle: A D-Cell battery appears and sends bolts of lightning to all enemies individually.
Action Command: Hit the (A) button as lightning strikes each enemy.
28. Car Battery
Location: Drybake Desert (2-5) Secret Door
Caption: Inside this device sleeps a power no Toad could hope to control. In fact, you'd probably better step back a bit. Maybe a little farther.
Effect in Battle: A car battery appears and sends bolts of lightning to all enemies individually.
Action Command: Hit the (A) button as lightning strikes each enemy.
29. Billiard Ball
Location: Strike Lake (3-4)
Caption: This orb would be indistinguishable from other massive spheres if not for the inexplicable number on its side. For the love of Toad, what does it MEAN?!
Effect in Battle: Mario rolls the billiard ball into battle, hitting all enemies.
Action Command: Hit the (A) button after you hear the billiard ball land, before it appears on screen.
30. Curling Stone
Location: Ice Flow (4-2)
Caption: It seems increasingly possible that this boulder spontaneously grew a handle out of its side. The wonders of nature are endless and often really weird.
Effect in Battle: Mario rolls the curling stone into battle, hitting all enemies.
Action Command: Hit the (A) button after you hear the curling stone land before it appears on screen.
31. Bowling Ball
Location: The Bafflewood (3-2), Strike Lake (3-4)
Caption: Whether this orb was designed for battle or merely constructions, one thing is clear: the engineers who piloted it from the three Toad holes were brave.
Effect in Battle: Mario rolls the bowling ball into battle, hitting all enemies.
Action Command: Hit the (A) button just after you hear it land before it appears on screen.
32. Trophy
Location: The Bafflewood (3-2), Ice Flow (4-2)
Caption: This extravagant chalice looks pricey, but functionally, it's a disaster. It's too big for one Toad to drink out of, and what's the weird guy doing on top?
Effect in Battle: A bowling trophy appears in the background. The statue throws his bowling ball onto all enemies.
Action Command: Hit the (A) button as the bowling ball lands.
33. Cell Phone
Location: Snow Rise (4-1) Secret Door
Caption: For a device that appears to have but a single purpose -- violent vibration -- this thing has far too many buttons.
Effect in Battle: A cell phone appears and starts ringing on vibrate. Each enemy takes damage four times.
Action Command: Hit the (A) button repeatedly.
34. Jackhammer
Location: Sandshifter Ruins (2-3)
Caption: What began as a training apparatus for an aspiring pogo-stick champion clearly spiraled out of control during the development phase.
Effect in Battle: A jackhammer appears and starts pounding the battlefield. Each enemy takes damage six times.
Action Command: Hit the (A) button repeatedly.
35. Radiator
Location: Stump Glade (3-10)
Caption: While most Toad breakfast scientists agree that this gargantuan machine is a toaster, none have had success with the bread-insertion procedure.
Effect in Battle: A radiator appears and sends hot air to all enemies.
Action Command: Hit the (A) button repeatedly.
36. Hair Dryer
Location: Ice Flow (4-2) Secret Door
Caption: This large-scale rewarmer was likely utilized by primitive caterers, though it proved rather ineffective in both our quiche and chili-dog tests.
Effect in Battle: A hair dryer appears and sends hot air to all enemies.
Action Command: Hit the (A) button repeatedly.
37. Oven
Location: The Enigmansion (4-3)
Caption: For a supposedly high-end home feature, this sauna is sorely lacking in seating, fancy perfumed steam waters and, most importantly, a temperature control.
Effect in Battle: The side of the battlefield with the enemies is put into the oven, which heats it up. All enemies take damage.
Action Command: Hit the (A) button repeatedly.
38. Magnifying Glass
Location: Sandshifter Ruins (2-3)
Caption: A leading Toad physicist burned basically everything in the lab before discovering that this thing worked as a magnification device.
Effect in Battle: A magnifying glass appears and intensifies light on one enemy.
Action Command: Hit the (A) button repeatedly.
39. Matches
Location: Hither Thither Hill (1-4) Secret Door
Caption: Under no circumstances should these sticks be rubbed against their own packaging. You just need to trust the management on this one.
Effect in Battle: A matchbox appears and a match strikes against the matchbox to light itself, then burns all enemies.
Action Command: Hit the (A) button after the match strikes the matchbox.
40. Lighter
Location: Sandshifter Ruins (2-3) Secret Door
Caption: This portable campfire works best when entrenched in cool earth. Deployment of s'mores is up to the camper, but have you ever tried adding peanut butter?
Effect in Battle: A lighter appears and sends small flames to all enemies.
Action Command: Hit the (A) button repeatedly.
41. Shaved Ice
Location: Damp Oasis (2-4)
Caption: Some frozen mountains can only be scaled by the burliest of Toad explorers. Others can be scaled by any Toad with a spoon and a lust for refreshment.
Effect in Battle: A cup of shaved ice appears and sends cold air at all enemies.
Action Command: Hit the (A) button repeatedly.
42. Air Conditioner
Location: Chomp Ruins (5-4)
Caption: While researchers claim that this device has a cooling effect, skeptics abound. If anything, toting this thing around would probably make you look uncool.
Effect in Battle: An air conditioner appears and sends cold air at all enemies.
Action Command: Hit the (A) button repeatedly.
43. Refrigerator
Location: The Enigmansion (4-3)
Caption: Once thought to be a transportation pod for northern Toads, this thing has since proven to be a very effective storage unit for management's lunch.
Effect in Battle: A refrigerator appears and sends cold air at all enemies.
Action Command: Hit the (A) button repeatedly.
44. Soda
Location: Drybake Desert (2-1)
Caption: Apparently, whatever mad scientist created this thing thought it would be funny to load liquid into a highly pressurized container. Ha ha.
Effect in Battle: A soda can appears and starts shaking, then sprays the soda on all enemies. May make some enemies soggy.
Action Command: Hit the (A) button repeatedly while the can is shaking.
45. Squirt Gun
Location: Goomba Fortress (1-6) Secret Door
Caption: In its current state, this liquid launcher is but a memory of wars long past. But load it with water, and it becomes more terrifying than you can imagine.
Effect in Battle: Temporarily turns the battle into a first-person shooter. Hits any enemies you aim for. May make some enemies soggy.
Action Command: Use the Circle Pad to aim and move. Hit the (A) button to shoot water. Once the water tank is empty, hit (A) repeatedly and quickly to refill the water tank, then continue shooting.
46. Rubber Ducky
Location: Jungle Rapids (5-2), Ice Flow (4-2)
Caption: There's been some speculation that this enormous synthetic duck suggests a past when Toads rode on birds, but this theory has been roundly ridiculed.
Effect in Battle: The battlefield partially fills with water and a rubby duck floats by all enemies, followed by smaller rubber ducks. May make some enemies soggy.
Action Command: Hit the (A) button as the large rubber duck floats by the first enemy.
47. Powder Puff
Location: Shy Guy Jungle (5-1)
Caption: Luxurious, if a bit dusty, this lush body pillow was likely reclined upon by royalty. It even SMELLS like royalty.
Effect in Battle: A powder puff appears and acts as a shield from incoming attacks.
Action Command: None.
48. Sponge
Location: Gauntlet Pont (3-9)
Caption: The bed of choice for Toads afflicted with night sweats, this revolutionary mattress is as comfortable as it is absorbent. Treat yourself today!
Effect in Battle: A sponge appears and acts as a shield from incoming attacks.
Action Command: None.
49. Car Sponge
Location: Rugged Road (5-5)
Caption: This liquid transporter can carry an absolutely unbelievable amount of whatever beverage you prefer, but be warned: it gets HEAVY and MESSY.
Effect in Battle: A car sponge appears and acts as shield from incoming attacks.
Action Command: None.
50. Pillow
Location: Loop Loop River (3-5)
Caption: This piece of emergency-response equipment helps fire brigades rescue people from high buildings. It's also crucial for battling nap attacks.
Effect in Battle: A pillow appears, playing music that puts all enemies to sleep and does a small amount of damage.
Action Command: Hit the (A) button repeatedly.
51. Bed
Location: Water's Edge Way (1-3) Secret Door
Caption: While this thing resembles a common bed, it makes the typical paper bed of management's childhood look like a crumpled-up piece of used paper towel.
Effect in Battle: A bed appears, playing music that puts all enemies to sleep and does a small amount of damage.
Action Command: Hit the (A) button repeatedly.
52. Luxurious Bed
Location: Long Fall Falls (5-3)
Caption: This thing cannot be a bed. It has some bed-like characteristics, but there's no way -- it's too nice. If you slept in that, you'd dream of that exact same bed.
Effect in Battle: A luxurious bed appears and plays music. All enemies take damage. All surviving enemies fall asleep.
Action Command: Hit the (A) button repeatedly.
53. Tape
Location: Tree Branch Trail (3-8) Secret Door
Caption: A variation of this thing has long been used by Toad security forces to restrain ne'er-do-wells. It should not be used on your little brother. I MEAN IT!
Effect in Battle: Tape appears and covers the battlefield. All enemies take damage. All enemies that survived the attack get taped, so they are unable to move.
Action Command: Hit the (A) button as the first strip of tape covers enemies.
54. Thumbtack
Location: Warm Fuzzy Plains (1-1) Secret Door
Caption: It's not uncommon for the younger generation of Toads to get paper piercings, but in general, they don't use something that affixes them to a wall.
Effect in Battle: Several thumbtacks appear and attack all enemies. All enemies take damage. All surviving enemies are tacked and unable to move.
Action Command: Hit the (A) button when the first thumbtack lands.
55. Stapler
Location: The Enigmansion (4-3)
Caption: This antiaircraft battery launches twin-pronged missiles when propped open but mangles the ordnance when fired in the prone position.
Effect in Battle: A stapler appears and staples all enemies. All enemies take damage. All surviving enemies are stapled and unable to move.
Action Command: Hit the (A) button when the stapler staples the first staple.
56. Fishhook
Location: Outlook Point (3-6) Secret Door
Caption: We know what this thing is: a hook. What we don't know is what terrors of the deep inspired a fisherman to make something so huge. And what of bait?
Effect in Battle: A fishhook goes into the background and pulls out a single sticker. Also retrieves the Big Cheep-Cheep when it goes into the water.
Action Command: Hit the (A) button once the line has been in the water for a while and the music stops. This will give you a Megaflash sticker.
57. Balloon
Location: Holey Thicket (3-11) Secret Door
Caption: Friction tests conducted on this flotation transport resulted in one of the worst Toad pile-ups in memory. Every scientist was stuck to this thing.
Effect in Battle: A deflated balloon appears, then slowly inflates and pops. All enemies take damage.
Action Command: Hit the (A) button repeatedly.
58. Pocket Watch
Location: Whitecap Beach (3-12)
Caption: While this thing can theoretically manipulate time, every effort to use it to go back and avert that unfortunate chowder incident has failed.
Effect in Battle: A pocket watch appears and manipulates time. All enemies will be stopped (frozen in time) so they can't move.
Action Command: Hit the (A) button when the watch reads 12:00.
59. Cat-O-Luck
Location: Bouquet Gardens (1-2)
Caption: It's not uncommon to see a cat offering a high-five -- hence this sculpture. We believe the symbol may mean "Down low! You're too slow."
Effect in Battle: A Cat-O-Luck appears in the background, then lands on the enemies.
Action Command: Hit (A) as the Cat-O-Luck lands to make it stomp enemies three times.
60. High Heel
Location: Wiggler's Tree House (3-3)
Caption: This single-Toad sleeping chamber offers the snug fit and steep reclining angle popularized by certain celebrities. Trust us, it's really not comfortable.
Effect in Battle: Two red high heels walk in and dig their heels into one enemy, taking turns.
Action Command: Hit the (A) button repeatedly. Repeat for the other shoe.
61. Goat
Location: Snow Rise (4-1)
Caption: This statue of a voracious goat seems cute at first but becomes unsettling. We're pretty sure it moved this one time. And we swear we heard a baa.
Effect in Battle: A goat appears and repeatedly bites down on all enemies, then spits them out.
Action Command: Hit the (A) button every time the goat bites.
62. Turkey
Location: Rugged Road (5-5)
Caption: This giant prehistoric bird was prepared for a feast. That much is quite clear. But was it brined? What kind of rub? Critical questions remain unanswered.
Effect in Battle: A turkey appears and breakdances on the battlefield, knocking away all enemies.
Action Command: Hit the (A) button when the turkey lands on its side at the end of the attack.
63. Cake
Location: The Enigmansion (4-3)
Caption: A dessert of such magnitude comes around once in a long while, which is why this one is under surveillance. Step away from the display, sir.
Effect in Battle: A cake appears in the background while the song "Happy Birthday" plays. The candles light up and Mario makes a wish.
Action Command: Hit (A) after the candles are blown out to heal 99 HP.
64. Boom Box
Location: Wiggler's Tree House (3-3)
Caption: This portable party machine requires two Toads to transport, but it's well worth the effort if one wishes to rock anytime and anywhere.
Effect in Battle: A boom box appears beside Mario and plays music while Mario runs in place. Doubles Mario's attack power for a few turns.
Action Command: Hit the (A) button repeatedly.
Sunday, December 23, 2012
Wednesday, December 5, 2012
Nintendo Direct News 12/5/12
In the latest Nintendo Direct, new games for the Wii U and 3DS for 2013 were announced.
Lego City: Undercover (Wii U)- Chase McCain is taking down crime and Rex Fury in Lego City. The scanning function allows you to look for enemies and hidden items. He can also use disguises to reach new areas. Early 2013
Pikmin 3 (Wii U)- Q2 2013
Game and Wario (Wii U)- The game supports 5 players, with one Gamepad. There are 16 games. Some of the games involve one player using the Gamepad and the other players watching the TV screen. Q1 2013
Wii Fit U- This game includes the Fit Meter which can wirelessly upload data into the game. It has 77 activities, some from Wii Fit Plus, plus new games. Q1 2013
Ninja Gaiden 3: Razor's Edge- Two new characters will be added to the game. Ayane will now be playable with her own story and levels. Momiji will also be playable. Kasumi from Dead or Alive will also be playable if you connect the game online. There is two-player online co-op as well as online multiplayer.
Wii U Panorama View will be paid eShop software in Spring 2013. It will allow you to see views from around the world and let you look around in all directions.
Google Maps Street View will be available as downloadable software. It will work like Panorama View, so you can look around in all directions. Q1 2013
Luigi's Mansion: Dark Moon- E. Gadd is researching ghosts of Evershade Valley when the Dark Moon shatters, turning friendly ghosts into enemies. Luigi has to solve the problem in ghost-filled mansions, which are filled with puzzles and secrets. Spring 2013
Brain Age: Concentration Training- Information addiction is preventing us from getting things done. If you feel the need to constantly check your email and text messages, it can be challenging to rebuild focus. It helps build focus and working memory. February 10, 2013
Fire Emblem: Awakening- Chrom is building his army, the Shepherds. Placing characters near each other on the battle field so they can support each other and boost relationship, allowing for greater damage. Undead soldiers are spreading all over the land, and a soldier claiming to be Marth appears. February 4, 2013
New Super Mario Bros. 2: There is a new free Coin Rush Pack, to reward players for obtaining 300 billion coins, based on classic levels from the original Super Mario Bros. and Super Mario Bros. 3. Two more Coin Rush Packs are available: Coin Challenge Pack C and Platform Panic Pack.
Tokyo Crash Mobs- Throw people at people to knock them out of line, based on the color of clothing they are wearing. eShop
Harmoknight- From Game Freak comes a rhythm-based platforming game. eShop
Lego City: Undercover (Wii U)- Chase McCain is taking down crime and Rex Fury in Lego City. The scanning function allows you to look for enemies and hidden items. He can also use disguises to reach new areas. Early 2013
Pikmin 3 (Wii U)- Q2 2013
Game and Wario (Wii U)- The game supports 5 players, with one Gamepad. There are 16 games. Some of the games involve one player using the Gamepad and the other players watching the TV screen. Q1 2013
Wii Fit U- This game includes the Fit Meter which can wirelessly upload data into the game. It has 77 activities, some from Wii Fit Plus, plus new games. Q1 2013
Ninja Gaiden 3: Razor's Edge- Two new characters will be added to the game. Ayane will now be playable with her own story and levels. Momiji will also be playable. Kasumi from Dead or Alive will also be playable if you connect the game online. There is two-player online co-op as well as online multiplayer.
Wii U Panorama View will be paid eShop software in Spring 2013. It will allow you to see views from around the world and let you look around in all directions.
Google Maps Street View will be available as downloadable software. It will work like Panorama View, so you can look around in all directions. Q1 2013
Luigi's Mansion: Dark Moon- E. Gadd is researching ghosts of Evershade Valley when the Dark Moon shatters, turning friendly ghosts into enemies. Luigi has to solve the problem in ghost-filled mansions, which are filled with puzzles and secrets. Spring 2013
Brain Age: Concentration Training- Information addiction is preventing us from getting things done. If you feel the need to constantly check your email and text messages, it can be challenging to rebuild focus. It helps build focus and working memory. February 10, 2013
Fire Emblem: Awakening- Chrom is building his army, the Shepherds. Placing characters near each other on the battle field so they can support each other and boost relationship, allowing for greater damage. Undead soldiers are spreading all over the land, and a soldier claiming to be Marth appears. February 4, 2013
New Super Mario Bros. 2: There is a new free Coin Rush Pack, to reward players for obtaining 300 billion coins, based on classic levels from the original Super Mario Bros. and Super Mario Bros. 3. Two more Coin Rush Packs are available: Coin Challenge Pack C and Platform Panic Pack.
Tokyo Crash Mobs- Throw people at people to knock them out of line, based on the color of clothing they are wearing. eShop
Harmoknight- From Game Freak comes a rhythm-based platforming game. eShop
Saturday, December 1, 2012
Paper Mario: Sticker Star -- 6-3 Bowser's Sky Castle
A storm is brewing and the castle is shooting out flames. We go inside and it's dark and quiet, except for the storm. There's a door at the end of the hallway. Behind it is Kamek. He's impressed that we eventually made it. We shall fight until one of us falls. Once again, he changes our stickers into Flip-flops. This time, we can't easily tell which stickers are shiny. I recommend sorting out your stickers, placing all the ones you don't mind losing on one or two pages and use those. Worn-out stickers here might be best. He then clones himself twice. The clones don't have much HP. He can also make stickers from the album disappear entirely. After a tedious battle, it's clear to him that it was no accident that we've been successful in gathering the Royal Stickers. He says the sticker Bowser has is infinitely stronger than the others. He turns into dust that is blown away.
Through the door is another quiet hallway. In the middle is a red carpet over spikes that starts rolling up while you walk on it. It is ripped and has holes, so pay attention where you walk. Once you make it to the end of the carpet, the rest of the hallway lights up and the carpet carries you to the other side of the gap, then falls. We walk up to a large Bowser symbol on the floor. Someone says, "Mario!" It's Peach, stuck to a chain by Bowser tape. Kersti says we should save her while Bowser isn't around, but that's not the case. Bowser drops in.
Kersti says we're not afraid of him and are going to peel the Royal Sticker from his forehead. Bowser sends Peach down a long hallway. The battle starts, and other enemies appear from windows in the walls. This is the time to break out your most powerful Thing stickers, but start with the small ones first. Bowser has 400 HP. Crumpling or soaking Bowser works well. Bowser will jump, breathe fire, and slide into Mario with his shell. Don't jump on him. After his HP drops below 350, he'll move on and hide behind a large Whomp. Your attacks will only do 1 damage to him, even your Thing stickers. There's a Scissors symbol on his back, which is his weakness. It's very difficult to hit him with scissors that do more than 1 damage, so I just used an Infinijump. He needs to be knocked over with an Eekhammer for the Scissors to work. Once you defeat him, attack Bowser. After a few hits, he'll move on, where the walls will disappear, revealing lava. Once he has 10 HP left, he'll move on after sending Podoboos to attack you.
He runs to the back wall where Peach is. He'll heal and a Chomp will join him. The Chomp will attack you and Bowser will also throw it. He'll also heal more frequently. After a while, Bowser will fall off the cliff and the battle will end. Kersti's upset because he took the Royal Sticker with him. We can't free Peach, so we approach Kersti, when Bowser's giant sparkly arms reach up. He's made of thicker corrugated cardboard. Another battle starts.
Bowser has 500 HP and we have barely any stickers left. He'll smack Mario around the way Mario smacks enemies with the Slaphammer. Kersti says our stickers are useless against the last Royal Sticker and there's only one thing to do: use Kersti as a sticker. The only thing that can match the last Royal Sticker's power is sparkling power originating from the same Sticker Star. With Mario and Kersti's powers combined, they can strike Bowser with the power of a thousand stickers. She goes into the album, warning us she'll never forgive us if we try to sell her in a shop. Her description says, "Sacrifices herself to give Mario all her power, leaving everything to him." No! Kersti, don't go like this!
We don't have much of a choice but to use her. She says, "Thanks for sticking me up, Mario. I give to you all my shine. You must win! Looking back, I realize I kind of forced you to come on this adventure with me. I'm sorry...We went through a lot... but it was fun. And now... Good-bye!" Kersti, Mario would've gone on the adventure regardless, to save Peach. She turns into a Battle Spinner with her face in different expressions. We match all three and get to use 5 stickers, plus get healed some. I set up my best remaining stickers: Lightbulb, Thumbtack, Big Shiny Clone Jump, Megaflash Jump, and Big Shiny Infinijump. The Infinijump finishes off Bowser's left arm. He breathes fire into the album, destroying the stickers on the current page. We still have 5 sticker slots. I ran out of stickers before I could defeat him, so I changed my strategy to use the smaller Thing stickers in the first part of the battle. This led to victory.
Bowser floats in the air and, with an explosion, the sparkle and shine of the Royal Sticker leaves him. The last Royal Sticker appears and lands in the center of the album cover. Bowser lies flat on the ground. We peel the Bowser tape off Peach and she gently floats down a short distance to the ground. She says, "Thank you, Mario. I knew I could count on you, as always. Now that the Royal Stickers's been peeled off, Bowser should come to his senses... eventually. He's been beaten flat, but that's nothing new, so I don't think we need to worry about him. He'll be OK. So this all came about because of the six Royal Stickers that rode in on the comet the night of the Sticker Fest. The power to grant wishes can bring disaster if used without wisdom, huh?" Mario pulls out the album and shows them to her. "Ah, so those are the Royal Sticker.... I bet it was hard gathering all six. But thanks to your hard work, my wish for peace in the kingdom... No wait! It was the wish of everyone throughout the land. And it came true. Now please, use the power of those Royal Stickers to grant your own wish. Mario, what is your wish?" Mario makes his wish and the album gleams with light.
We return to Decalburg on the Sticker Fest grounds with Peach. The comet is in place. The Toads are cheering. The Toad, master of the Enigmansion, is sitting on a bench. The Toad from the Damp Oasis is on another. Peach says, "Citizens of the Mushroom Kingdom! Tonight, at long last, that symbol of peace, the Sticker Fest, has finally been revived. But this glad day did not come to pass through the power of the Sticker Comet. No, it was bought with the bravery of Mario, who returned the Royal Stickers to us... And it was paid for with the power of all you, who wished so fervently for Sticker Fest to return."
Bowser approaches the Sticker Comet, but Kersti tells him off, saying, "WHAT ARE YOU DOING?! Please tell me you aren't trying to touch the Sticker Comet again! You know what I think? I think you're a troublemaker! And your troublemaking made trouble for everyone! Hmm... Being brought back to life by Mario's wish was definitely nice, but... If it's like this every year at the Sticker Fest, I may have to seriously reconsider my career path." We saved Sticker Fest and wished Kersti back to life. I think we've done a good job here. Roll credits!
Luigi gets to lead the parade. The parade shows places we've been, like the windmill and Goomba Fortress. Wiggler, the Toads from the Enigmansion, and Birdo appear. The shiny bosses also make a reappearance. Bowser and Bowser Jr. also appear during the parade. As we completed the tasks on the Sticker Fest flags on the Sticker Fest grounds, Toads carry them during the parade. Mario, Peach, and Kersti appear on a float with the Sticker Comet. At the end, the book closes on this tale and the light goes out. A message tells us a new Toad has appeared on the festival grounds and that we should say hello. It's the Purple Toad from the Enigmansion. Apparently, he helped plan the parade. Talk to him if you want to watch it again.
And with that, we finish Paper Mario: Sticker Star. I had a fun time playing this game. Stay tuned for the next game I cover.
Through the door is another quiet hallway. In the middle is a red carpet over spikes that starts rolling up while you walk on it. It is ripped and has holes, so pay attention where you walk. Once you make it to the end of the carpet, the rest of the hallway lights up and the carpet carries you to the other side of the gap, then falls. We walk up to a large Bowser symbol on the floor. Someone says, "Mario!" It's Peach, stuck to a chain by Bowser tape. Kersti says we should save her while Bowser isn't around, but that's not the case. Bowser drops in.
Kersti says we're not afraid of him and are going to peel the Royal Sticker from his forehead. Bowser sends Peach down a long hallway. The battle starts, and other enemies appear from windows in the walls. This is the time to break out your most powerful Thing stickers, but start with the small ones first. Bowser has 400 HP. Crumpling or soaking Bowser works well. Bowser will jump, breathe fire, and slide into Mario with his shell. Don't jump on him. After his HP drops below 350, he'll move on and hide behind a large Whomp. Your attacks will only do 1 damage to him, even your Thing stickers. There's a Scissors symbol on his back, which is his weakness. It's very difficult to hit him with scissors that do more than 1 damage, so I just used an Infinijump. He needs to be knocked over with an Eekhammer for the Scissors to work. Once you defeat him, attack Bowser. After a few hits, he'll move on, where the walls will disappear, revealing lava. Once he has 10 HP left, he'll move on after sending Podoboos to attack you.
He runs to the back wall where Peach is. He'll heal and a Chomp will join him. The Chomp will attack you and Bowser will also throw it. He'll also heal more frequently. After a while, Bowser will fall off the cliff and the battle will end. Kersti's upset because he took the Royal Sticker with him. We can't free Peach, so we approach Kersti, when Bowser's giant sparkly arms reach up. He's made of thicker corrugated cardboard. Another battle starts.
Bowser has 500 HP and we have barely any stickers left. He'll smack Mario around the way Mario smacks enemies with the Slaphammer. Kersti says our stickers are useless against the last Royal Sticker and there's only one thing to do: use Kersti as a sticker. The only thing that can match the last Royal Sticker's power is sparkling power originating from the same Sticker Star. With Mario and Kersti's powers combined, they can strike Bowser with the power of a thousand stickers. She goes into the album, warning us she'll never forgive us if we try to sell her in a shop. Her description says, "Sacrifices herself to give Mario all her power, leaving everything to him." No! Kersti, don't go like this!
We don't have much of a choice but to use her. She says, "Thanks for sticking me up, Mario. I give to you all my shine. You must win! Looking back, I realize I kind of forced you to come on this adventure with me. I'm sorry...We went through a lot... but it was fun. And now... Good-bye!" Kersti, Mario would've gone on the adventure regardless, to save Peach. She turns into a Battle Spinner with her face in different expressions. We match all three and get to use 5 stickers, plus get healed some. I set up my best remaining stickers: Lightbulb, Thumbtack, Big Shiny Clone Jump, Megaflash Jump, and Big Shiny Infinijump. The Infinijump finishes off Bowser's left arm. He breathes fire into the album, destroying the stickers on the current page. We still have 5 sticker slots. I ran out of stickers before I could defeat him, so I changed my strategy to use the smaller Thing stickers in the first part of the battle. This led to victory.
Bowser floats in the air and, with an explosion, the sparkle and shine of the Royal Sticker leaves him. The last Royal Sticker appears and lands in the center of the album cover. Bowser lies flat on the ground. We peel the Bowser tape off Peach and she gently floats down a short distance to the ground. She says, "Thank you, Mario. I knew I could count on you, as always. Now that the Royal Stickers's been peeled off, Bowser should come to his senses... eventually. He's been beaten flat, but that's nothing new, so I don't think we need to worry about him. He'll be OK. So this all came about because of the six Royal Stickers that rode in on the comet the night of the Sticker Fest. The power to grant wishes can bring disaster if used without wisdom, huh?" Mario pulls out the album and shows them to her. "Ah, so those are the Royal Sticker.... I bet it was hard gathering all six. But thanks to your hard work, my wish for peace in the kingdom... No wait! It was the wish of everyone throughout the land. And it came true. Now please, use the power of those Royal Stickers to grant your own wish. Mario, what is your wish?" Mario makes his wish and the album gleams with light.
We return to Decalburg on the Sticker Fest grounds with Peach. The comet is in place. The Toads are cheering. The Toad, master of the Enigmansion, is sitting on a bench. The Toad from the Damp Oasis is on another. Peach says, "Citizens of the Mushroom Kingdom! Tonight, at long last, that symbol of peace, the Sticker Fest, has finally been revived. But this glad day did not come to pass through the power of the Sticker Comet. No, it was bought with the bravery of Mario, who returned the Royal Stickers to us... And it was paid for with the power of all you, who wished so fervently for Sticker Fest to return."
Bowser approaches the Sticker Comet, but Kersti tells him off, saying, "WHAT ARE YOU DOING?! Please tell me you aren't trying to touch the Sticker Comet again! You know what I think? I think you're a troublemaker! And your troublemaking made trouble for everyone! Hmm... Being brought back to life by Mario's wish was definitely nice, but... If it's like this every year at the Sticker Fest, I may have to seriously reconsider my career path." We saved Sticker Fest and wished Kersti back to life. I think we've done a good job here. Roll credits!
Luigi gets to lead the parade. The parade shows places we've been, like the windmill and Goomba Fortress. Wiggler, the Toads from the Enigmansion, and Birdo appear. The shiny bosses also make a reappearance. Bowser and Bowser Jr. also appear during the parade. As we completed the tasks on the Sticker Fest flags on the Sticker Fest grounds, Toads carry them during the parade. Mario, Peach, and Kersti appear on a float with the Sticker Comet. At the end, the book closes on this tale and the light goes out. A message tells us a new Toad has appeared on the festival grounds and that we should say hello. It's the Purple Toad from the Enigmansion. Apparently, he helped plan the parade. Talk to him if you want to watch it again.
And with that, we finish Paper Mario: Sticker Star. I had a fun time playing this game. Stay tuned for the next game I cover.
Labels:
6-3,
Bowser,
Chomp,
Kamek,
Paper Mario: Sticker Star,
Princess Peach,
Royal Sticker,
Whomp
Saturday, November 24, 2012
Paper Mario: Sticker Star -- 6-2 Bowser Jr.'s Flotilla
Banzai Bills buzz by. An Airship appears commanded by Bowser Jr., who's been waiting. There's a comet piece on deck.
There's a Save Block on deck. Rocky Wrenches are also on board. We can only hit them when they're peeking out. Some of them will drop Wrenches. Go inside, where there's a Shiny Goomba and an Ice Bro. There's a door drawn on the back wall. The Secret Door leads to the Megaflash Jump. Go downstairs and you'll find a lot of Bob-ombs and Hammer Bros.
Go downstairs and you'll see spinning gears. Climb on the crates and peel the Bowser tape to move the pipe to the outside. Go outside, but beware the Bill Blaster. There's nothing to see here, so go back upstairs. From there, go outside. The pipe you moved outside fills in the gap and allows you to dodge Bullet Bills. Go inside and dodge the Banzai Bills. We can peel the Banzai Blaster and reverse it, so it fires Banzail Bills into the Airship. This clears a path to the stern of the Airship. Go upstairs from the stern of the Airship.
The stairs lead to the Hammer Bros. Go upstairs to the captain's quarters. There's a Boomerang Bro and a Fire Bro, accompanied by Broozers in battle. The Broozers drop barrels after battle. The door leads to the top deck, with more Rocky Wrenches and sliding crates. Up the stairs is a Heart Block. Use the green crate to reach the back rail so you can jump on the moving crates. On the other side of the ship, Bowser Jr. is waiting for us.
This time, Bowser Jr. added a defense shield to the Clown Copter. He's got 300 HP. We get to use three stickers from the Battle Spin. The Clown Copter will breathe fire, spit spike balls, and ram you multiple times per turn. When he's under 200 HP, the defense shield will start cracking. Tail stickers are very effective here, as swinging back a spike ball will do 50 damage. Once his HP is under 100, the shield is gone. He is easily defeated. His Clown Copter explodes, sending him flying into the clouds. The comet piece opens the path to 6-3.
There's a Save Block on deck. Rocky Wrenches are also on board. We can only hit them when they're peeking out. Some of them will drop Wrenches. Go inside, where there's a Shiny Goomba and an Ice Bro. There's a door drawn on the back wall. The Secret Door leads to the Megaflash Jump. Go downstairs and you'll find a lot of Bob-ombs and Hammer Bros.
Go downstairs and you'll see spinning gears. Climb on the crates and peel the Bowser tape to move the pipe to the outside. Go outside, but beware the Bill Blaster. There's nothing to see here, so go back upstairs. From there, go outside. The pipe you moved outside fills in the gap and allows you to dodge Bullet Bills. Go inside and dodge the Banzai Bills. We can peel the Banzai Blaster and reverse it, so it fires Banzail Bills into the Airship. This clears a path to the stern of the Airship. Go upstairs from the stern of the Airship.
The stairs lead to the Hammer Bros. Go upstairs to the captain's quarters. There's a Boomerang Bro and a Fire Bro, accompanied by Broozers in battle. The Broozers drop barrels after battle. The door leads to the top deck, with more Rocky Wrenches and sliding crates. Up the stairs is a Heart Block. Use the green crate to reach the back rail so you can jump on the moving crates. On the other side of the ship, Bowser Jr. is waiting for us.
This time, Bowser Jr. added a defense shield to the Clown Copter. He's got 300 HP. We get to use three stickers from the Battle Spin. The Clown Copter will breathe fire, spit spike balls, and ram you multiple times per turn. When he's under 200 HP, the defense shield will start cracking. Tail stickers are very effective here, as swinging back a spike ball will do 50 damage. Once his HP is under 100, the shield is gone. He is easily defeated. His Clown Copter explodes, sending him flying into the clouds. The comet piece opens the path to 6-3.
Paper Mario: Sticker Star -- 6-1 Gate Cliff
From the boat, we arrive at the cliff. Kersti says the cliff is a dead end. We go outside and Kersti feels immense power emanating from the Royal Stickers. We close the album and the Royal Stickers are flashing more than normal. We can select them now and they fly to the cliff. Kersti quotes the book from the Enigmansion: "When the Royal Stickers are found and the five lights illuminate the wall... Only then shall the truth be revealed." We go back inside and steer the boat away. We go to the World Map. Kersti says there's a place we haven't solved yet. I've unlocked all of the areas available. Go back and go outside the boat and paperize. Peel off the pentagon made by the Royal Stickers. It flips over to reveal a Bowser head. Bowser's Castle rises into the sky. Kersti says the last Royal Sticker is there. Kersti can't fly us up there, unfortunately. Mario should have friends who can fly.
We go to Wiggler's house and find he's not home. Someone says, "Mario! Kersti! Flutter thanks you for all you have done!" Mario looks up to see that Wiggler has grown wings. After the poison cleared, Wiggler ate plenty of leaves and grew into the butterfly Flutter. He's willing to repay the favor of cleaning up the forest by taking us to the skies above Gate Cliff.
We go to Wiggler's house and find he's not home. Someone says, "Mario! Kersti! Flutter thanks you for all you have done!" Mario looks up to see that Wiggler has grown wings. After the poison cleared, Wiggler ate plenty of leaves and grew into the butterfly Flutter. He's willing to repay the favor of cleaning up the forest by taking us to the skies above Gate Cliff.
Labels:
6-1,
Flutter,
Paper Mario: Sticker Star,
Royal Sticker,
Wiggler
Friday, November 23, 2012
Paper Mario: Sticker Star -- 5-6 Rumble Volcano
The first area leads to the mouth of the volcano. The sign reads only, "DANGER!". There's nothing else to do but jump into the volcano. Kersti marvels at the inside of the volcano and notes it won't be easy to find a Royal Sticker here. Mario freaks out when Petey Piranha appears, wearing the green Royal Sticker. He eats Kersti and flies to the center of the volcano. There's a hole in the bridge, so we peel off the Bowser tape. Unfortunately, this makes the rock we're standing on fall into the lava. It wasn't going to be that simple.
Jump across the lava while avoiding the fireballs of the Fire Piranhas. On the same level as the Fire Piranhas is a stone bobbing in the lava. It rises past the level of Petey Piranha, up the ceiling, where a Chomp, some stickers, and some Spear Guys are dangling from chains. We can't reach them, so we go to the left. There's a door drawn on the rock, but we can't place a Secret Door here without Kersti. We approach the lava to the left and a red-hot Chomp appears and chases us to the other Chomp. It dives into the rock and knocks itself out. The rock lowers a level.
Through the tunnel on the left is a sticker shop. Up the stairs are a Fire Piranha and a Fire Bro. The area to the right has a Chain Chomp. We can't hurt it as before. We return to the previous area and go through the green pipe. The pipe leads to near where Petey Piranha is, but the lava falling from above prevents us from going anywhere. We have to release the Chomp, but we can't reach it easily because it's not sleeping. Go into battle and use a Baahammer on it to put it to sleep, then run away. It will still be sleeping outside of battle so you can pound the stake. Battle it again and wait for it to wake up and run off. It will also dive into the rock.
Get back on the rock and it will lower to an area with several stakes with chains. Release only the ones attached to stuff you want. For the stickers, hit the following chains, from left to right: 1, 3, 6, 8. Go through the tunnel on the left to a wide cavern. Take the rock down to the base of the cavern. Hop on the next rock, which takes you to a Fire Piranha. Take the next rock down, pass a Fire Bro, and take a rock up. The top level dead-ends, so go to the level below. Take the rock down and take the rock across the lava up. This leads to the Bowser tape over a chain. This causes the Chomp on the chain to fall into the rock. Go back the way you came to the rock with the Chomps. Take the rock down to the next level, where there's an HP-Up Heart. Up the stairs is Petey Piranha. Hope you brought a lot of Thing stickers for the battle.
Petey says, "Shwiiiiii... SHINY PETEY TIME!" He has 300 HP. We don't get a Battle Spin because Kersti's not able to help us. He'll spit on Mario and land on him. He doesn't do much damage. He'll also spin around. He'll be a little dizzy, so hit him again to knock him over. Attacks will do a lot of damage and make stickers come out of him. This will also bring a Dry Bones into battle. When he's under 100 HP, a Jump will make him spit up Kersti. She is not amused. We can now use the Battle Spinner. We eventually beat him (didn't bring any Thing stickers). Petey says, "BAAARP!" and explodes. Kersti says that stickers aren't food and we grab the last Royal Sticker.
The summary explains that the volcano became irate and erupted and the Spear Guys tried to calm it down. The Royal Sticker appeared and landed on Petey Piranha, who ate voraciously. Another page is added to the album.
We return to open the Secret Door, which leads to the Guitar. Back in Decalburg, the Sticker Fest is reopening.
Jump across the lava while avoiding the fireballs of the Fire Piranhas. On the same level as the Fire Piranhas is a stone bobbing in the lava. It rises past the level of Petey Piranha, up the ceiling, where a Chomp, some stickers, and some Spear Guys are dangling from chains. We can't reach them, so we go to the left. There's a door drawn on the rock, but we can't place a Secret Door here without Kersti. We approach the lava to the left and a red-hot Chomp appears and chases us to the other Chomp. It dives into the rock and knocks itself out. The rock lowers a level.
Through the tunnel on the left is a sticker shop. Up the stairs are a Fire Piranha and a Fire Bro. The area to the right has a Chain Chomp. We can't hurt it as before. We return to the previous area and go through the green pipe. The pipe leads to near where Petey Piranha is, but the lava falling from above prevents us from going anywhere. We have to release the Chomp, but we can't reach it easily because it's not sleeping. Go into battle and use a Baahammer on it to put it to sleep, then run away. It will still be sleeping outside of battle so you can pound the stake. Battle it again and wait for it to wake up and run off. It will also dive into the rock.
Get back on the rock and it will lower to an area with several stakes with chains. Release only the ones attached to stuff you want. For the stickers, hit the following chains, from left to right: 1, 3, 6, 8. Go through the tunnel on the left to a wide cavern. Take the rock down to the base of the cavern. Hop on the next rock, which takes you to a Fire Piranha. Take the next rock down, pass a Fire Bro, and take a rock up. The top level dead-ends, so go to the level below. Take the rock down and take the rock across the lava up. This leads to the Bowser tape over a chain. This causes the Chomp on the chain to fall into the rock. Go back the way you came to the rock with the Chomps. Take the rock down to the next level, where there's an HP-Up Heart. Up the stairs is Petey Piranha. Hope you brought a lot of Thing stickers for the battle.
Petey says, "Shwiiiiii... SHINY PETEY TIME!" He has 300 HP. We don't get a Battle Spin because Kersti's not able to help us. He'll spit on Mario and land on him. He doesn't do much damage. He'll also spin around. He'll be a little dizzy, so hit him again to knock him over. Attacks will do a lot of damage and make stickers come out of him. This will also bring a Dry Bones into battle. When he's under 100 HP, a Jump will make him spit up Kersti. She is not amused. We can now use the Battle Spinner. We eventually beat him (didn't bring any Thing stickers). Petey says, "BAAARP!" and explodes. Kersti says that stickers aren't food and we grab the last Royal Sticker.
The summary explains that the volcano became irate and erupted and the Spear Guys tried to calm it down. The Royal Sticker appeared and landed on Petey Piranha, who ate voraciously. Another page is added to the album.
We return to open the Secret Door, which leads to the Guitar. Back in Decalburg, the Sticker Fest is reopening.
Labels:
5-6,
Chomp,
Fire Bro,
Guitar,
Lava,
Paper Mario: Sticker Star,
Petey Piranha,
Royal Sticker,
Secret Door,
Spear Guy
Thursday, November 22, 2012
Paper Mario: Sticker Star -- 5-5 Rugged Road
This area is volcanic and filled with lava. Lava rocks rain down. Fire Bros are all over. We need to put a Thing sticker over the volcano. The Shaved Ice turns the area into a winter wonderland. Anything that was Fire-type is now Ice-type, even the Fire Bros. We can walk on the lava, so we can reach the door drawing. The Secret Door leads to the Basin. Walk on the ice to the left past the item block to a hidden area with the Turkey. Happy Thanksgiving! Walk over the frozen lava floes to the next area.
The effects of the Shaved Ice are limited to the previous area. There are Fire Piranhas here. Hop across the lava, sometimes on platforms floating in the lava. There are two paths out of here that lead to the same area. The lower path leads to a rock that we can peel off. This scrap doesn't belong here. Go back to the previous area and peel the rock with an alcove between the lava rivers. Place the other scrap here. Hop up on the rock to reach the path back there. Go to the left and get the Car Sponge. Placing the other scrap allows us to go to the back of this area. There's a cracked rock back there we can break, creating a bridge above. Across the bridge is a Heart Block and a Save Block.
The next area just has a large river running through it and enemies. The next area has the comet piece and something missing. Go back to the entrance to the previous area and wait for a lava rock to drop on a crack to make a hole. Drop down it for a Megaflash Slaphammer. It leads to a hole in the side of the rock. Jump out and go up the steps and lure another lava rock to a crack until one makes a hole. It's on the same level as a Bony Beetle. Go to the left and pick up the Cracked Boulder. There's a hot spring in the foggy area. Luigi's in a different hot spring. We peel him off and he runs to the right this time.
Go to the area with the comet piece and place the Cracked Boulder. Hit the crack to make the rock fall on the comet piece. Walk across the rock and peel it off, then replace it to put the comet piece on top. Before you get it, climb up the hill and lure a lava rock to the crack. Drop down the hole for a Megaflash Iron Jump. The comet piece opens up the path to 5-6.
Back in Decalburg, an article talks about Luigi in the hot springs, this time calling him "L-Man". His existence has finally been confirmed. He also spent too much time in the hot spring, turning his face red.
The effects of the Shaved Ice are limited to the previous area. There are Fire Piranhas here. Hop across the lava, sometimes on platforms floating in the lava. There are two paths out of here that lead to the same area. The lower path leads to a rock that we can peel off. This scrap doesn't belong here. Go back to the previous area and peel the rock with an alcove between the lava rivers. Place the other scrap here. Hop up on the rock to reach the path back there. Go to the left and get the Car Sponge. Placing the other scrap allows us to go to the back of this area. There's a cracked rock back there we can break, creating a bridge above. Across the bridge is a Heart Block and a Save Block.
The next area just has a large river running through it and enemies. The next area has the comet piece and something missing. Go back to the entrance to the previous area and wait for a lava rock to drop on a crack to make a hole. Drop down it for a Megaflash Slaphammer. It leads to a hole in the side of the rock. Jump out and go up the steps and lure another lava rock to a crack until one makes a hole. It's on the same level as a Bony Beetle. Go to the left and pick up the Cracked Boulder. There's a hot spring in the foggy area. Luigi's in a different hot spring. We peel him off and he runs to the right this time.
Go to the area with the comet piece and place the Cracked Boulder. Hit the crack to make the rock fall on the comet piece. Walk across the rock and peel it off, then replace it to put the comet piece on top. Before you get it, climb up the hill and lure a lava rock to the crack. Drop down the hole for a Megaflash Iron Jump. The comet piece opens up the path to 5-6.
Back in Decalburg, an article talks about Luigi in the hot springs, this time calling him "L-Man". His existence has finally been confirmed. He also spent too much time in the hot spring, turning his face red.
Labels:
5-5,
Basin,
Car Sponge,
Fire Bro,
Ice Bro,
Lava,
Luigi,
Paper Mario: Sticker Star,
Secret Door,
Shaved Ice,
Turkey
Paper Mario: Sticker Star -- 5-4 Chomp Ruins
Our raft ride ends at the ruins. Go to the right, in front of the ruins, to find another raft. Hit the post to release the raft to the other side. The item block here has a Megaflash Eekhammer. The ruins have lots of pushing walls to push you off places. Go in through either door you can reach. Paperize inside the ruins to find a scrap peeling off. Replace it after it flips around so you can reach another door. Inside is a Flashy Jump over a trap door. Go to the right for a Shiny Clone Jump. Peel the Flashy Jump from the side.. Next are saw blades. Move with caution. Release the saws by hitting the stake with the hammer. There's a door drawn above. Go to the right, then down the stairs, and through the doorway for a couple of hearts and two Baahammers and a Chillhammer. Go back up the stairs and hit the three invisible blocks to the left of the Shiny POW Block. This will allow you to ride on top of the saws to the Secret Door. The Secret Door leads to a room with a breeze. Hit the back wall a few times to make the Air Conditioner drop down.
Ride the next saw to reach a doorway to the outside. Peel the Bowser tape below and get the six stickers in the two item blocks. Keep going to the right and hit the wall to knock it down so you can reach the Heart Block. To the right are more pushing walls over a pit of Spike Tops. Before going through the doorway on the other side, hit the three invisible blocks under the Big Baahammer.
Inside, drop down and peel off the Bowser tape to reveal a set of stairs. There's something missing to the left, so we head to the right. Go under the walkway and to the left for a hidden pipe. It leads to a room with Megaflash Hopslipper, Megaflash Hurlhammer, and Megaflash Baahammer. Once you return to the room, hop on top of the pushing walls to reach the other side. Beware of the trap doors near the wall. In the next room, peel off the scrap with eyes and replace it. This will allow you to reach the doorway as the pushing wall will be higher up now. Go outside to get the Ruin Floor scrap. Hit the wall panel nearby for the D-Cell Battery.
Go back inside and replace the scrap near the saw. Hit the panel under the saws for a trap door. There are two Hammer Bros at the top of the stairs. Quickly hop on top of the pushing walls and ride the saw to the Flashy Infinijump. Through the doorway to the outside is a Save Block and two waterfalls. Approach the right waterfall and use your hammer in the gap for three invisible blocks. Go into the dark spot in the waterfall for the Teapot. Hit the stake to drop the bridge across the waterfall. Across the waterfall at the top of the stairs is a giant Chomp.
Hit its state and approach it to start the battle with a Battle Spin. The Big Chain Chomp has 99 HP and is asleep. Nothing will harm it, so just use weak stickers you don't want until it wakes up and it will run off, then knock down the wall, revealing the comet piece. This opens the path to 5-5.
Ride the next saw to reach a doorway to the outside. Peel the Bowser tape below and get the six stickers in the two item blocks. Keep going to the right and hit the wall to knock it down so you can reach the Heart Block. To the right are more pushing walls over a pit of Spike Tops. Before going through the doorway on the other side, hit the three invisible blocks under the Big Baahammer.
Inside, drop down and peel off the Bowser tape to reveal a set of stairs. There's something missing to the left, so we head to the right. Go under the walkway and to the left for a hidden pipe. It leads to a room with Megaflash Hopslipper, Megaflash Hurlhammer, and Megaflash Baahammer. Once you return to the room, hop on top of the pushing walls to reach the other side. Beware of the trap doors near the wall. In the next room, peel off the scrap with eyes and replace it. This will allow you to reach the doorway as the pushing wall will be higher up now. Go outside to get the Ruin Floor scrap. Hit the wall panel nearby for the D-Cell Battery.
Go back inside and replace the scrap near the saw. Hit the panel under the saws for a trap door. There are two Hammer Bros at the top of the stairs. Quickly hop on top of the pushing walls and ride the saw to the Flashy Infinijump. Through the doorway to the outside is a Save Block and two waterfalls. Approach the right waterfall and use your hammer in the gap for three invisible blocks. Go into the dark spot in the waterfall for the Teapot. Hit the stake to drop the bridge across the waterfall. Across the waterfall at the top of the stairs is a giant Chomp.
Hit its state and approach it to start the battle with a Battle Spin. The Big Chain Chomp has 99 HP and is asleep. Nothing will harm it, so just use weak stickers you don't want until it wakes up and it will run off, then knock down the wall, revealing the comet piece. This opens the path to 5-5.
Paper Mario: Sticker Star -- 5-3 Long Fall Falls
We continue floating on the raft when a giant fish appears in the water. It will approach and leap, so steer away from it or it will break off a log from the raft. We go down a waterfall but the fish flies away. The next section of river is foggy. The river forks. The straight path leads to a dock to the comet piece. Jump over the fence to find a door drawn on the side of a rock and an item block with a Big Shiny Infinijump. The Secret Door leads to the Luxurious Bed. This opens the path to 5-1.
The path to the left leads to a winding river that leads right back to the waterfall. Paperize when you see ruins to find a scrap peeling off. Replace it and steer towards it. It leads to the comet piece. Go to the right out of the ruins into a room with a Megaflash Infinijump. This opens the path to 5-4.
The path to the left leads to a winding river that leads right back to the waterfall. Paperize when you see ruins to find a scrap peeling off. Replace it and steer towards it. It leads to the comet piece. Go to the right out of the ruins into a room with a Megaflash Infinijump. This opens the path to 5-4.
Labels:
5-3,
Luxurious Bed,
Paper Mario: Sticker Star,
Secret Door,
Secret Goal
Paper Mario: Sticker Star -- 5-2 Jungle Rapids
The first area sits alongside the river. There's a small cabin and a door drawn far to the left of it. The Secret Door leads to the Mini Vacuum. Go into the cabin and hop on the raft, then break the brick block to get going. There are coins to collect on the way. You can steer the raft by walking on one side or the other. There are Spear Guys on the shore throwing spears at you. Shy Guys will swing in on vines and drop barrels. Do not touch them or you'll lose parts of your raft. You'll see some Spear Guys tormenting the traveling Toad in the background. Once you go past the waterfall, Fishbones will leap out of the water to chew on the raft. Hammer them off. Two Fishbones will appear with the Rubber Ducky. Stay towards the center of the river to have it land on the raft. The raft will run into the dock at the end of your ride, where Spear Guys dance around the comet piece. To the left is a cave with a pipe.
The pipe will take you to the traveling Toad. The Spear Guys want 500 coins, but I'm keeping my coins and battling them instead. We have to battle five of them. Nothing a Shiny Shell can't cure. The Toad was on a journey to find himself, but all he found was Mario saving him from enemies. His journey is over and he's headed back to Decalburg. We slip past the Spear Guys and get the comet piece. This opens the path to 5-3.
Go back to Decalburg and go in the red house. Read the latest entry about the traveling Toad finding his true calling and his buddy who's house-sitting starts crying. This will give you an HP-Up Heart. He will then discover his true calling and leave.
The pipe will take you to the traveling Toad. The Spear Guys want 500 coins, but I'm keeping my coins and battling them instead. We have to battle five of them. Nothing a Shiny Shell can't cure. The Toad was on a journey to find himself, but all he found was Mario saving him from enemies. His journey is over and he's headed back to Decalburg. We slip past the Spear Guys and get the comet piece. This opens the path to 5-3.
Go back to Decalburg and go in the red house. Read the latest entry about the traveling Toad finding his true calling and his buddy who's house-sitting starts crying. This will give you an HP-Up Heart. He will then discover his true calling and leave.
Labels:
5-2,
Fishbone,
Mini Vacuum,
Paper Mario: Sticker Star,
Rubber Ducky,
Secret Door,
Spear Guy
Paper Mario: Sticker Star -- 5-1 Shy Guy Jungle
This place has Spear Guys, who, depending on how they point their spears, will prevent you from using hammers (spear pointed at you) or jumping (spear pointed up). There's a large flower in a gap you have to cross. Drop down and hit the flower with your hammer or it will hurt Mario. There are Hammer Bros and Boomerang Bros here.
The next area has tall grass, so you won't be able to see all of the enemies. Go between the trees that have an item block between them, then go right for the Toy Bat. There is a heart in a small ruin nearby. The Spear Guys will throw spears at you outside of battle and they're pretty accurate. The next area has the comet piece surrounded by Spear Guys. There is a Heart Block and Save Block to the left. We can't reach the comet piece as something is missing from the floor. Each of the Spear Guys has a scrap, so we have to chase them down. When we approach them, they scatter. One hides in the tall grass in the area. It takes a while to chase him down, but if you can trap him out of the grass near the Save and Heart Blocks, you can easily hit him without him running away. Defeating him gives the Bridge Part scrap.
We go to the area to the left next. There are mounds of paper "plants" all over. Towards the front is a piece of paper that says "X3DR-B8HH-9ZR2-FL16". Another piece of paper advertises the Sticker Fest. Another is a business card for a Toad working for the Warp Pipe Development Unit. This place is full of thrown away paper. Yet another scrap is part of the song Birdo was singing, with some modified lyrics, reading "Heart of a woman... Heart of a man... Both shaken by love's grace... So tie a pink ribbon, dance all about... Just try not to get egg on your face." Not too far away, we find the other part of the song, with an extra line. Another is a piece of a transmission from Shell Shock 2 to Shell Shock 1 about Shell Shock 3. There is an advertisement from the Enigmansion steward for a servant. Goombella's Observations on the Chomp Ruins are also here, as well as the Sticker Festival dance choreography. Periodically, you may find a Shy Guy, but it's not the one you want. We can place a Thing Sticker here. The Vacuum clears up the mess and reveals footprints to the next area. The Spear Guy with the scrap is in the back corner. We go to the area to the left. There's nothing but tree stumps. We can place stickers here we don't want, which makes item blocks appear.
The area to the right of the comet piece has more Spear Guys and Hammer Bros. The Spear Guy with the scrap hands it off to a Spear Guy on the other side of a gap with a carnivorous flower. Drop down to the level of the flower and walk left until you see a tall shrub. Hit it a few times to destroy it and reveal some Bowser tape. Peeling it reveals some steps. Behind the other side of the gap is a cave with an HP-Up Heart. We hit the flower and cross the gap to the next area. This area has the Spear Guy with the scrap and thick grass. There's another carnivorous flower. There's a door drawn on the other side of the gap. The Secret Door leads to the Tailor Shears . Chase the Spear Guy out of the grass to the left and up the ramp. He'll fall in to the flower and the scrap will end up on the other side of the gap. We need to find a shortcut so we can cross the gap before the flower recovers. If we go up to the gap, jump behind the grass, and walk to the left, we'll find the Powder Puff. The shortcut we need here is an invisble block behind the blue flower on the left step. Hit the block with your hammer. Now we can easily cross the gap and get the last scrap.
Back in the area with the comet piece, we replace the bridge and get the comet piece. This opens the path to 5-2.
The next area has tall grass, so you won't be able to see all of the enemies. Go between the trees that have an item block between them, then go right for the Toy Bat. There is a heart in a small ruin nearby. The Spear Guys will throw spears at you outside of battle and they're pretty accurate. The next area has the comet piece surrounded by Spear Guys. There is a Heart Block and Save Block to the left. We can't reach the comet piece as something is missing from the floor. Each of the Spear Guys has a scrap, so we have to chase them down. When we approach them, they scatter. One hides in the tall grass in the area. It takes a while to chase him down, but if you can trap him out of the grass near the Save and Heart Blocks, you can easily hit him without him running away. Defeating him gives the Bridge Part scrap.
We go to the area to the left next. There are mounds of paper "plants" all over. Towards the front is a piece of paper that says "X3DR-B8HH-9ZR2-FL16". Another piece of paper advertises the Sticker Fest. Another is a business card for a Toad working for the Warp Pipe Development Unit. This place is full of thrown away paper. Yet another scrap is part of the song Birdo was singing, with some modified lyrics, reading "Heart of a woman... Heart of a man... Both shaken by love's grace... So tie a pink ribbon, dance all about... Just try not to get egg on your face." Not too far away, we find the other part of the song, with an extra line. Another is a piece of a transmission from Shell Shock 2 to Shell Shock 1 about Shell Shock 3. There is an advertisement from the Enigmansion steward for a servant. Goombella's Observations on the Chomp Ruins are also here, as well as the Sticker Festival dance choreography. Periodically, you may find a Shy Guy, but it's not the one you want. We can place a Thing Sticker here. The Vacuum clears up the mess and reveals footprints to the next area. The Spear Guy with the scrap is in the back corner. We go to the area to the left. There's nothing but tree stumps. We can place stickers here we don't want, which makes item blocks appear.
The area to the right of the comet piece has more Spear Guys and Hammer Bros. The Spear Guy with the scrap hands it off to a Spear Guy on the other side of a gap with a carnivorous flower. Drop down to the level of the flower and walk left until you see a tall shrub. Hit it a few times to destroy it and reveal some Bowser tape. Peeling it reveals some steps. Behind the other side of the gap is a cave with an HP-Up Heart. We hit the flower and cross the gap to the next area. This area has the Spear Guy with the scrap and thick grass. There's another carnivorous flower. There's a door drawn on the other side of the gap. The Secret Door leads to the Tailor Shears . Chase the Spear Guy out of the grass to the left and up the ramp. He'll fall in to the flower and the scrap will end up on the other side of the gap. We need to find a shortcut so we can cross the gap before the flower recovers. If we go up to the gap, jump behind the grass, and walk to the left, we'll find the Powder Puff. The shortcut we need here is an invisble block behind the blue flower on the left step. Hit the block with your hammer. Now we can easily cross the gap and get the last scrap.
Back in the area with the comet piece, we replace the bridge and get the comet piece. This opens the path to 5-2.
Wednesday, November 21, 2012
Paper Mario: Sticker Star -- 4-6 Bowser's Snow Fort
The fort has a giant sculpture of Bowser at the top and a winding path with lots of Shy Guys. There are two lines: one with a long line of Shy Guys, and the Premium Entrance, the fast track to the attraction. Attraction? What's going on? The premium entrance isn't open, but a Secret Door fixes that.
Inside, the lines continue. Go up to the attendant booth and walk on the crates for the Sewing Scissors. Talk to the Shy Guy at the booth and a mine cart will appear. Mario hops in and goes up a slope with coins. It's a roller coaster ride, much like the Mine Carts in Mario and Luigi: Superstar Saga. Avoid running over the spikes and jump where the heart is or your ride will be short. There is a Shy Guy above holding a scrap. Place a sticker you don't want in the red box past the turn to stop him and make him drop the scrap. It's the Mine-Cart Rail, so we can fix the piece of broken rail ahead. The next part has Bob-ombs on the rails. At the top of the rail on the left side is a pipe. The track ends abruptly as another piece is missing. This drops us near a door with another pipe. The door leads outside to the line. Go back inside. On the left side of the line, there are two Shy Guys tormenting the traveling Toad.
The Shy Guys power up with 120 HP each. When they attack, they multiply. A Shiny POW and Shiny Line Jump knock off a good amount of HP. They give us a Secret Door sticker. Back on the roller coaster, you'll go in front of a column of rock. Peel it off, then replace it. Jump at the platform where the enemies are for a Heart Block and Save Block. One of the item blocks has a Megaflash Chillhammer. To the left, on the back wall, is the scrap we need, the Mine-Cart Exit. Hop back in the cart and replace it. Jump to go through the exit. We go downhill and pick up speed, then jump, leaping through the Bowser statue's mouth. The statue moves and stands up from its chair and roars.
We have to battle it. It's the Bowser Snow Statue, with 400 HP. It will stomp us. Looks like some Thing stickers that have a lot of heat are in order. I went back to get a Radiator from 3-10 and also got an HP-Up Heart for winning. I went back to 4-3 for some stickers, but couldn't find any. Instead, I found the Toad from the portrait sitting where the steward was. The steward came in and gave an HP-Up Heart. I make stickers of the Hair Dryer, Oven, Radiator, Matches, and Lighter. I get to use three stickers in the Battle Spin. The Radiator does 60 damage, the Oven does 90, and the Matches do 40. That went very well. As the statue takes damage, it falls apart, and reveals a smaller statue. The next turn, I use the Hair Dryer for 70 damage and the Lighter for 90. He has 50 HP left now, which is much more manageable. Someone says, "Shhhh..." The statue completely falls apart to reveal a Snowman with a Royal Sticker. "SH-SH-SHINY TIME!" It's Mizzter Blizzard. Shiny Fire Flowers are very effective against him. I only need three regular stickers to defeat him. Happy, Kersti? Mizzster Blizzard says, "UGGGH! I'm SOOOO sorry. I just made a wish on this shiny sticker and then all this madness happened...I was disappearing... From ice to fog... Returning to the sky... I just wanted a body that wouldn't melt..." He disappears, saying, "When the cold snow falls next year, you'll make me again, won't you? Then we can meet once more!" We grab the blue Royal Sticker.
The summary tells of how Mizzster Blizzard was melting and the Royal Sticker came down and granted his wish. A new page is added to the album.
Inside, the lines continue. Go up to the attendant booth and walk on the crates for the Sewing Scissors. Talk to the Shy Guy at the booth and a mine cart will appear. Mario hops in and goes up a slope with coins. It's a roller coaster ride, much like the Mine Carts in Mario and Luigi: Superstar Saga. Avoid running over the spikes and jump where the heart is or your ride will be short. There is a Shy Guy above holding a scrap. Place a sticker you don't want in the red box past the turn to stop him and make him drop the scrap. It's the Mine-Cart Rail, so we can fix the piece of broken rail ahead. The next part has Bob-ombs on the rails. At the top of the rail on the left side is a pipe. The track ends abruptly as another piece is missing. This drops us near a door with another pipe. The door leads outside to the line. Go back inside. On the left side of the line, there are two Shy Guys tormenting the traveling Toad.
The Shy Guys power up with 120 HP each. When they attack, they multiply. A Shiny POW and Shiny Line Jump knock off a good amount of HP. They give us a Secret Door sticker. Back on the roller coaster, you'll go in front of a column of rock. Peel it off, then replace it. Jump at the platform where the enemies are for a Heart Block and Save Block. One of the item blocks has a Megaflash Chillhammer. To the left, on the back wall, is the scrap we need, the Mine-Cart Exit. Hop back in the cart and replace it. Jump to go through the exit. We go downhill and pick up speed, then jump, leaping through the Bowser statue's mouth. The statue moves and stands up from its chair and roars.
We have to battle it. It's the Bowser Snow Statue, with 400 HP. It will stomp us. Looks like some Thing stickers that have a lot of heat are in order. I went back to get a Radiator from 3-10 and also got an HP-Up Heart for winning. I went back to 4-3 for some stickers, but couldn't find any. Instead, I found the Toad from the portrait sitting where the steward was. The steward came in and gave an HP-Up Heart. I make stickers of the Hair Dryer, Oven, Radiator, Matches, and Lighter. I get to use three stickers in the Battle Spin. The Radiator does 60 damage, the Oven does 90, and the Matches do 40. That went very well. As the statue takes damage, it falls apart, and reveals a smaller statue. The next turn, I use the Hair Dryer for 70 damage and the Lighter for 90. He has 50 HP left now, which is much more manageable. Someone says, "Shhhh..." The statue completely falls apart to reveal a Snowman with a Royal Sticker. "SH-SH-SHINY TIME!" It's Mizzter Blizzard. Shiny Fire Flowers are very effective against him. I only need three regular stickers to defeat him. Happy, Kersti? Mizzster Blizzard says, "UGGGH! I'm SOOOO sorry. I just made a wish on this shiny sticker and then all this madness happened...I was disappearing... From ice to fog... Returning to the sky... I just wanted a body that wouldn't melt..." He disappears, saying, "When the cold snow falls next year, you'll make me again, won't you? Then we can meet once more!" We grab the blue Royal Sticker.
The summary tells of how Mizzster Blizzard was melting and the Royal Sticker came down and granted his wish. A new page is added to the album.
Paper Mario: Sticker Star -- 4-5 Whiteout Valley
It's time to brave the snow once again. There's an Ice Bro near a door drawn on the rock. The Secret Door leads to the Flashlight. There is a Heart Block and a Save Block nearby. To the right is something missing. We can see the ski lift on the other side. This is where the Forbear's Portrait goes. It becomes a portrait in color and allows us to pass through. The Toad speaks to us, asking if we would like to use the White Valley ski lift. He leaves the attendant booth and starts up the lift. Jump onto a chair and enjoy the ride. The Toad salutes us.
On the way, there will be coins on the lift cable. Jump to collect them. Fuzzies will also be there. You can battle them if they drop down. Jump to make them go away. Also beware the Ice Bros that will freeze you. There are hearts on the cable, if you can get them. You'll go into a cave, where many Fuzzies will approach your lift chair. Outside, Shiny Paragoombas will appear. Time your jumping to avoid having them hit your chair. After the Shiny Paragoombas are gone, Luigi will appear on the opposite side of the ski lift. Peel him off and he'll run away again. You'll soon reach the top of the lift, where the comet piece awaits. The path to 4-6 opens up.
A new headline will be available about Luigi. Apparently, he looked like he was unused to the cold.
On the way, there will be coins on the lift cable. Jump to collect them. Fuzzies will also be there. You can battle them if they drop down. Jump to make them go away. Also beware the Ice Bros that will freeze you. There are hearts on the cable, if you can get them. You'll go into a cave, where many Fuzzies will approach your lift chair. Outside, Shiny Paragoombas will appear. Time your jumping to avoid having them hit your chair. After the Shiny Paragoombas are gone, Luigi will appear on the opposite side of the ski lift. Peel him off and he'll run away again. You'll soon reach the top of the lift, where the comet piece awaits. The path to 4-6 opens up.
A new headline will be available about Luigi. Apparently, he looked like he was unused to the cold.
Labels:
Flashlight,
Fuzzies,
Ice Bro,
Luigi,
Paper Mario: Sticker Star,
Secret Door
Paper Mario: Sticker Star -- 4-4 Shaved-Ice Cave
The Shaved-Ice Cave is a sticker shop. The Toad is encased in ice, but still willing to sell us stickers. He's got some big shiny stickers, like Big Shiny Burnhammer, and Big Shiny Clone Jump. That's all there is to this area.
Tuesday, November 20, 2012
Paper Mario: Sticker Star -- 4-3 The Enigmansion
The Enigmansion is a large mansion in the snow. I wouldn't be surprised if we found Boos and Luigi here. It looks like Luigi's Mansion covered in snow. There's a Toad sitting outside on the steps. He is the steward of the estate. He's impressed with us making it up here and would like to invite us in, but cannot. A book with terrifying things sealed within was opened and the terrifying things escaped. They scared him out of the mansion. We get the Book of Sealing, where the terrifying things were kept. We must seal the terrifying things within the book and return it to the basement so we can get some royal treatment. Kersti thinks that such a seal breaking so easily may be the result of a Royal Sticker and thinks that stomping out terror inside a haunted mansion sounds fun. She should spend some time with Luigi when we finally catch up with him. Kersti's way more enthusiastic about exploring the mansion than Mario.
We venture inside and hear what I hope is the wind howling. There are a Save Block and a Heart Block in the far right corner. There are three doors on the first floor and a portrait of the master on the second floor. We can paperize and remove the portrait. The left door on the first floor is locked. The middle door is unlocked and leads to the dining room. There is a cake on the table. We approach the table and lightning flashes. The mansion foyer goes dark. A faint Boo wanders into the kitchen. Suddenly, there are many Boos flying around the table. The music from the Haunted Mansion in Ghostly Galaxy plays. A Boo bumps into Mario and freaks him out. The Boos disappear. Kersti thinks the Boos look more fun than terrifying. She says that they may be shy as they can hide really well. We have to find all of them and seal them away. I think there may be more than 50 this time.
There's a Scaredy Rat scurrying in the kitchen. In the kitchen, we pick up the Oven. We open the refrigerator and find a Boo. This starts a battle. They have 18 HP. After you defeat them, they will turn into a sheet of paper and go into the Book of Sealing. We can now pick up the Refrigerator.
We leave the room and find a Boo behind the stairs. In the room on the right, the furniture is floating around. There's something missing from the wall and it's on the top of the bookshelf. We try jumping from the stacked books to reach it, but we can't. We can read a tale of the Book of Sealing. A once-famous ghost-hunters single-handedly defeated a horde of ghosts and sealed them in a book. If the book is recklessly opened, the ghosts could be unleashed. Another book says winning the Battle Spin is easy if you press (A) with rhythmic timing. Coins are most common on the spinner, so matching coins has the greatest odds. There's a book about the Sticker Fest, where Six Divine Sticker Beings grant the wishes of the attendants. We can't do anything in here for now, so we go through the door in the back.
This leads to a long hallway. There's something sparkling in the back. Pass one of the windows and it blows open, leaving the Stapler on the floor. The shiny thing is a Shiny Hopslipper. There's a hallway to the left with a Scaredy Rat. They can steal stickers from you. One of the bookshelves describes the master of the mansion as having operated the ski lift in White Valley. The right door leads to an upside-down bookcase. It speaks of an Infinijump sticker, which may be stuck to the bookcase. Peel off the bookcase and you'll find it doesn't belong there. Place the bookcase in the hallway and get the Flashy Infinijump sticker. The door on the left leads to a small hallway with two doors. Peel off the back wall. This place is scrambled! Go through the door and peel off that back wall. The wall with the door goes here and the wall with the sticker goes in the room to the right. We go towards the screen in the room with the door to go outside. The item block has a Shiny POW Block.
We go back inside and through the door to the greenhouse. Hit the shelf for the Watering Can. There's a Boo in the greenhouse. We go up the long hallway in front of the door near the bookcase with the Infinijump. It's a large, dark room, with something sparkling in the picture on the left wall. Hit the wall to release the Mansion Safe scrap. We go through the door on the right. This brings us back into the foyer. Back in the room with the floating furniture, hop on the table while standing on the furniture below the picture frame with the sticker. This allows you to reach the candle in the corner. Hit it to turn off the lights and reveal the three Boos holding the furniture. They drop the furniture after battle so we can reach the scrap. We go through the long hallway to the back and go all the way down the hallway this time.
Go behind the staircase to find a couple of Scaredy Rats playing with a Boo. We have to battle all three of them. The stairs have stickers on them. At the top is a door drawing. The Secret Door leads to the other side of Decalburg. We're in the Sling-a-Thing area of town, next to the shop where the Toad sells Things. In the foyer, at the top of the stairs, we place the Mansion Door scrap where the Master Portrait was. This leads to an area overlooking the kitchen. Go to the middle of the room, then jump down to land on the table. You might be burned by the candles. Grab the Cake.
There are three doors at the end of the hallway: blue, purple, and red. The red door's mat has a Shiny Mushroom under it. The red door leads to a room with three Boo portraits. Check the portraits and five Boos come out, along with a disco ball. They then fight you and the disco continues. The purple door leads to a bedroom. There's something missing on the wall and something's wiggling in the trash can. We knock over the trash can and Mario cautiously approaches the wiggling scrap. It's a crumpled Boo with 1 HP. Easiest battle ever. This is where the Master Portrait goes. The blue door leads to a room with a cabinet full of papers. These rooms have the same layout as the houses in Decalburg. Hop on the cabinet and hit the invisible block for a 10-Coin. There's a Boo hiding in the clock face. Opening the cabinet makes many Boos come out like the Toads did. Jump to start the battle with the Boo Stack, with 82 HP. Each Boo in the stack has 1 HP. Flower stickers are not effective. The Hopslipper is very effective. After beating them, we find something glowing on the cabinet door. It's the Big Bookcase.
We place the Big Bookcase in the room with the floating furniture. It slides over to reveal a hidden room. Before we go through, we place the Mansion Safe in the room where we found the bookcase with the Infinijump. Open it to reveal a Gold Boo, with 18 HP. It gives us several coins after battle. The bookcase leads to a room with a mop and Bowser tape. Peeling it reveals stairs to the basement. It's foggy down here. To the right is a room with large barrels. There's a stand in the middle. Kersti thinks the Book of Sealing goes here. It won't stay on the stand because we haven't sealed all the Boos. We've been all over the mansion, so there's only one place to look.
The steward has built himself a fire, but he still feels chills. Put out the fire with your hammer and a Boo appears behind him. Back in the mansion, in the master bedroom, there is a Boo hiding in the Master Portrait. Approach the portrait to start the battle. We go back to the room with the floating furniture and check out the bookcase. What appears is what Kersti calls Ancient Stickerish. It says, "PAPERABLESTICKERROBBLE DERRSTICKER STICKARONISTICK PAPERDAPERDOOPER STICKITYSTICKITYSTICKITY PAPEROOSKI PAPERDOODLE STICKERPAPERRAWK". It looks more like what the enemies wearing the Royal Stickers were saying. Kersti translates, "When the Royal Stickers are found and the five lights illuminate the wall... Only then shall the truth be revealed." I hope the truth is why there are 3D objects all over the place. From the foyer, go into the left door, then through the back door. One of the windows is slightly bent. Hit it to make it fall out. The Boo we could see from the window is outside. That's the last of them. We place the Book of Sealing on the stand and it floats, flashes, then rests on the stand. The lights come on.
Someone says, "Well done." It's Kamek again, praising our diligence. Guess who broke the seal. He says the book holds a lot of power, so he decides to unleash it. The Boos come out and form a large paper Boo. It's Big Boo, with 100 HP. We get to use two stickers from the Battle Spin. He pick up Mario and chew him up. The lights will go on, so you can't hit him. Bring the Squirt Gun sticker to put out the lights, and hit him as well. That and a few Shiny Hopslippers should finish him off easily.
The steward is thrilled that the ordeal is over and wants to meet us in the room to the left of the foyer. Everything is back in order. The steward invites us to sit down and tells us to feel at home. Check out the picture that was behind the curtain. It was painted by the steward who came before him. He gives it to us, so we now have the Forbear's Portrait. Now there's a comet piece outside the window. The path to 4-4 opens up.
We venture inside and hear what I hope is the wind howling. There are a Save Block and a Heart Block in the far right corner. There are three doors on the first floor and a portrait of the master on the second floor. We can paperize and remove the portrait. The left door on the first floor is locked. The middle door is unlocked and leads to the dining room. There is a cake on the table. We approach the table and lightning flashes. The mansion foyer goes dark. A faint Boo wanders into the kitchen. Suddenly, there are many Boos flying around the table. The music from the Haunted Mansion in Ghostly Galaxy plays. A Boo bumps into Mario and freaks him out. The Boos disappear. Kersti thinks the Boos look more fun than terrifying. She says that they may be shy as they can hide really well. We have to find all of them and seal them away. I think there may be more than 50 this time.
There's a Scaredy Rat scurrying in the kitchen. In the kitchen, we pick up the Oven. We open the refrigerator and find a Boo. This starts a battle. They have 18 HP. After you defeat them, they will turn into a sheet of paper and go into the Book of Sealing. We can now pick up the Refrigerator.
We leave the room and find a Boo behind the stairs. In the room on the right, the furniture is floating around. There's something missing from the wall and it's on the top of the bookshelf. We try jumping from the stacked books to reach it, but we can't. We can read a tale of the Book of Sealing. A once-famous ghost-hunters single-handedly defeated a horde of ghosts and sealed them in a book. If the book is recklessly opened, the ghosts could be unleashed. Another book says winning the Battle Spin is easy if you press (A) with rhythmic timing. Coins are most common on the spinner, so matching coins has the greatest odds. There's a book about the Sticker Fest, where Six Divine Sticker Beings grant the wishes of the attendants. We can't do anything in here for now, so we go through the door in the back.
This leads to a long hallway. There's something sparkling in the back. Pass one of the windows and it blows open, leaving the Stapler on the floor. The shiny thing is a Shiny Hopslipper. There's a hallway to the left with a Scaredy Rat. They can steal stickers from you. One of the bookshelves describes the master of the mansion as having operated the ski lift in White Valley. The right door leads to an upside-down bookcase. It speaks of an Infinijump sticker, which may be stuck to the bookcase. Peel off the bookcase and you'll find it doesn't belong there. Place the bookcase in the hallway and get the Flashy Infinijump sticker. The door on the left leads to a small hallway with two doors. Peel off the back wall. This place is scrambled! Go through the door and peel off that back wall. The wall with the door goes here and the wall with the sticker goes in the room to the right. We go towards the screen in the room with the door to go outside. The item block has a Shiny POW Block.
We go back inside and through the door to the greenhouse. Hit the shelf for the Watering Can. There's a Boo in the greenhouse. We go up the long hallway in front of the door near the bookcase with the Infinijump. It's a large, dark room, with something sparkling in the picture on the left wall. Hit the wall to release the Mansion Safe scrap. We go through the door on the right. This brings us back into the foyer. Back in the room with the floating furniture, hop on the table while standing on the furniture below the picture frame with the sticker. This allows you to reach the candle in the corner. Hit it to turn off the lights and reveal the three Boos holding the furniture. They drop the furniture after battle so we can reach the scrap. We go through the long hallway to the back and go all the way down the hallway this time.
Go behind the staircase to find a couple of Scaredy Rats playing with a Boo. We have to battle all three of them. The stairs have stickers on them. At the top is a door drawing. The Secret Door leads to the other side of Decalburg. We're in the Sling-a-Thing area of town, next to the shop where the Toad sells Things. In the foyer, at the top of the stairs, we place the Mansion Door scrap where the Master Portrait was. This leads to an area overlooking the kitchen. Go to the middle of the room, then jump down to land on the table. You might be burned by the candles. Grab the Cake.
There are three doors at the end of the hallway: blue, purple, and red. The red door's mat has a Shiny Mushroom under it. The red door leads to a room with three Boo portraits. Check the portraits and five Boos come out, along with a disco ball. They then fight you and the disco continues. The purple door leads to a bedroom. There's something missing on the wall and something's wiggling in the trash can. We knock over the trash can and Mario cautiously approaches the wiggling scrap. It's a crumpled Boo with 1 HP. Easiest battle ever. This is where the Master Portrait goes. The blue door leads to a room with a cabinet full of papers. These rooms have the same layout as the houses in Decalburg. Hop on the cabinet and hit the invisible block for a 10-Coin. There's a Boo hiding in the clock face. Opening the cabinet makes many Boos come out like the Toads did. Jump to start the battle with the Boo Stack, with 82 HP. Each Boo in the stack has 1 HP. Flower stickers are not effective. The Hopslipper is very effective. After beating them, we find something glowing on the cabinet door. It's the Big Bookcase.
We place the Big Bookcase in the room with the floating furniture. It slides over to reveal a hidden room. Before we go through, we place the Mansion Safe in the room where we found the bookcase with the Infinijump. Open it to reveal a Gold Boo, with 18 HP. It gives us several coins after battle. The bookcase leads to a room with a mop and Bowser tape. Peeling it reveals stairs to the basement. It's foggy down here. To the right is a room with large barrels. There's a stand in the middle. Kersti thinks the Book of Sealing goes here. It won't stay on the stand because we haven't sealed all the Boos. We've been all over the mansion, so there's only one place to look.
The steward has built himself a fire, but he still feels chills. Put out the fire with your hammer and a Boo appears behind him. Back in the mansion, in the master bedroom, there is a Boo hiding in the Master Portrait. Approach the portrait to start the battle. We go back to the room with the floating furniture and check out the bookcase. What appears is what Kersti calls Ancient Stickerish. It says, "PAPERABLESTICKERROBBLE DERRSTICKER STICKARONISTICK PAPERDAPERDOOPER STICKITYSTICKITYSTICKITY PAPEROOSKI PAPERDOODLE STICKERPAPERRAWK". It looks more like what the enemies wearing the Royal Stickers were saying. Kersti translates, "When the Royal Stickers are found and the five lights illuminate the wall... Only then shall the truth be revealed." I hope the truth is why there are 3D objects all over the place. From the foyer, go into the left door, then through the back door. One of the windows is slightly bent. Hit it to make it fall out. The Boo we could see from the window is outside. That's the last of them. We place the Book of Sealing on the stand and it floats, flashes, then rests on the stand. The lights come on.
Someone says, "Well done." It's Kamek again, praising our diligence. Guess who broke the seal. He says the book holds a lot of power, so he decides to unleash it. The Boos come out and form a large paper Boo. It's Big Boo, with 100 HP. We get to use two stickers from the Battle Spin. He pick up Mario and chew him up. The lights will go on, so you can't hit him. Bring the Squirt Gun sticker to put out the lights, and hit him as well. That and a few Shiny Hopslippers should finish him off easily.
The steward is thrilled that the ordeal is over and wants to meet us in the room to the left of the foyer. Everything is back in order. The steward invites us to sit down and tells us to feel at home. Check out the picture that was behind the curtain. It was painted by the steward who came before him. He gives it to us, so we now have the Forbear's Portrait. Now there's a comet piece outside the window. The path to 4-4 opens up.
Labels:
4-3,
Big Boo,
Boos,
Cake,
Kamek,
Oven,
Paper Mario: Sticker Star,
Refrigerator,
Secret Door,
Squirt Gun,
Watering Can
Monday, November 19, 2012
Paper Mario: Sticker Star -- 4-2 Ice Flow
The first area involves walking up a sloped sheet of ice while avoiding the Cooligans walking down. Coins will also be sliding down. There are places on the sides to rest and get hearts and stickers. At the end is a tunnel to the next area. This area is a little darker. At the top of the steps is another sheet of ice, with holes that contain spikes. Stepping on the spikes will put you right back on the steps. There's an Ice Bro on the ice. There is a door drawn on the rock high above. At the very top is a tunnel to the next area.
This area is another sloped sheet of ice with Cooligans. There's a gap in the ice Mario can duck into that the Cooligans will jump over. To the right is an HP-Up Heart. The tunnel at the end leads to another area, with a large heart. There are more Ice Bros here. The comet piece is at the top of the hill. The path to 4-3 opens up.
I return to open the Secret Door and find the Curling Stone on the first ice sheet. To reach the heart underground, hit the small patch in the ice sheet with spikes to make a hole. It's toward the front edge. To reach the Secret Door, climb up above it and jump down and around the corner. The Secret Door leads to the Hair Dryer.
This area is another sloped sheet of ice with Cooligans. There's a gap in the ice Mario can duck into that the Cooligans will jump over. To the right is an HP-Up Heart. The tunnel at the end leads to another area, with a large heart. There are more Ice Bros here. The comet piece is at the top of the hill. The path to 4-3 opens up.
I return to open the Secret Door and find the Curling Stone on the first ice sheet. To reach the heart underground, hit the small patch in the ice sheet with spikes to make a hole. It's toward the front edge. To reach the Secret Door, climb up above it and jump down and around the corner. The Secret Door leads to the Hair Dryer.
Labels:
4-2,
Curling Stone,
Hair Dryer,
Ice Bro,
Paper Mario: Sticker Star,
Secret Door
Paper Mario: Sticker Star -- 4-1 Snow Rise
It's a winter wonderland here. Snow covers the ground, the stickers are shiny, and so are the enemies. There are two paths in the first area, but we can only reach one right now. The other path leads to what looks like a giant ice cream cone. Stick a Fire Flower over it to make the snow melt and reveal a scrap. In the next area, there's a snow slide where Cooligans slide. Don't stand in their way, or you'll take damage. Move on to the next area.
Hit the large snowballs with your Hammer to break them. Be careful walking up the ramps, as snowballs will roll down from Snow Spikes and hurt you. Follow the coin trail down the ramp to the right to find where the scrap in the first area is supposed to go. At the top, you can see the comet piece in the distance. To the left are a Heart Block and a Save Block. We go back to the first area using the higher paths to get the "Pipe in a Cave" scrap. We replace it and go through the tunnel at the top of the hill.
There are steps to the top of the hill, where we can see a thing in the background, which looks like a Goat. We hit the tree and a rosy spotlight shines on the Goat and something drops down from the sky. It's a swing, and Birdo slides down to swing on it. "Heart of a woman, heart of a man... Both can know of love's grace... Just try not to get egg on your face..." The last swing brings the Goat over to us. We go back the way we came, just more confused.
Go down the ramp to the right and stand on the mound of snow above the cave to drop down. The pipe takes us into the background, where the comet piece awaits. This opens the path to 4-5. There's a secret exit I'm going to find before we move on.
I need to return to Decalburg, but as soon as I get the boat moving, Bowser Jr. appears. He says, "TA-DAAAAH! Hey, long time, no see, Mario! Aren't you looking chipper. Sniff sniff snoooooooffffff... Mmm... And you've got an even rarer sticker than last time, don't ya? Yeah, well, that is REALLY ANNOYING! Give it, give it, GIVE IT NOW!" Battle time. He has 100 HP this time. He doesn't heal every turn. He'll attack with the Clown Copter and sometimes pull out Bob-ombs. Don't jump on him when he has them. It's not too difficult to beat him. He says, "Dang! You're nothing but a big bully! I'm telling my dad on you! And my dad is SOOOO shiny right now! He's way way, stronger than the both of you combined! Better be ready to cry a lot!" He flies off.
We return to the top part of the second area, where the Cooligans slide. There's some bricks on the right side. Place the Radiator sticker here. It melts the snow, giving us access to another cave. The slide says to beware of wild Cooligans. Now that there's no snow, we have nothing to worry about. There's a door drawn on the lower part of the hill. The Secret Door leads to the Cell Phone. The tunnel leads to an area with a Heart Block and more caves. The caves are alcoves so we can dodge the snowballs and the Shiny Goombas rolling on them. Hit the snowball from the alcove. Be sure to take out the Snow Spikes. The comet piece is at the top of the mountain. This opens the path to 4-2.
Hit the large snowballs with your Hammer to break them. Be careful walking up the ramps, as snowballs will roll down from Snow Spikes and hurt you. Follow the coin trail down the ramp to the right to find where the scrap in the first area is supposed to go. At the top, you can see the comet piece in the distance. To the left are a Heart Block and a Save Block. We go back to the first area using the higher paths to get the "Pipe in a Cave" scrap. We replace it and go through the tunnel at the top of the hill.
There are steps to the top of the hill, where we can see a thing in the background, which looks like a Goat. We hit the tree and a rosy spotlight shines on the Goat and something drops down from the sky. It's a swing, and Birdo slides down to swing on it. "Heart of a woman, heart of a man... Both can know of love's grace... Just try not to get egg on your face..." The last swing brings the Goat over to us. We go back the way we came, just more confused.
Go down the ramp to the right and stand on the mound of snow above the cave to drop down. The pipe takes us into the background, where the comet piece awaits. This opens the path to 4-5. There's a secret exit I'm going to find before we move on.
I need to return to Decalburg, but as soon as I get the boat moving, Bowser Jr. appears. He says, "TA-DAAAAH! Hey, long time, no see, Mario! Aren't you looking chipper. Sniff sniff snoooooooffffff... Mmm... And you've got an even rarer sticker than last time, don't ya? Yeah, well, that is REALLY ANNOYING! Give it, give it, GIVE IT NOW!" Battle time. He has 100 HP this time. He doesn't heal every turn. He'll attack with the Clown Copter and sometimes pull out Bob-ombs. Don't jump on him when he has them. It's not too difficult to beat him. He says, "Dang! You're nothing but a big bully! I'm telling my dad on you! And my dad is SOOOO shiny right now! He's way way, stronger than the both of you combined! Better be ready to cry a lot!" He flies off.
We return to the top part of the second area, where the Cooligans slide. There's some bricks on the right side. Place the Radiator sticker here. It melts the snow, giving us access to another cave. The slide says to beware of wild Cooligans. Now that there's no snow, we have nothing to worry about. There's a door drawn on the lower part of the hill. The Secret Door leads to the Cell Phone. The tunnel leads to an area with a Heart Block and more caves. The caves are alcoves so we can dodge the snowballs and the Shiny Goombas rolling on them. Hit the snowball from the alcove. Be sure to take out the Snow Spikes. The comet piece is at the top of the mountain. This opens the path to 4-2.
Labels:
4-1,
Birdo,
Bowser Jr.,
Cell Phone,
Fire Flower,
Paper Mario: Sticker Star,
Radiator,
Secret Door
Paper Mario: Sticker Star -- Surfshine Harbor
There's no where else to go but north. We still can't leave from Surfshine Harbor because the boat is missing its helm. There's only one place where it could be: somewhere in the dark of the middle warehouse. Fortunately, we have a sticker that can take care of that problem: the Lightbulb. It illuminates the room, revealing a sleeping Toad and the Ship's Wheel. Apparently, the Toad came down to look for something and the light went out. Go to the docks and enter the boat's cabin to replace the wheel. We're all set to go! Tell the Blue Toad when you want to shove off.
We try, but we're not going anywhere. He probably didn't cast off the ropes tying the boat to the dock. That's what the Scissors sticker is for. Get off the boat and go back around the crates to the bow of the boat and place the sticker. Now we can go places.
The boat shoves off and soon, a fin appears from the water. A giant Cheep-Cheep leaps over the boat. The captain is cocerned that it's too dangerous to sail these waters. We're still at the dock, so we approach the Cheep-Cheep. The Toad at the end of the dock mentions it might be a good idea to have a hook for this guy, so get one if you don't have one already.
We start the battle with a Battle Spin. It's the Big Cheep-Cheep, with 88 HP. It will bounce on you, hop in to the water to fully heal, and shoot water at you. You can use the Fishhook to get it out of the water, where it will increase in size. It will stay on land, so attack it until you defeat it. Now we can go. The Toad Captain says the giant Cheep-Cheep terrified him, so he's staying on dry land. We are now captain!
We can now go to the next three worlds: World 4, a snow area, World 5, a jungle, and World 6, a volcano. I'm going to World 4 first.
We try, but we're not going anywhere. He probably didn't cast off the ropes tying the boat to the dock. That's what the Scissors sticker is for. Get off the boat and go back around the crates to the bow of the boat and place the sticker. Now we can go places.
The boat shoves off and soon, a fin appears from the water. A giant Cheep-Cheep leaps over the boat. The captain is cocerned that it's too dangerous to sail these waters. We're still at the dock, so we approach the Cheep-Cheep. The Toad at the end of the dock mentions it might be a good idea to have a hook for this guy, so get one if you don't have one already.
We start the battle with a Battle Spin. It's the Big Cheep-Cheep, with 88 HP. It will bounce on you, hop in to the water to fully heal, and shoot water at you. You can use the Fishhook to get it out of the water, where it will increase in size. It will stay on land, so attack it until you defeat it. Now we can go. The Toad Captain says the giant Cheep-Cheep terrified him, so he's staying on dry land. We are now captain!
We can now go to the next three worlds: World 4, a snow area, World 5, a jungle, and World 6, a volcano. I'm going to World 4 first.
Labels:
Cheep-Cheep,
Lightbulb,
Paper Mario: Sticker Star,
Vacuum
Sunday, November 18, 2012
Paper Mario: Sticker Star -- 3-12 Whitecap Beach
The Bloopers are on the beach with the segment. Drop down from the entrance to find something in the sand. It's the Pocket Watch. If you go on the dock, you'll see Luigi on a rock. Peel him off and he runs away. The segment is covered in poison, and still wants to battle, alongside the Bloopers. After the battle, the segment runs on the dock, turns red, and hops around. It seems upset about the poison. It runs off again to Surfshine Harbor. When you get there, follow the poison trail to the docks. The segment's clean and pestering a Toad. The segment wants to take a boat out to do something about the poison, but the Toad won't leave, as a fishing boat disappeared recently over there. The segment joins you, so take him back to Wiggler.
After Wiggler reassembles, we meet him on the dock. He hops in the water and we hold onto his head. He crosses the water with ease. He says his segments had fun seeing new things, but seeing us run after them makes him think he needs to be more responsible.
We arrive at the island, seeing a door drawn on a rock. The Secret Door leads to the Newspaper. There are Cheep-Cheep jumping out of the poisoned water. As we move on, we see more of the shipwreck, as well as a sparkly tentacle that appears out of the water to slap a rock. We go into the ship for a Heart Block and Save Block. Leave to the left and you'll find a giant, sparkly Blooper wearing the hull of the ship like a hat.
It says, "SHLOOP! SHINY SHLOOP" It peels the ship off to reveal that it is wearing a purple Royal Sticker. We get two stickers from the Battle Spin. It's the return of Gooper Blooper, with 300 HP. It claps its tentacles. We use a Shiny POW and the Jackhammer for 84 damage. It will double slap us and hit with all four tentacles. It sinks deeper into the poison and slaps the rock. It will then spray poison, which affects our aim and covers parts of the screen. This will stall us for several turns, as all attacks will miss. Best way to do it is to use the Battle Spin to get multiple attacks when you're not poisoned and use shiny stickers you can successfully execute excellently. After a while, he's finished. Kersti gives us the same spiel about using a ton of stickers. I'm open to suggestions, Kersti. Gooper Blooper says, "BLOOP-SHLOOP-SHIIIIINE!" before falling in the ocean. We grab the Royal Sticker.
The story summary says that Gooper Blooper liked to dance, but the Royal Sticker made poison gush out. A new page is added to the album. Looks like the poison's cleaned up.
Back in Decalburg, there's a new article saying Luigi has been spotted at Whitecap Beach. Unfortunately, he was initially mistaken for a mermaid. The Toads are making great progress on the Sticker Fest.
After Wiggler reassembles, we meet him on the dock. He hops in the water and we hold onto his head. He crosses the water with ease. He says his segments had fun seeing new things, but seeing us run after them makes him think he needs to be more responsible.
We arrive at the island, seeing a door drawn on a rock. The Secret Door leads to the Newspaper. There are Cheep-Cheep jumping out of the poisoned water. As we move on, we see more of the shipwreck, as well as a sparkly tentacle that appears out of the water to slap a rock. We go into the ship for a Heart Block and Save Block. Leave to the left and you'll find a giant, sparkly Blooper wearing the hull of the ship like a hat.
It says, "SHLOOP! SHINY SHLOOP" It peels the ship off to reveal that it is wearing a purple Royal Sticker. We get two stickers from the Battle Spin. It's the return of Gooper Blooper, with 300 HP. It claps its tentacles. We use a Shiny POW and the Jackhammer for 84 damage. It will double slap us and hit with all four tentacles. It sinks deeper into the poison and slaps the rock. It will then spray poison, which affects our aim and covers parts of the screen. This will stall us for several turns, as all attacks will miss. Best way to do it is to use the Battle Spin to get multiple attacks when you're not poisoned and use shiny stickers you can successfully execute excellently. After a while, he's finished. Kersti gives us the same spiel about using a ton of stickers. I'm open to suggestions, Kersti. Gooper Blooper says, "BLOOP-SHLOOP-SHIIIIINE!" before falling in the ocean. We grab the Royal Sticker.
The story summary says that Gooper Blooper liked to dance, but the Royal Sticker made poison gush out. A new page is added to the album. Looks like the poison's cleaned up.
Back in Decalburg, there's a new article saying Luigi has been spotted at Whitecap Beach. Unfortunately, he was initially mistaken for a mermaid. The Toads are making great progress on the Sticker Fest.
Paper Mario: Sticker Star -- 3-11 Holey Thicket
The first area has Boomerang Bros, Piranha Plants, and Poison Bloopers. The segment is hiding in the long shrub with some Bloopers. We go behind the shrub and the Bloopers carry it off. They went to the left, but there's nothing there. We leave the area and see them carry off the segment between 3-11 and the island. Nothing we can do, but open a path. The next area has a patch of missing Bowser tape. The comet piece is out of reach, but replacing, then peeling the Bowser tape should work. We jump up the ledge and peel off Bowser tape, and move on to the left. Leave the first piece of Bowser tape you encounter alone as it uncovers a poison pool. The Bowser tape on the ground near the Boomerang Bro uncovers a hole. Drop down it into a cavern with a Spike Top and a Boomerang Bro. Follow the ramp up to a tree with fruit and Bowser tape. This tape is what was missing.
Jump down and go to the second area to replace it. Peel the tape to reveal stairs to the comet piece. There's another area we can now reach, so let's check it out. There's a Toad being held by two Poison Bloopers and another comet piece. We talk to them and Kersti suggests we pay the Bloopers off with 50 coins, but I prefer to battle. They have 14 HP each. A Boomerang easily takes care of them. The Toad is thankful. He says his travels have been rough so he sought peace in the forest. The poison is preventing him from "getting his lounge on". He gives us a Shiny Mushroom. He's going somewhere more fast-paced. Perhaps he lives in the red house in Decalburg. Nothing else to do but get the comet piece. This one opens the path to 3-9.
To reach the other comet piece, go to the third area, where you found Toad. To the right is a large pool of poison with a hole in it. The tunnel leads to another area with Boomerang Bros and Piranha Plants, as well as a door drawing. The Secret Door leads to coins and a Balloon. The path to the left leads to an item block with a Shiny POW Block, Shiny Fire Flower, and Shiny Ice Flower. To the right is a hole in the wall surrounded by poison. It leads to the doorway to the comet piece. The path to 3-12 opens up.
Jump down and go to the second area to replace it. Peel the tape to reveal stairs to the comet piece. There's another area we can now reach, so let's check it out. There's a Toad being held by two Poison Bloopers and another comet piece. We talk to them and Kersti suggests we pay the Bloopers off with 50 coins, but I prefer to battle. They have 14 HP each. A Boomerang easily takes care of them. The Toad is thankful. He says his travels have been rough so he sought peace in the forest. The poison is preventing him from "getting his lounge on". He gives us a Shiny Mushroom. He's going somewhere more fast-paced. Perhaps he lives in the red house in Decalburg. Nothing else to do but get the comet piece. This one opens the path to 3-9.
To reach the other comet piece, go to the third area, where you found Toad. To the right is a large pool of poison with a hole in it. The tunnel leads to another area with Boomerang Bros and Piranha Plants, as well as a door drawing. The Secret Door leads to coins and a Balloon. The path to the left leads to an item block with a Shiny POW Block, Shiny Fire Flower, and Shiny Ice Flower. To the right is a hole in the wall surrounded by poison. It leads to the doorway to the comet piece. The path to 3-12 opens up.
Paper Mario: Sticker Star -- 3-10 Stump Glade
There's no sign of the segment here. All there is is a large tree stump with a hole in it. We drop down, thankfully without losing our stickers. But, it's dark here. Kersti mentions that there must be a light somewhere and a spotlight shines on us. Someone says, "LAAAAADIES AAAAAAND GENTLEBUDDIES! So VERY sorry to keep you waiting! We've got a great show for you folks. That's right! It's time to play... SNIFIT OR...WHIFFIT!" The lights turn on and we're part of a game show. The show involves three "riveting" challenges. The audience is made of Snifits and they're not too fond of Mario. If we win, we win the Wiggler segment. We are given the option to participate, so we shall. There's no guarantee of survival, but we're up to the challenge.
The first challenge is Pick-and-Choose Panic. Answer the question by hitting either the green block with the check mark for yes or the red block with the X for no. The room will fill with poison gas, so we must be quick.
Question 1: Koopas, Paratroopas, and Lakitus can all fly. False.
Question 2: To swing the hammer, press (Y). False.
Question 3: There are currently 30 Snifits in the audience. True.
Question 4: When you get a Super Star, you are temporarily invincible. True.
Question 5: When you use a Mushroom Sticker, Mario gets bigger. False.
We only need three correct answers. For the next challenge, the floor drops out from under our feet and we land in another dark room. The challenge is Big Bonking Snifit Bash. Unpaid Snifit interns will poke their heads out of the holes in the ground. We need to hit 20 of them with our Hammer in a room of poison. Periodically, hearts will pop out of the holes. Hit them to restore health. It takes a little while, but we complete the challenge. The floor drops out once again.
The final challenge is Unrelentingly Exciting Shuffle Game. Three blocks dectorated with stars appear. The correct answer (a check mark) is in one of them. The blocks will be shuffled. Then we choose a block. We need to hit the correct block 3 times. If we hit the wrong block, we battle a Snifit. No poison gas and the blocks move slowly in the first round. We get a heart. The second round moves faster, but is still doable. The final round adds another block. Somehow after some fast-moving shuffling for a longer time, I hit the correct block. If you're having difficulty, just watch which block Mario follows. He'll be looking at the correct block the entire time. The host Snifit wonders if we're not part Snifit. The segment joins us. The floor drops out once again to drop us where the comet piece is.
The host appears and says if we clear another challenge, we get another prize. We'll take the challenge. It's Big-Bonking-Panic-Pick-And-Choose Snifit Bash. We have to answer a question using the blocks as before, but first have to hit 5 unpaid Snifit interns. And there's poison gas to deal with.
Question 1: Bowser is Bowser Jr.'s father and Princess Peach is his mother. False.
Question 2: There are 30 Snifits in the audience. True.
Question 3: Kamek can fly through the sky. He rides on a broom. True.
Not too difficult. The floor drops down to a room with a large present. There's heat coming out of it. We unwrap the gift to reveal the 3D Radiator. The pipe takes us to the room with the comet piece. There's a door drawn here. The Secret Door leads to coins and the Square Can. The path to 3-7 opens up and the segment runs to 3-2.
The first challenge is Pick-and-Choose Panic. Answer the question by hitting either the green block with the check mark for yes or the red block with the X for no. The room will fill with poison gas, so we must be quick.
Question 1: Koopas, Paratroopas, and Lakitus can all fly. False.
Question 2: To swing the hammer, press (Y). False.
Question 3: There are currently 30 Snifits in the audience. True.
Question 4: When you get a Super Star, you are temporarily invincible. True.
Question 5: When you use a Mushroom Sticker, Mario gets bigger. False.
We only need three correct answers. For the next challenge, the floor drops out from under our feet and we land in another dark room. The challenge is Big Bonking Snifit Bash. Unpaid Snifit interns will poke their heads out of the holes in the ground. We need to hit 20 of them with our Hammer in a room of poison. Periodically, hearts will pop out of the holes. Hit them to restore health. It takes a little while, but we complete the challenge. The floor drops out once again.
The final challenge is Unrelentingly Exciting Shuffle Game. Three blocks dectorated with stars appear. The correct answer (a check mark) is in one of them. The blocks will be shuffled. Then we choose a block. We need to hit the correct block 3 times. If we hit the wrong block, we battle a Snifit. No poison gas and the blocks move slowly in the first round. We get a heart. The second round moves faster, but is still doable. The final round adds another block. Somehow after some fast-moving shuffling for a longer time, I hit the correct block. If you're having difficulty, just watch which block Mario follows. He'll be looking at the correct block the entire time. The host Snifit wonders if we're not part Snifit. The segment joins us. The floor drops out once again to drop us where the comet piece is.
The host appears and says if we clear another challenge, we get another prize. We'll take the challenge. It's Big-Bonking-Panic-Pick-And-Choose Snifit Bash. We have to answer a question using the blocks as before, but first have to hit 5 unpaid Snifit interns. And there's poison gas to deal with.
Question 1: Bowser is Bowser Jr.'s father and Princess Peach is his mother. False.
Question 2: There are 30 Snifits in the audience. True.
Question 3: Kamek can fly through the sky. He rides on a broom. True.
Not too difficult. The floor drops down to a room with a large present. There's heat coming out of it. We unwrap the gift to reveal the 3D Radiator. The pipe takes us to the room with the comet piece. There's a door drawn here. The Secret Door leads to coins and the Square Can. The path to 3-7 opens up and the segment runs to 3-2.
Labels:
3-10,
Paper Mario: Sticker Star,
Radiator,
Secret Door,
Square Can,
Wiggler
Saturday, November 17, 2012
Paper Mario: Sticker Star -- 3-9 Gauntlet Pond
Gauntlet Pond is an obstacle course over poison. The third segment is here. There are Poison Bloopers in the area. Go across the swinging logs to the other side. There's some Bowser tape below, which releases a log in the poison. It leads to the segment, which takes off. We follow it to the next area to the right. It's in the middle of the area. Go up the stairs and use the swinging log to cross the gap to another log held by Bower tape. Use that to transfer to where the segment is. It will hop to the other side of the poison. There's a Starman in the middle of the poison. There is a door drawn on a tree in the back. The Secret Door leads to some item blocks with three stickers each. The path to the next area is in the back.
The next area has the comet piece. The segment is stuck in a floating stump. Peel the Bowser tape below to release the log. Jump from the swinging logs across the poison. Transfer from the rising log to three swinging logs. This will take you to a path to the first area. Peel the Bowser tape to reveal some stairs. Paperize and place a sticker over the poison spewing from the tree to reach a path to the previous area. We can now reach the segment. We cross the poison to where the Ninji is and jump from the swinging log to reach where the comet piece is. The path to 3-10 opens up. Of course, the segment runs off. This forest is huge.
After the poison clears, return to the area with the comet piece. You'll find the Sponge on a patch of land near a swinging log. You can reach the patch of land from the ground. In the second area, follow the plants that form an arrow on the ground. This leads to a hidden area with an HP-Up Heart.
The next area has the comet piece. The segment is stuck in a floating stump. Peel the Bowser tape below to release the log. Jump from the swinging logs across the poison. Transfer from the rising log to three swinging logs. This will take you to a path to the first area. Peel the Bowser tape to reveal some stairs. Paperize and place a sticker over the poison spewing from the tree to reach a path to the previous area. We can now reach the segment. We cross the poison to where the Ninji is and jump from the swinging log to reach where the comet piece is. The path to 3-10 opens up. Of course, the segment runs off. This forest is huge.
After the poison clears, return to the area with the comet piece. You'll find the Sponge on a patch of land near a swinging log. You can reach the patch of land from the ground. In the second area, follow the plants that form an arrow on the ground. This leads to a hidden area with an HP-Up Heart.
Labels:
3-9,
Ninji,
Paper Mario: Sticker Star,
Poison Blooper,
Secret Door,
Sponge,
Starman,
Wiggler
Paper Mario: Sticker Star -- 3-8 Tree Branch Trail
It seems our Wiggler segment got itself stuck to another web. The comet piece is here, but it's out of reach. There's a door drawn near the entrance to this area. The Secret Door leads to coins and the Tape. We go to the right to the next area. We have to cross a large web, so don't jump on it too much. Towards the back, it gets foggy. The sign in the area says the fog is coming from the nearby poisonous hot spring. The Snifits seem to be enjoying it. Go up the ramp to the tree and get to the other side of the web. You can go over the blocks, but using your hammer here will make Scuttlebugs descend to battle you. The path dead-ends at the next tree. Drop down through the web and continue to the first area, to the left.
We can now free the Wiggler segment. This one's also itching for battle. Kersti says the segment's too old for shenanigans. It has 15 HP like last time. After being defeated, it, too, is remorseful and follows us. We go up the steps to the right to find the other Tree Stump scrap. Go to the area to the right and cross the poison pool on the right side of the tree. Go through a doorway to the left to find an HP-Up Heart. Since we can't find a way to the comet piece, we look around. We go near the Hot Springs and the segment hops in and soaks, until it gets too hot. Go up the ramp and drop down where the web was, then walk to the back. You'll see the same area from behind. This will give us access to the ramp to the comet piece. This opens the path to 3-2.
After you clear the poison, in the first area, near the entrance, go into the dried-up pool to find the Watch Battery.
We can now free the Wiggler segment. This one's also itching for battle. Kersti says the segment's too old for shenanigans. It has 15 HP like last time. After being defeated, it, too, is remorseful and follows us. We go up the steps to the right to find the other Tree Stump scrap. Go to the area to the right and cross the poison pool on the right side of the tree. Go through a doorway to the left to find an HP-Up Heart. Since we can't find a way to the comet piece, we look around. We go near the Hot Springs and the segment hops in and soaks, until it gets too hot. Go up the ramp and drop down where the web was, then walk to the back. You'll see the same area from behind. This will give us access to the ramp to the comet piece. This opens the path to 3-2.
After you clear the poison, in the first area, near the entrance, go into the dried-up pool to find the Watch Battery.
Labels:
3-8,
Ninji,
Paper Mario: Sticker Star,
Secret Door,
Tape,
Watch Battery,
Wiggler
Paper Mario: Sticker Star -- 3-7 Rustle Burrow
There's another Wiggler segment here. It runs off over a giant spiderweb and falls in the hole the spiderweb was covering. Only thing to do is go after it. Mario falls and bounces off a few spiderwebs, losing his hammer, stickers, and Kersti in the process. Not good. Kersti tells us to wake up and we see that she and the segment are being held by spiders. Both are taken away. We have absolutely no stickers. There are a few stickers in the immediate area, so we won't be completely defenseless. There's a door drawn on the upper level of this area. The Secret Door leads to a room with coins and the Upright Vacuum.
The next area has a lot of spiders and a Starman. Several of our stickers are on the ground. The tunnel to the back leads to another room of spiders and our stickers. There's a Heart Block here as well as a giant web where the segment is being held. Go to the right to make the Big Scuttlebug appear. It has 16 HP and spins a giant web. First, you have to destroy the web, but you don't want to jump on it or you'll be stuck. In the room to the left is an item block with three shiny stickers. The tunnel to the right leads to another area with more of our stickers. This room has Spike Tops, so avoid battle unless you have several Iron Jumps. The comet piece is in this room. We carefully make our way forward to a room with more Scuttlebugs. The item block has a Poison Mushroom. There's a giant web in the back and it looks like Kersti might be here. She's stuck to the web and impatiently waiting for Mario to come to her rescue.
The doorway to the right leads to a room with more of our stickers. The doorway to the left leads to the room where we found the Starman. We go into the room with the comet piece and go through the doorway to the right. There's a large web in the room. Jump on it a few times to break it and drop down to the web Kersti's stuck to. We peel her off the web and it breaks. She's not too thrilled that we did not save her immediately. We're in the small room with our stickers. We leave that room and walk up to a piece of the background that's peeling off. We put the Burrow Door into "Scraps" and replace it. The door leads to the top ledge of the room with the Starman. Go through the doorway on the left to at long last, reach our Hammer!
We go to where the Wiggler segment is and break the web with the hammer. It joins us. We take it to the comet piece and break the web in front of it. This opens the path to 3-8. Unfortuately, this segment runs off as well.
The next area has a lot of spiders and a Starman. Several of our stickers are on the ground. The tunnel to the back leads to another room of spiders and our stickers. There's a Heart Block here as well as a giant web where the segment is being held. Go to the right to make the Big Scuttlebug appear. It has 16 HP and spins a giant web. First, you have to destroy the web, but you don't want to jump on it or you'll be stuck. In the room to the left is an item block with three shiny stickers. The tunnel to the right leads to another area with more of our stickers. This room has Spike Tops, so avoid battle unless you have several Iron Jumps. The comet piece is in this room. We carefully make our way forward to a room with more Scuttlebugs. The item block has a Poison Mushroom. There's a giant web in the back and it looks like Kersti might be here. She's stuck to the web and impatiently waiting for Mario to come to her rescue.
The doorway to the right leads to a room with more of our stickers. The doorway to the left leads to the room where we found the Starman. We go into the room with the comet piece and go through the doorway to the right. There's a large web in the room. Jump on it a few times to break it and drop down to the web Kersti's stuck to. We peel her off the web and it breaks. She's not too thrilled that we did not save her immediately. We're in the small room with our stickers. We leave that room and walk up to a piece of the background that's peeling off. We put the Burrow Door into "Scraps" and replace it. The door leads to the top ledge of the room with the Starman. Go through the doorway on the left to at long last, reach our Hammer!
We go to where the Wiggler segment is and break the web with the hammer. It joins us. We take it to the comet piece and break the web in front of it. This opens the path to 3-8. Unfortuately, this segment runs off as well.
Paper Mario: Sticker Star -- 3-6 Outlook Point
This place has the music of the Toad Shop. There is a Toad Shop nearby, selling Secret Doors, Big Shiny Jumps, and Big Shiny Hammers. Interesting. He also has Tails, Super Boots, and Frog Suits. On top of the hill, we see an island, a partially sunken ship, and a pool of poison. Toad says the poison is coming from there. He also says he's heard that we're helping Wiggler and he will lend us some knowledge, should we need it. To the right is an entrance to what looks like the makings of a Sling-a-Thing stand. It's the cape-side branch. As there doesn't seem to be much else to do around here, we buy a Secret Door and go down the hill to use it. Paperize and place the door over the drawing and a door appears. It leads to an underground cavern near the water, where we find the Fishhook. We leave the area and the level is complete.
Labels:
3-6,
Fishhook,
Paper Mario: Sticker Star,
Secret Door
Paper Mario: Sticker Star -- 3-5 Loop Loop River
The river of poison circles an island with a scrap on it. In the next area, we can see the comet piece, but can't reach it. There's a door drawn near the Boomerang Bro. It leads to the Pillow. We go through the tunnel in the back. There are coins floating over the river. We ignore them and go to the right. Here, we see another comet piece and a Wiggler segment fast asleep. We can't reach them from here so we backtrack to the area with the other comet piece and go to the right. We can't reach it from there, either. Kersti mentions floating down the river on a leaf might be relaxing, so we go back to where we found a tree with a leaf and hit it with a hammer. The leaf falls into the poison and we hop on. When going around the front where the scrap is, jump between the bridge and the island for three invisible blocks. Paperization doesn't reveal much besides a door drawing. Then, I figure it out: when on the leaf, you can jump to the land close to the screen in the area where coins float over the river. There's some Bowser tape holding back the ground that lets you through the tunnel to Wiggler's segment.
It then battles us. It has 15 HP. A Boomerang takes it out easily. The Wiggler Segment seems sorry and follows us again. The comet piece is nearby. The path to 3-6 opens up and we can see a snowy area across the water. Kersti says we should take the segment home. I agree.
Once we return the segment, we go past the comet piece we collected to the other tree with a leaf and hit it into the poison. This leaf is closer to the back wall, so once we float alongside the edge of the area where the Bowser tape was, we can hop off onto land. We can now go outside to where the Piranha Plant is and jump on the invisible blocks to the scrap we couldn't reach earlier. It's a Tree Stump that was missing from Wiggler's house. Go inside to get the comet piece, which opens the path to 3-2.
It then battles us. It has 15 HP. A Boomerang takes it out easily. The Wiggler Segment seems sorry and follows us again. The comet piece is nearby. The path to 3-6 opens up and we can see a snowy area across the water. Kersti says we should take the segment home. I agree.
Once we return the segment, we go past the comet piece we collected to the other tree with a leaf and hit it into the poison. This leaf is closer to the back wall, so once we float alongside the edge of the area where the Bowser tape was, we can hop off onto land. We can now go outside to where the Piranha Plant is and jump on the invisible blocks to the scrap we couldn't reach earlier. It's a Tree Stump that was missing from Wiggler's house. Go inside to get the comet piece, which opens the path to 3-2.
Labels:
3-5,
Boomerang Bro,
Paper Mario: Sticker Star,
Pillow,
Secret Door,
Secret Goal,
Wiggler
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