Saturday, November 24, 2012

Paper Mario: Sticker Star -- 6-2 Bowser Jr.'s Flotilla

Banzai Bills buzz by. An Airship appears commanded by Bowser Jr., who's been waiting. There's a comet piece on deck.

There's a Save Block on deck. Rocky Wrenches are also on board. We can only hit them when they're peeking out. Some of them will drop Wrenches. Go inside, where there's a Shiny Goomba and an Ice Bro. There's a door drawn on the back wall. The Secret Door leads to the Megaflash Jump. Go downstairs and you'll find a lot of Bob-ombs and Hammer Bros.

Go downstairs and you'll see spinning gears. Climb on the crates and peel the Bowser tape to move the pipe to the outside. Go outside, but beware the Bill Blaster. There's nothing to see here, so go back upstairs. From there, go outside. The pipe you moved outside fills in the gap and allows you to dodge Bullet Bills. Go inside and dodge the Banzai Bills. We can peel the Banzai Blaster and reverse it, so it fires Banzail Bills into the Airship. This clears a path to the stern of the Airship. Go upstairs from the stern of the Airship.

The stairs lead to the Hammer Bros. Go upstairs to the captain's quarters. There's a Boomerang Bro and a Fire Bro, accompanied by Broozers in battle. The Broozers drop barrels after battle. The door leads to the top deck, with more Rocky Wrenches and sliding crates. Up the stairs is a Heart Block. Use the green crate to reach the back rail so you can jump on the moving crates. On the other side of the ship, Bowser Jr. is waiting for us.

This time, Bowser Jr. added a defense shield to the Clown Copter. He's got 300 HP. We get to use three stickers from the Battle Spin. The Clown Copter will breathe fire, spit spike balls, and ram you multiple times per turn. When he's under 200 HP, the defense shield will start cracking. Tail stickers are very effective here, as swinging back a spike ball will do 50 damage. Once his HP is under 100, the shield is gone. He is easily defeated. His Clown Copter explodes, sending him flying into the clouds. The comet piece opens the path to 6-3.

Paper Mario: Sticker Star -- 6-1 Gate Cliff

From the boat, we arrive at the cliff. Kersti says the cliff is a dead end. We go outside and Kersti feels immense power emanating from the Royal Stickers. We close the album and the Royal Stickers are flashing more than normal. We can select them now and they fly to the cliff. Kersti quotes the book from the Enigmansion: "When the Royal Stickers are found and the five lights illuminate the wall... Only then shall the truth be revealed." We go back inside and steer the boat away. We go to the World Map. Kersti says there's a place we haven't solved yet. I've unlocked all of the areas available. Go back and go outside the boat and paperize. Peel off the pentagon made by the Royal Stickers. It flips over to reveal a Bowser head. Bowser's Castle rises into the sky. Kersti says the last Royal Sticker is there. Kersti can't fly us up there, unfortunately. Mario should have friends who can fly.

We go to Wiggler's house and find he's not home. Someone says, "Mario! Kersti! Flutter thanks you for all you have done!" Mario looks up to see that Wiggler has grown wings. After the poison cleared, Wiggler ate plenty of leaves and grew into the butterfly Flutter. He's willing to repay the favor of cleaning up the forest by taking us to the skies above Gate Cliff.

Friday, November 23, 2012

Paper Mario: Sticker Star -- 5-6 Rumble Volcano

The first area leads to the mouth of the volcano. The sign reads only, "DANGER!". There's nothing else to do but jump into the volcano. Kersti marvels at the inside of the volcano and notes it won't be easy to find a Royal Sticker here. Mario freaks out when Petey Piranha appears, wearing the green Royal Sticker. He eats Kersti and flies to the center of the volcano. There's a hole in the bridge, so we peel off the Bowser tape. Unfortunately, this makes the rock we're standing on fall into the lava. It wasn't going to be that simple.

Jump across the lava while avoiding the fireballs of the Fire Piranhas. On the same level as the Fire Piranhas is a stone bobbing in the lava. It rises past the level of Petey Piranha, up the ceiling, where a Chomp, some stickers, and some Spear Guys are dangling from chains. We can't reach them, so we go to the left. There's a door drawn on the rock, but we can't place a Secret Door here without Kersti. We approach the lava to the left and a red-hot Chomp appears and chases us to the other Chomp. It dives into the rock and knocks itself out. The rock lowers a level.

Through the tunnel on the left is a sticker shop. Up the stairs are a Fire Piranha and a Fire Bro. The area to the right has a Chain Chomp. We can't hurt it as before. We return to the previous area and go through the green pipe. The pipe leads to near where Petey Piranha is, but the lava falling from above prevents us from going anywhere. We have to release the Chomp, but we can't reach it easily because it's not sleeping. Go into battle and use a Baahammer on it to put it to sleep, then run away. It will still be sleeping outside of battle so you can pound the stake. Battle it again and wait for it to wake up and run off. It will also dive into the rock.

Get back on the rock and it will lower to an area with several stakes with chains. Release only the ones attached to stuff you want. For the stickers, hit the following chains, from left to right: 1, 3, 6, 8. Go through the tunnel on the left to a wide cavern. Take the rock down to the base of the cavern. Hop on the next rock, which takes you to a Fire Piranha. Take the next rock down, pass a Fire Bro, and take a rock up. The top level dead-ends, so go to the level below. Take the rock down and take the rock across the lava up. This leads to the Bowser tape over a chain. This causes the Chomp on the chain to fall into the rock. Go back the way you came to the rock with the Chomps. Take the rock down to the next level, where there's an HP-Up Heart. Up the stairs is Petey Piranha. Hope you brought a lot of Thing stickers for the battle.

Petey says, "Shwiiiiii... SHINY PETEY TIME!" He has 300 HP. We don't get a Battle Spin because Kersti's not able to help us. He'll spit on Mario and land on him. He doesn't do much damage. He'll also spin around. He'll be a little dizzy, so hit him again to knock him over. Attacks will do a lot of damage and make stickers come out of him. This will also bring a Dry Bones into battle. When he's under 100 HP, a Jump will make him spit up Kersti. She is not amused. We can now use the Battle Spinner. We eventually beat him (didn't bring any Thing stickers). Petey says, "BAAARP!"  and explodes. Kersti says that stickers aren't food and we grab the last Royal Sticker.

The summary explains that the volcano became irate and erupted and the Spear Guys tried to calm it down. The Royal Sticker appeared and landed on Petey Piranha, who ate voraciously. Another page is added to the album.

We return to open the Secret Door, which leads to the Guitar. Back in Decalburg, the Sticker Fest is reopening.

Thursday, November 22, 2012

Paper Mario: Sticker Star -- 5-5 Rugged Road

This area is volcanic and filled with lava. Lava rocks rain down. Fire Bros are all over. We need to put a Thing sticker over the volcano. The Shaved Ice turns the area into a winter wonderland. Anything that was Fire-type is now Ice-type, even the Fire Bros. We can walk on the lava, so we can reach the door drawing. The Secret Door leads to the Basin. Walk on the ice to the left past the item block to a hidden area with the Turkey. Happy Thanksgiving! Walk over the frozen lava floes to the next area.

The effects of the Shaved Ice are limited to the previous area. There are Fire Piranhas here. Hop across the lava, sometimes on platforms floating in the lava. There are two paths out of here that lead to the same area. The lower path leads to a rock that we can peel off. This scrap doesn't belong here. Go back to the previous area and peel the rock with an alcove between the lava rivers. Place the other scrap here. Hop up on the rock to reach the path back there. Go to the left and get the Car Sponge. Placing the other scrap allows us to go to the back of this area. There's a cracked rock back there we can break, creating a bridge above. Across the bridge is a Heart Block and a Save Block.

The next area just has a large river running through it and enemies. The next area has the comet piece and something missing. Go back to the entrance to the previous area and wait for a lava rock to drop on a crack to make a hole. Drop down it for a Megaflash Slaphammer. It leads to a hole in the side of the rock. Jump out and go up the steps and lure another lava rock to a crack until one makes a hole. It's on the same level as a Bony Beetle. Go to the left and pick up the Cracked Boulder. There's a hot spring in the foggy area. Luigi's in a different hot spring. We peel him off and he runs to the right this time.

Go to the area with the comet piece and place the Cracked Boulder. Hit the crack to make the rock fall on the comet piece. Walk across the rock and peel it off, then replace it to put the comet piece on top. Before you get it, climb up the hill and lure a lava rock to the crack. Drop down the hole for a Megaflash Iron Jump. The comet piece opens up the path to 5-6.

Back in Decalburg, an article talks about Luigi in the hot springs, this time calling him "L-Man". His existence has finally been confirmed. He also spent too much time in the hot spring, turning his face red.

Paper Mario: Sticker Star -- 5-4 Chomp Ruins

Our raft ride ends at the ruins. Go to the right, in front of the ruins, to find another raft. Hit the post to release the raft to the other side. The item block here has a Megaflash Eekhammer. The ruins have lots of pushing walls to push you off places. Go in through either door you can reach. Paperize inside the ruins to find a scrap peeling off. Replace it after it flips around so you can reach another door. Inside is a Flashy Jump over a trap door. Go to the right for a Shiny Clone Jump. Peel the Flashy Jump from the side.. Next are saw blades. Move with caution. Release the saws by hitting the stake with the hammer. There's a door drawn above. Go to the right, then down the stairs, and through the doorway for a couple of hearts and two Baahammers and a Chillhammer. Go back up the stairs and hit the three invisible blocks to the left of the Shiny POW Block. This will allow you to ride on top of the saws to the Secret Door. The Secret Door leads to a room with a breeze. Hit the back wall a few times to make the Air Conditioner drop down.

Ride the next saw to reach a doorway to the outside. Peel the Bowser tape below and get the six stickers in the two item blocks. Keep going to the right and hit the wall to knock it down so you can reach the Heart Block. To the right are more pushing walls over a pit of Spike Tops. Before going through the doorway on the other side, hit the three invisible blocks under the Big Baahammer.

Inside, drop down and peel off the Bowser tape to reveal a set of stairs. There's something missing to the left, so we head to the right. Go under the walkway and to the left for a hidden pipe. It leads to a room with Megaflash Hopslipper, Megaflash Hurlhammer, and Megaflash Baahammer. Once you return to the room, hop on top of the pushing walls to reach the other side. Beware of the trap doors  near the wall. In the next room, peel off the scrap with eyes and replace it. This will allow you to reach the doorway as the pushing wall will be higher up now. Go outside to get the Ruin Floor scrap. Hit the wall panel nearby for the D-Cell Battery.

Go back inside and replace the scrap near the saw. Hit the panel under the saws for a trap door. There are two Hammer Bros at the top of the stairs. Quickly hop on top of the pushing walls and ride the saw to the Flashy Infinijump. Through the doorway to the outside is a Save Block and two waterfalls. Approach the right waterfall and use your hammer in the gap for three invisible blocks. Go into the dark spot in the waterfall for the Teapot. Hit the stake to drop the bridge across the waterfall. Across the waterfall at the top of the stairs is a giant Chomp.

Hit its state and approach it to start the battle with a Battle Spin. The Big Chain Chomp has 99 HP and is asleep. Nothing will harm it, so just use weak stickers you don't want until it wakes up and it will run off, then knock down the wall, revealing the comet piece. This opens the path to 5-5.

Paper Mario: Sticker Star -- 5-3 Long Fall Falls

We continue floating on the raft when a giant fish appears in the water. It will approach and leap, so steer away from it or it will break off a log from the raft. We go down a waterfall but the fish flies away. The next section of river is foggy. The river forks. The straight path leads to a dock to the comet piece. Jump over the fence to find a door drawn on the side of a rock and an item block with a Big Shiny Infinijump. The Secret Door leads to the Luxurious Bed. This opens the path to 5-1.

The path to the left leads to a winding river that leads right back to the waterfall. Paperize when you see ruins to find a scrap peeling off. Replace it and steer towards it. It leads to the comet piece. Go to the right out of the ruins into a room with a Megaflash Infinijump. This opens the path to 5-4.

Paper Mario: Sticker Star -- 5-2 Jungle Rapids

The first area sits alongside the river. There's a small cabin and a door drawn far to the left of it. The Secret Door leads to the Mini Vacuum. Go into the cabin and hop on the raft, then break the brick block to get going. There are coins to collect on the way. You can steer the raft by walking on one side or the other. There are Spear Guys on the shore throwing spears at you. Shy Guys will swing in on vines and drop barrels. Do not touch them or you'll lose parts of your raft. You'll see some Spear Guys tormenting the traveling Toad in the background. Once you go past the waterfall, Fishbones will leap out of the water to chew on the raft. Hammer them off. Two Fishbones will appear with the Rubber Ducky. Stay towards the center of the river to have it land on the raft. The raft will run into the dock at the end of your ride, where Spear Guys dance around the comet piece. To the left is a cave with a pipe.

The pipe will take you to the traveling Toad. The Spear Guys want 500 coins, but I'm keeping my coins and battling them instead. We have to battle five of them. Nothing a Shiny Shell can't cure. The Toad was on a journey to find himself, but all he found was Mario saving him from enemies. His journey is over and he's headed back to Decalburg. We slip past the Spear Guys and get the comet piece. This opens the path to 5-3.

Go back to Decalburg and go in the red house. Read the latest entry about the traveling Toad finding his true calling and his buddy who's house-sitting starts crying. This will give you an HP-Up Heart. He will then discover his true calling and leave.

Paper Mario: Sticker Star -- 5-1 Shy Guy Jungle

This place has Spear Guys, who, depending on how they point their spears, will prevent you from using hammers (spear pointed at you) or jumping (spear pointed up). There's a large flower in a gap you have to cross. Drop down and hit the flower with your hammer or it will hurt Mario. There are Hammer Bros and Boomerang Bros here.

The next area has tall grass, so you won't be able to see all of the enemies. Go between the trees that have an item block between them, then go right for the Toy Bat. There is a heart in a small ruin nearby. The Spear Guys will throw spears at you outside of battle and they're pretty accurate. The next area has the comet piece surrounded by Spear Guys. There is a Heart Block and Save Block to the left. We can't reach the comet piece as something is missing from the floor. Each of the Spear Guys has a scrap, so we have to chase them down. When we approach them, they scatter. One hides in the tall grass in the area. It takes a while to chase him down, but if you can trap him out of the grass near the Save and Heart Blocks, you can easily hit him without him running away. Defeating him gives the Bridge Part scrap.

We go to the area to the left next. There are mounds of paper "plants" all over. Towards the front is a piece of paper that says "X3DR-B8HH-9ZR2-FL16". Another piece of paper advertises the Sticker Fest. Another is a business card for a Toad working for the Warp Pipe Development Unit. This place is full of thrown away paper. Yet another scrap is part of the song Birdo was singing, with some modified lyrics, reading "Heart of a woman... Heart of a man... Both shaken by love's grace... So tie a pink ribbon, dance all about... Just try not to get egg on your face." Not too far away, we find the other part of the song, with an extra line. Another is a piece of a transmission from Shell Shock 2 to Shell Shock 1 about Shell Shock 3. There is an advertisement from the Enigmansion steward for a servant. Goombella's Observations on the Chomp Ruins are also here, as well as the Sticker Festival dance choreography. Periodically, you may find a Shy Guy, but it's not the one you want. We can place a Thing Sticker here. The Vacuum clears up the mess and reveals footprints to the next area. The Spear Guy with the scrap is in the back corner. We go to the area to the left. There's nothing but tree stumps. We can place stickers here we don't want, which makes item blocks appear.

The area to the right of the comet piece has more Spear Guys and Hammer Bros. The Spear Guy with the scrap hands it off to a Spear Guy on the other side of a gap with a carnivorous flower. Drop down to the level of the flower and walk left until you see a tall shrub. Hit it a few times to destroy it and reveal some Bowser tape. Peeling it reveals some steps. Behind the other side of the gap is a cave with an HP-Up Heart. We hit the flower and cross the gap to the next area. This area has the Spear Guy with the scrap and thick grass. There's another carnivorous flower. There's a door drawn on the other side of the gap. The Secret Door leads to the Tailor Shears . Chase the Spear Guy out of the grass to the left and up the ramp. He'll fall in to the flower and the scrap will end up on the other side of the gap. We need to find a shortcut so we can cross the gap before the flower recovers. If we go up to the gap, jump behind the grass, and walk to the left, we'll find the Powder Puff. The shortcut we need here is an invisble block behind the blue flower on the left step. Hit the block with your hammer. Now we can easily cross the gap and get the last scrap.

Back in the area with the comet piece, we replace the bridge and get the comet piece. This opens the path to 5-2.

Wednesday, November 21, 2012

Paper Mario: Sticker Star -- 4-6 Bowser's Snow Fort

The fort has a giant sculpture of Bowser at the top and a winding path with lots of Shy Guys. There are two lines: one with a long line of Shy Guys, and the Premium Entrance, the fast track to the attraction. Attraction? What's going on? The premium entrance isn't open, but a Secret Door fixes that.

Inside, the lines continue. Go up to the attendant booth and walk on the crates for the Sewing Scissors. Talk to the Shy Guy at the booth and a mine cart will appear. Mario hops in and goes up a slope with coins. It's a roller coaster ride, much like the Mine Carts in Mario and Luigi: Superstar Saga. Avoid running over the spikes and jump where the heart is or your ride will be short. There is a Shy Guy above holding a scrap. Place a sticker you don't want in the red box past the turn to stop him and make him drop the scrap. It's the Mine-Cart Rail, so we can fix the piece of broken rail ahead. The next part has Bob-ombs on the rails. At the top of the rail on the left side is a pipe. The track ends abruptly as another piece is missing. This drops us near a door with another pipe. The door leads outside to the line. Go back inside. On the left side of the line, there are two Shy Guys tormenting the traveling Toad.

The Shy Guys power up with 120 HP each. When they attack, they multiply. A Shiny POW and Shiny Line Jump knock off a good amount of HP. They give us a Secret Door sticker. Back on the roller coaster, you'll go in front of a column of rock. Peel it off, then replace it. Jump at the platform where the enemies are for a Heart Block and Save Block. One of the item blocks has a Megaflash Chillhammer. To the left, on the back wall, is the scrap we need, the Mine-Cart Exit. Hop back in the cart and replace it. Jump to go through the exit. We go downhill and pick up speed, then jump, leaping through the Bowser statue's mouth. The statue moves and stands up from its chair and roars.

We have to battle it. It's the Bowser Snow Statue, with 400 HP. It will stomp us. Looks like some Thing stickers that have a lot of heat are in order. I went back to get a Radiator from 3-10 and also got an HP-Up Heart for winning. I went back to 4-3 for some stickers, but couldn't find any. Instead, I found the Toad from the portrait sitting where the steward was. The steward came in and gave an HP-Up Heart. I make stickers of the Hair Dryer, Oven, Radiator, Matches, and Lighter. I get to use three stickers in the Battle Spin. The Radiator does 60 damage, the Oven does 90, and the Matches do 40. That went very well. As the statue takes damage, it falls apart, and reveals a smaller statue. The next turn, I use the Hair Dryer for 70 damage and the Lighter for 90. He has 50 HP left now, which is much more manageable. Someone says, "Shhhh..." The statue completely falls apart to reveal a Snowman with a Royal Sticker. "SH-SH-SHINY TIME!" It's Mizzter Blizzard. Shiny Fire Flowers are very effective against him. I only need three regular stickers to defeat him. Happy, Kersti? Mizzster Blizzard says, "UGGGH! I'm SOOOO sorry. I just made a wish on this shiny sticker and then all this madness happened...I was disappearing... From ice to fog... Returning to the sky... I just wanted a body that wouldn't melt..." He disappears, saying, "When the cold snow falls next year, you'll make me again, won't you? Then we can meet once more!" We grab the blue Royal Sticker.

The summary tells of how Mizzster Blizzard was melting and the Royal Sticker came down and granted his wish. A new page is added to the album.

Paper Mario: Sticker Star -- 4-5 Whiteout Valley

It's time to brave the snow once again. There's an Ice Bro near a door drawn on the rock. The Secret Door leads to the Flashlight. There is a Heart Block and a Save Block nearby. To the right is something missing. We can see the ski lift on the other side. This is where the Forbear's Portrait goes. It becomes a portrait in color and allows us to pass through. The Toad speaks to us, asking if we would like to use the White Valley ski lift. He leaves the attendant booth and starts up the lift. Jump onto a chair and enjoy the ride. The Toad salutes us.

On the way, there will be coins on the lift cable. Jump to collect them. Fuzzies will also be there. You can battle them if they drop down. Jump to make them go away. Also beware the Ice Bros that will freeze you. There are hearts on the cable, if you can get them. You'll go into a cave, where many Fuzzies will approach your lift chair. Outside, Shiny Paragoombas will appear. Time your jumping to avoid having them hit your chair. After the Shiny Paragoombas are gone, Luigi will appear on the opposite side of the ski lift. Peel him off and he'll run away again. You'll soon reach the top of the lift, where the comet piece awaits. The path to 4-6 opens up.

A new headline will be available about Luigi. Apparently, he looked like he was unused to the cold.

Paper Mario: Sticker Star -- 4-4 Shaved-Ice Cave

The Shaved-Ice Cave is a sticker shop. The Toad is encased in ice, but still willing to sell us stickers. He's got some big shiny stickers, like Big Shiny Burnhammer, and Big Shiny Clone Jump. That's all there is to this area.

Tuesday, November 20, 2012

Paper Mario: Sticker Star -- 4-3 The Enigmansion

The Enigmansion is a large mansion in the snow. I wouldn't be surprised if we found Boos and Luigi here. It looks like Luigi's Mansion covered in snow. There's a Toad sitting outside on the steps. He is the steward of the estate. He's impressed with us making it up here and would like to invite us in, but cannot. A book with terrifying things sealed within was opened and the terrifying things escaped. They scared him out of the mansion. We get the Book of Sealing, where the terrifying things were kept. We must seal the terrifying things within the book and return it to the basement so we can get some royal treatment. Kersti thinks that such a seal breaking so easily may be the result of a Royal Sticker and thinks that stomping out terror inside a haunted mansion sounds fun. She should spend some time with Luigi when we finally catch up with him. Kersti's way more enthusiastic about exploring the mansion than Mario.

We venture inside and hear what I hope is the wind howling. There are a Save Block and a Heart Block in the far right corner. There are three doors on the first floor and a portrait of the master on the second floor. We can paperize and remove the portrait. The left door on the first floor is locked. The middle door is unlocked and leads to the dining room. There is a cake on the table. We approach the table and lightning flashes. The mansion foyer goes dark. A faint Boo wanders into the kitchen. Suddenly, there are many Boos flying around the table. The music from the Haunted Mansion in Ghostly Galaxy plays. A Boo bumps into Mario and freaks him out. The Boos disappear. Kersti thinks the Boos look more fun than terrifying. She says that they may be shy as they can hide really well. We have to find all of them and seal them away. I think there may be more than 50 this time.

There's a Scaredy Rat scurrying in the kitchen. In the kitchen, we pick up the Oven. We open the refrigerator and find a Boo. This starts a battle. They have 18 HP. After you defeat them, they will turn into a sheet of paper and go into the Book of Sealing. We can now pick up the Refrigerator.

We leave the room and find a Boo behind the stairs. In the room on the right, the furniture is floating around. There's something missing from the wall and it's on the top of the bookshelf. We try jumping from the stacked books to reach it, but we can't. We can read a tale of the Book of Sealing. A once-famous ghost-hunters single-handedly defeated a horde of ghosts and sealed them in a book. If the book is recklessly opened, the ghosts could be unleashed. Another book says winning the Battle Spin is easy if you press (A) with rhythmic timing. Coins are most common on the spinner, so matching coins has the greatest odds. There's a book about the Sticker Fest, where Six Divine Sticker Beings grant the wishes of the attendants. We can't do anything in here for now, so we go through the door in the back.

This leads to a long hallway. There's something sparkling in the back. Pass one of the windows and it blows open, leaving the Stapler on the floor. The shiny thing is a Shiny Hopslipper. There's a hallway to the left with a Scaredy Rat. They can steal stickers from you. One of the bookshelves describes the master of the mansion as having operated the ski lift in White Valley. The right door leads to an upside-down bookcase. It speaks of an Infinijump sticker, which may be stuck to the bookcase. Peel off the bookcase and you'll find it doesn't belong there. Place the bookcase in the hallway and get the Flashy Infinijump sticker. The door on the left leads to a small hallway with two doors. Peel off the back wall. This place is scrambled! Go through the door and peel off that back wall. The wall with the door goes here and the wall with the sticker goes in the room to the right. We go towards the screen in the room with the door to go outside. The item block has a Shiny POW Block.

We go back inside and through the door to the greenhouse. Hit the shelf for the Watering Can. There's a Boo in the greenhouse. We go up the long hallway in front of the door near the bookcase with the Infinijump. It's a large, dark room, with something sparkling in the picture on the left wall. Hit the wall to release the Mansion Safe scrap. We go through the door on the right. This brings us back into the foyer. Back in the room with the floating furniture, hop on the table while standing on the furniture below the picture frame with the sticker. This allows you to reach the candle in the corner. Hit it to turn off the lights and reveal the three Boos holding the furniture. They drop the furniture after battle so we can reach the scrap. We go through the long hallway to the back and go all the way down the hallway this time.

Go behind the staircase to find a couple of Scaredy Rats playing with a Boo. We have to battle all three of them. The stairs have stickers on them. At the top is a door drawing. The Secret Door leads to the other side of Decalburg. We're in the Sling-a-Thing area of town, next to the shop where the Toad sells Things. In the foyer, at the top of the stairs, we place the Mansion Door scrap where the Master Portrait was. This leads to an area overlooking the kitchen. Go to the middle of the room, then jump down to land on the table. You might be burned by the candles. Grab the Cake.

There are three doors at the end of the hallway: blue, purple, and red. The red door's mat has a Shiny Mushroom under it. The red door leads to a room with three Boo portraits. Check the portraits and five Boos come out, along with a disco ball. They then fight you and the disco continues.  The purple door leads to a bedroom. There's something missing on the wall and something's wiggling in the trash can. We knock over the trash can and Mario cautiously approaches the wiggling scrap. It's a crumpled Boo with 1 HP. Easiest battle ever. This is where the Master Portrait goes. The blue door leads to a room with a cabinet full of papers. These rooms have the same layout as the houses in Decalburg. Hop on the cabinet and hit the invisible block for a 10-Coin. There's a Boo hiding in the clock face. Opening the cabinet makes many Boos come out like the Toads did. Jump to start the battle with the Boo Stack, with 82 HP. Each Boo in the stack has 1 HP. Flower stickers are not effective. The Hopslipper is very effective. After beating them, we find something glowing on the cabinet door. It's the Big Bookcase.

We place the Big Bookcase in the room with the floating furniture. It slides over to reveal a hidden room. Before we go through, we place the Mansion Safe in the room where we found the bookcase with the Infinijump. Open it to reveal a Gold Boo, with 18 HP. It gives us several coins after battle. The bookcase leads to a room with a mop and Bowser tape. Peeling it reveals stairs to the basement. It's foggy down here. To the right is a room with large barrels. There's a stand in the middle. Kersti thinks the Book of Sealing goes here. It won't stay on the stand because we haven't sealed all the Boos. We've been all over the mansion, so there's only one place to look.

The steward has built himself a fire, but he still feels chills. Put out the fire with your hammer and a Boo appears behind him. Back in the mansion, in the master bedroom, there is a Boo hiding in the Master Portrait. Approach the portrait to start the battle. We go back to the room with the floating furniture and check out the bookcase. What appears is what Kersti calls Ancient Stickerish. It says, "PAPERABLESTICKERROBBLE DERRSTICKER STICKARONISTICK PAPERDAPERDOOPER STICKITYSTICKITYSTICKITY PAPEROOSKI PAPERDOODLE STICKERPAPERRAWK". It looks more like what the enemies wearing the Royal Stickers were saying. Kersti translates, "When the Royal Stickers are found and the five lights illuminate the wall... Only then shall the truth be revealed." I hope the truth is why there are 3D objects all over the place. From the foyer, go into the left door, then through the back door. One of the windows is slightly bent. Hit it to make it fall out. The Boo we could see from the window is outside. That's the last of them. We place the Book of Sealing on the stand and it floats, flashes, then rests on the stand. The lights come on.

Someone says, "Well done." It's Kamek again, praising our diligence. Guess who broke the seal. He says the book holds a lot of power, so he decides to unleash it. The Boos come out and form a large paper Boo. It's Big Boo, with 100 HP. We get to use two stickers from the Battle Spin. He pick up Mario and chew him up. The lights will go on, so you can't hit him. Bring the Squirt Gun sticker to put out the lights, and hit him as well. That and a few Shiny Hopslippers should finish him off easily.

The steward is thrilled that the ordeal is over and wants to meet us in the room to the left of the foyer. Everything is back in order. The steward invites us to sit down and tells us to feel at home. Check out the picture that was behind the curtain. It was painted by the steward who came before him. He gives it to us, so we now have the Forbear's Portrait. Now there's a comet piece outside the window. The path to 4-4 opens up.

Monday, November 19, 2012

Paper Mario: Sticker Star -- 4-2 Ice Flow

The first area involves walking up a sloped sheet of ice while avoiding the Cooligans walking down. Coins will also be sliding down. There are places on the sides to rest and get hearts and stickers. At the end is a tunnel to the next area. This area is a little darker. At the top of the steps is another sheet of ice, with holes that contain spikes. Stepping on the spikes will put you right back on the steps. There's an Ice Bro on the ice. There is a door drawn on the rock high above. At the very top is a tunnel to the next area.

This area is another sloped sheet of ice with Cooligans. There's a gap in the ice Mario can duck into that the Cooligans will jump over. To the right is an HP-Up Heart. The tunnel at the end leads to another area, with a large heart. There are more Ice Bros here. The comet piece is at the top of the hill. The path to 4-3 opens up.

I return to open the Secret Door and find the Curling Stone on the first ice sheet. To reach the heart underground, hit the small patch in the ice sheet with spikes to make a hole. It's toward the front edge. To reach the Secret Door, climb up above it and jump down and around the corner. The Secret Door leads to the Hair Dryer.

Paper Mario: Sticker Star -- 4-1 Snow Rise

It's a winter wonderland here. Snow covers the ground, the stickers are shiny, and so are the enemies. There are two paths in the first area, but we can only reach one right now. The other path leads to what looks like a giant ice cream cone. Stick a Fire Flower over it to make the snow melt and reveal a scrap. In the next area, there's a snow slide where Cooligans slide. Don't stand in their way, or you'll take damage. Move on to the next area.

Hit the large snowballs with your Hammer to break them. Be careful walking up the ramps, as snowballs will roll down from Snow Spikes and hurt you. Follow the coin trail down the ramp to the right to find where the scrap in the first area is supposed to go. At the top, you can see the comet piece in the distance. To the left are a Heart Block and a Save Block. We go back to the first area using the higher paths to get the "Pipe in a Cave" scrap. We replace it and go through the tunnel at the top of the hill.

There are steps to the top of the hill, where we can see a thing in the background, which looks like a Goat. We hit the tree and a rosy spotlight shines on the Goat and something drops down from the sky. It's a swing, and Birdo slides down to swing on it. "Heart of a woman, heart of a man... Both can know of love's grace... Just try not to get egg on your face..." The last swing brings the Goat over to us. We go back the way we came, just more confused.

Go down the ramp to the right and stand on the mound of snow above the cave to drop down. The pipe takes us into the background, where the comet piece awaits. This opens the path to 4-5. There's a secret exit I'm going to find before we move on.

I need to return to Decalburg, but as soon as I get the boat moving, Bowser Jr. appears. He says, "TA-DAAAAH! Hey, long time, no see, Mario! Aren't you looking chipper. Sniff sniff snoooooooffffff... Mmm... And you've got an even rarer sticker than last time, don't ya? Yeah, well, that is REALLY ANNOYING! Give it, give it, GIVE IT NOW!" Battle time. He has 100 HP this time. He doesn't  heal every turn. He'll attack with the Clown Copter and sometimes pull out Bob-ombs. Don't jump on him when he has them. It's not too difficult to beat him. He says, "Dang! You're nothing but a big bully! I'm telling my dad on you! And my dad is SOOOO shiny right now! He's way way, stronger than the both of you combined! Better be ready to cry a lot!" He flies off.

We return to the top part of the second area, where the Cooligans slide. There's some bricks on the right side. Place the Radiator sticker here. It melts the snow, giving us access to another cave. The slide says to beware of wild Cooligans. Now that there's no snow, we have nothing to worry about. There's a door drawn on the lower part of the hill. The Secret Door leads to the Cell Phone. The tunnel leads to an area with a Heart Block and more caves. The caves are alcoves so we can dodge the snowballs and the Shiny Goombas rolling on them. Hit the snowball from the alcove. Be sure to take out the Snow Spikes. The comet piece is at the top of the mountain. This opens the path to 4-2.

Paper Mario: Sticker Star -- Surfshine Harbor

There's no where else to go but north. We still can't leave from Surfshine Harbor because the boat is missing its helm. There's only one place where it could be: somewhere in the dark of the middle warehouse. Fortunately, we have a sticker that can take care of that problem: the Lightbulb. It illuminates the room, revealing a sleeping Toad and the Ship's Wheel. Apparently, the Toad came down to look for something and the light went out. Go to the docks and enter the boat's cabin to replace the wheel. We're all set to go! Tell the Blue Toad when you want to shove off.

We try, but we're not going anywhere. He probably didn't cast off the ropes tying the boat to the dock. That's what the Scissors sticker is for. Get off the boat and go back around the crates to the bow of the boat and place the sticker. Now we can go places.

The boat shoves off and soon, a fin appears from the water. A giant Cheep-Cheep leaps over the boat. The captain is cocerned that it's too dangerous to sail these waters. We're still at the dock, so we approach the Cheep-Cheep. The Toad at the end of the dock mentions it might be a good idea to have a hook for this guy, so get one if you don't have one already.

We start the battle with a Battle Spin. It's the Big Cheep-Cheep, with 88 HP. It will bounce on you, hop in to the water to fully heal, and shoot water at you. You can use the Fishhook to get it out of the water, where it will increase in size. It will stay on land, so attack it until you defeat it. Now we can go. The Toad Captain says the giant Cheep-Cheep terrified him, so he's staying on dry land. We are now captain!

We can now go to the next three worlds: World 4, a snow area, World 5, a jungle, and World 6, a volcano. I'm going to World 4 first.

Sunday, November 18, 2012

Paper Mario: Sticker Star -- 3-12 Whitecap Beach

The Bloopers are on the beach with the segment. Drop down from the entrance to find something in the sand. It's the Pocket Watch. If you go on the dock, you'll see Luigi on a rock. Peel him off and he runs away. The segment is covered in poison, and still wants to battle, alongside the Bloopers. After the battle, the segment runs on the dock, turns red, and hops around. It seems upset about the poison. It runs off again to Surfshine Harbor. When you get there, follow the poison trail to the docks. The segment's clean and pestering a Toad. The segment wants to take a boat out to do something about the poison, but the Toad won't leave, as a fishing boat disappeared recently over there. The segment joins you, so take him back to Wiggler.

After Wiggler reassembles, we meet him on the dock. He hops in the water and we hold onto his head. He crosses the water with ease. He says his segments had fun seeing new things, but seeing us run after them makes him think he needs to be more responsible.

We arrive at the island, seeing a door drawn on a rock. The Secret Door leads to the Newspaper. There are Cheep-Cheep jumping out of the poisoned water. As we move on, we see more of the shipwreck, as well as a sparkly tentacle that appears out of the water to slap a rock. We go into the ship for a Heart Block and Save Block. Leave to the left and you'll find a giant, sparkly Blooper wearing the hull of the ship like a hat.

It says, "SHLOOP! SHINY SHLOOP" It peels the ship off to reveal that it is wearing a purple Royal Sticker. We get two stickers from the Battle Spin. It's the return of Gooper Blooper, with 300 HP. It claps its tentacles. We use a Shiny POW and the Jackhammer for 84 damage. It will double slap us and hit with all four tentacles. It sinks deeper into the poison and slaps the rock. It will then spray poison, which affects our aim and covers parts of the screen. This will stall us for several turns, as all attacks will miss. Best way to do it is to use the Battle Spin to get multiple attacks when you're not poisoned and use shiny stickers you can successfully execute excellently. After a while, he's finished. Kersti gives us the same spiel about using a ton of stickers. I'm open to suggestions, Kersti. Gooper Blooper says, "BLOOP-SHLOOP-SHIIIIINE!" before falling in the ocean. We grab the Royal Sticker.

The story summary says that Gooper Blooper liked to dance, but the Royal Sticker made poison gush out. A new page is added to the album. Looks like the poison's cleaned up.

Back in Decalburg, there's a new article saying Luigi has been spotted at Whitecap Beach. Unfortunately, he was initially mistaken for a mermaid. The Toads are making great progress on the Sticker Fest.

Paper Mario: Sticker Star -- 3-11 Holey Thicket

The first area has Boomerang Bros, Piranha Plants, and Poison Bloopers. The segment is hiding in the long shrub with some Bloopers. We go behind the shrub and the Bloopers carry it off. They went to the left, but there's nothing there. We leave the area and see them carry off the segment between 3-11 and the island. Nothing we can do, but open a path. The next area has a patch of missing Bowser tape. The comet piece is out of reach, but replacing, then peeling the Bowser tape should work. We jump up the ledge and peel off Bowser tape, and move on to the left. Leave the first piece of Bowser tape you encounter alone as it uncovers a poison pool. The Bowser tape on the ground near the Boomerang Bro uncovers a hole. Drop down it into a cavern with a Spike Top and a Boomerang Bro. Follow the ramp up to a tree with fruit and Bowser tape. This tape is what was missing.

Jump down and go to the second area to replace it. Peel the tape to reveal stairs to the comet piece. There's another area we can now reach, so let's check it out. There's a Toad being held by two Poison Bloopers and another comet piece. We talk to them and Kersti suggests we pay the Bloopers off with 50 coins, but I prefer to battle. They have 14 HP each. A Boomerang easily takes care of them. The Toad is thankful. He says his travels have been rough so he sought peace in the forest. The poison is preventing him from "getting his lounge on". He gives us a Shiny Mushroom. He's going somewhere more fast-paced. Perhaps he lives in the red house in Decalburg. Nothing else to do but get the comet piece. This one opens the path to 3-9.

To reach the other comet piece, go to the third area, where you found Toad. To the right is a large pool of poison with a hole in it. The tunnel leads to another area with Boomerang Bros and Piranha Plants, as well as a door drawing. The Secret Door leads to coins and a Balloon. The path to the left leads to an item block with a Shiny POW Block, Shiny Fire Flower, and Shiny Ice Flower. To the right is a hole in the wall surrounded by poison. It leads to the doorway to the comet piece. The path to 3-12 opens up.

Paper Mario: Sticker Star -- 3-10 Stump Glade

There's no sign of the segment here. All there is is a large tree stump with a hole in it. We drop down, thankfully without losing our stickers. But, it's dark here. Kersti mentions that there must be a light somewhere and a spotlight shines on us. Someone says, "LAAAAADIES AAAAAAND GENTLEBUDDIES! So VERY sorry to keep you waiting! We've got a great show for you folks. That's right! It's time to play... SNIFIT OR...WHIFFIT!" The lights turn on and we're part of a game show. The show involves three "riveting" challenges. The audience is made of Snifits and they're not too fond of Mario. If we win, we win the Wiggler segment. We are given the option to participate, so we shall. There's no guarantee of survival, but we're up to the challenge.

The first challenge is Pick-and-Choose Panic. Answer the question by hitting either the green block with the check mark for yes or the red block with the X for no. The room will fill with poison gas, so we must be quick.
Question 1: Koopas, Paratroopas, and Lakitus can all fly. False.
Question 2: To swing the hammer, press (Y). False.
Question 3: There are currently 30 Snifits in the audience. True.
Question 4: When you get a Super Star, you are temporarily invincible. True.
Question 5: When you use a Mushroom Sticker, Mario gets bigger. False.

We only need three correct answers. For the next challenge, the floor drops out from under our feet and we land in another dark room. The challenge is Big Bonking Snifit Bash. Unpaid Snifit interns will poke their heads out of the holes in the ground. We need to hit 20 of them with our Hammer in a room of poison. Periodically, hearts will pop out of the holes. Hit them to restore health. It takes a little while, but we complete the challenge. The floor drops out once again.

The final challenge is Unrelentingly Exciting Shuffle Game. Three blocks dectorated with stars appear. The correct answer (a check mark) is in one of them. The blocks will be shuffled. Then we choose a block. We need to hit the correct block 3 times. If we hit the wrong block, we battle a Snifit. No poison gas and the blocks move slowly in the first round. We get a heart. The second round moves faster, but is still doable. The final round adds another block. Somehow after some fast-moving shuffling for a longer time, I hit the correct block. If you're having difficulty, just watch which block Mario follows. He'll be looking at the correct block the entire time. The host Snifit wonders if we're not part Snifit. The segment joins us. The floor drops out once again to drop us where the comet piece is.

The host appears and says if we clear another challenge, we get another prize. We'll take the challenge. It's Big-Bonking-Panic-Pick-And-Choose Snifit Bash. We have to answer a question using the blocks as before, but first have to hit 5 unpaid Snifit interns. And there's poison gas to deal with.
Question 1: Bowser is Bowser Jr.'s father and Princess Peach is his mother. False.
Question 2: There are 30 Snifits in the audience. True.
Question 3: Kamek can fly through the sky. He rides on a broom. True.

Not too difficult. The floor drops down to a room with a large present. There's heat coming out of it. We unwrap the gift to reveal the 3D Radiator. The pipe takes us to the room with the comet piece. There's a door drawn here. The Secret Door leads to coins and the Square Can. The path to 3-7 opens up and the segment runs to 3-2.

Saturday, November 17, 2012

Paper Mario: Sticker Star -- 3-9 Gauntlet Pond

Gauntlet Pond is an obstacle course over poison. The third segment is here. There are Poison Bloopers in the area. Go across the swinging logs to the other side. There's some Bowser tape below, which releases a log in the poison. It leads to the segment, which takes off. We follow it to the next area to the right. It's in the middle of the area. Go up the stairs and use the swinging log to cross the gap to another log held by Bower tape. Use that to transfer to where the segment is. It will hop to the other side of the poison. There's a Starman in the middle of the poison. There is a door drawn on a tree in the back. The Secret Door leads to some item blocks with three stickers each. The path to the next area is in the back.

The next area has the comet piece. The segment is stuck in a floating stump. Peel the Bowser tape below to release the log. Jump from the swinging logs across the poison. Transfer from the rising log to three swinging logs. This will take you to a path to the first area. Peel the Bowser tape to reveal some stairs. Paperize and place a sticker over the poison spewing from the tree to reach a path to the previous area. We can now reach the segment. We cross the poison to where the Ninji is and jump from the swinging log to reach where the comet piece is. The path to 3-10 opens up. Of course, the segment runs off. This forest is huge.

After the poison clears, return to the area with the comet piece. You'll find the Sponge on a patch of land near a swinging log. You can reach the patch of land from the ground. In the second area, follow the plants that form an arrow on the ground. This leads to a hidden area with an HP-Up Heart.

Paper Mario: Sticker Star -- 3-8 Tree Branch Trail

It seems our Wiggler segment got itself stuck to another web. The comet piece is here, but it's out of reach. There's a door drawn near the entrance to this area. The Secret Door leads to coins and the Tape. We go to the right to the next area. We have to cross a large web, so don't jump on it too much. Towards the back, it gets foggy. The sign in the area says the fog is coming from the nearby poisonous hot spring. The Snifits seem to be enjoying it. Go up the ramp to the tree and get to the other side of the web. You can go over the blocks, but using your hammer here will make Scuttlebugs descend to battle you. The path dead-ends at the next tree. Drop down through the web and continue to the first area, to the left.

We can now free the Wiggler segment. This one's also itching for battle. Kersti says the segment's too old for shenanigans. It has 15 HP like last time. After being defeated, it, too, is remorseful and follows us. We go up the steps to the right to find the other Tree Stump scrap. Go to the area to the right and cross the poison pool on the right side of the tree. Go through a doorway to the left to find an HP-Up Heart. Since we can't find a way to the comet piece, we look around. We go near the Hot Springs and the segment hops in and soaks, until it gets too hot. Go up the ramp and drop down where the web was, then walk to the back. You'll see the same area from behind. This will give us access to the ramp to the comet piece. This opens the path to 3-2.

After you clear the poison, in the first area, near the entrance, go into the dried-up pool to find the Watch Battery.

Paper Mario: Sticker Star -- 3-7 Rustle Burrow

There's another Wiggler segment here. It runs off over a giant spiderweb and falls in the hole the spiderweb was covering. Only thing to do is go after it. Mario falls and bounces off a few spiderwebs, losing his hammer, stickers, and Kersti in the process. Not good. Kersti tells us to wake up and we see that she and the segment are being held by spiders. Both are taken away. We have absolutely no stickers. There are a few stickers in the immediate area, so we won't be completely defenseless. There's a door drawn on the upper level of this area. The Secret Door leads to a room with coins and the Upright Vacuum.

The next area has a lot of spiders and a Starman. Several of our stickers are on the ground. The tunnel to the back leads to another room of spiders and our stickers. There's a Heart Block here as well as a giant web where the segment is being held. Go to the right to make the Big Scuttlebug appear. It has 16 HP and spins a giant web. First, you have to destroy the web, but you don't want to jump on it or you'll be stuck. In the room to the left is an item block with three shiny stickers. The tunnel to the right leads to another area with more of our stickers. This room has Spike Tops, so avoid battle unless you have several Iron Jumps. The comet piece is in this room. We carefully make our way forward to a room with more Scuttlebugs. The item block has a Poison Mushroom. There's a giant web in the back and it looks like Kersti might be here. She's stuck to the web and impatiently waiting for Mario to come to her rescue.

The doorway to the right leads to a room with more of our stickers. The doorway to the left leads to the room where we found the Starman. We go into the room with the comet piece and go through the doorway to the right. There's a large web in the room. Jump on it a few times to break it and drop down to the web Kersti's stuck to. We peel her off the web and it breaks. She's not too thrilled that we did not save her immediately. We're in the small room with our stickers. We leave that room and walk up to a piece of the background that's peeling off. We put the Burrow Door into "Scraps" and replace it. The door leads to the top ledge of the room with the Starman. Go through the doorway on the left to at long last, reach our Hammer!

We go to where the Wiggler segment is and break the web with the hammer. It joins us. We take it to the comet piece and break the web in front of it. This opens the path to 3-8. Unfortuately, this segment runs off as well.

Paper Mario: Sticker Star -- 3-6 Outlook Point

This place has the music of the Toad Shop. There is a Toad Shop nearby, selling Secret Doors, Big Shiny Jumps, and Big Shiny Hammers. Interesting. He also has Tails, Super Boots, and Frog Suits. On top of the hill, we see an island, a partially sunken ship, and a pool of poison. Toad says the poison is coming from there. He also says he's heard that we're helping Wiggler and he will lend us some knowledge, should we need it. To the right is an entrance to what looks like the makings of a Sling-a-Thing stand. It's the cape-side branch. As there doesn't seem to be much else to do around here, we buy a Secret Door and go down the hill to use it. Paperize and place the door over the drawing and a door appears. It leads to an underground cavern near the water, where we find the Fishhook. We leave the area and the level is complete.

Paper Mario: Sticker Star -- 3-5 Loop Loop River

The river of poison circles an island with a scrap on it. In the next area, we can see the comet piece, but can't reach it. There's a door drawn near the Boomerang Bro. It leads to the Pillow. We go through the tunnel in the back. There are coins floating over the river. We ignore them and go to the right. Here, we see another comet piece and a Wiggler segment fast asleep. We can't reach them from here so we backtrack to the area with the other comet piece and go to the right. We can't reach it from there, either. Kersti mentions floating down the river on a leaf might be relaxing, so we go back to where we found a tree with a leaf and hit it with a hammer. The leaf falls into the poison and we hop on. When going around the front where the scrap is, jump between the bridge and the island for three invisible blocks. Paperization doesn't reveal much besides a door drawing. Then, I figure it out: when on the leaf, you can jump to the land close to the screen in the area where coins float over the river. There's some Bowser tape holding back the ground that lets you through the tunnel to Wiggler's segment.

It then battles us. It has 15 HP. A Boomerang takes it out easily. The Wiggler Segment seems sorry and follows us again. The comet piece is nearby. The path to 3-6 opens up and we can see a snowy area across the water. Kersti says we should take the segment home. I agree.

Once we return the segment, we go past the comet piece we collected to the other tree with a leaf and hit it into the poison. This leaf is closer to the back wall, so once we float alongside the edge of the area where the Bowser tape was, we can hop off onto land. We can now go outside to where the Piranha Plant is and jump on the invisible blocks to the scrap we couldn't reach earlier. It's a Tree Stump that was missing from Wiggler's house. Go inside to get the comet piece, which opens the path to 3-2.

Paper Mario: Sticker Star -- 3-4 Strike Lake

We see a segment of Wiggler run off. The trees ahead are rustling. Hit them with your hammer to knock down the fruit for coins and stickers. The segment of Wiggler's body is hiding in a tree. It'll run off. You can't pick it up by paperizing. In the next area, it's behind a fence and will run over a pool of poison, then hide in a tree. It will then run to the area to the right. It'll be hiding flipped around so it's almost invisible. Once you find it, it will run to the previous area. The comet piece is here, but we'll keep following it. There's a door drawn here. The Secret Door will lead to the Drum. The other area to the back looks like bowling alley. There's a comet piece behind the pins. We don't have anything to knock the pins over yet. We go back to the previous area and hit the tree to the right. A yellow Billiard Ball falls out. In the area with the comet piece we can reach, there's a door drawn on the side of the wall near the Fire Flower. Go back to the first area and you'll notice a shrub moving. Hit the shrub and the segment will appear and pose with Mario. Now that it has joined us, we lead it to the comet piece.

This opens the path to 3-5. The Wiggler piece will run off there without us. Hopefully it knows where another segment is.

We make the Bowling Ball into a sticker and return here. Go to the bowling alley and stick the Bowling Ball over the stump on the right. The alley lights up and Mario gets a perfect strike, complete with cheers and instant replay. Conveniently, another 3D Bowling Ball appears out of the tree to the left. The comet piece opens the path to 3-11.

Paper Mario: Sticker Star -- 3-3 Wiggler's Tree House

Wiggler's Tree House is a giant tree, but after Wiggler was taken, it looks like no one's home. Inside, we see Wiggler has three kinds of shoes, but one shoe stands out. Upstairs is a fireplace and a door drawn on the wall. Using a Secret Door leads to an HP-Up Heart. The stumps in the center probably make up his couch. We go outside from this room and find a path upstairs. There's a 3D Boom Box here. The book in the room is blank. Outside is some Bowser tape that gives us access to a branch that acts as an elevator. Upstairs, we find Wiggler. Rather, Wiggler's head. The rest of his body is gone. He was grabbed by long, slimy tentacles.

We see a flashback. Wiggler is picked up by six Bloopers, who drop him in front of Kamek. Kamek's been looking for Wiggler. Kamek uses magic to separate the segments of Wiggler's body. The segments then run off. Kamek flies off and Wiggler gets angry. We have to find the four segments of Wiggler's body. There are three comet pieces, but we can only reach one because two tree stumps were pulled out. This one leads to 3-4. We'll be back here soon.

We return with one segment and take the elevator up. Wiggler's happy. Only three to go. Hopefully, they'll be more cooperative.

We take the Tree Stump we found in 3-5 and place it under the comet piece on the left. This opens the path to 3-7.

We return the second segment and replace the last tree stump. This comet piece opens the path to 3-9. Two more segments to go!

We return the third segment and hit a comet piece.

We return the fourth segment and Wiggler is thankful. He can't reassemble himself, however. Kersti says we should help and we paperize and place the segments in a line. Wiggler has returned to normal, but is still upset about the poison. He's had enough and turns red. He's heading to the island and will meet us at Whitecap Beach (3-12). He storms off. We still can't reach that red shoe.

After the poison clears, we return and hit the fire in the fireplace, then drop down to the shoes and get the High Heel.

Paper Mario: Sticker Star -- 3-2 The Bafflewood

Sounds like more puzzles ahead. It's quiet and spooky ahead, with a Blooper floating around in the background. The next area has two Snifits and a sign that says, "Be Careful in There". There are two paths marked with two signs, one of which we can stick a sticker on. We battle the Snifits and a Clip Guy appears. If you don't block the Clip Guy, he'll put the paperclip on you so you can't move.

Let's go to the left first. We end up where we started. The right path leads to an area with a Piranha Plant and more Snifits. The signs are blank, so pick a sticker you don't want on the sign of the correct path. You can peel them off. The left path leads to an area with three paths. Go to the right for three more paths. The middle path will take you to a large area with five paths. Go to the left. The sign says, " Bafflewood Management Looks Forward to Your Return". Other than an item block and a flower in the light, there isn't much here. To summarize, take the following path from the Bafflewood Entrance sign: Right, Left, Right, Center, Left.

The path leads to the comet piece. The path to 3-3 opens up. That was short. Something tells me there's more here. The other paths lead to the entrance, so maybe other areas lead to 3-2.

When we return to go after a Wiggler segment after completing 3-10, we find a Toad. He confirms the segment was here. Going through the path correctly reveals nothing. At the entrance, the sign now says "Be careful not to become that guy who got baffled 10 times". Let's try the wrong path 10 times. I read the sign after trying the wrong path a few times, and it's only keeping score of how many times we choose the wrong path. Collecting the comet piece doesn't work, nor does defeating all the enemies, nor going through the maze backwards. Collecting all the stickers in the area doesn't work, either. After a while of searching, I find another path. Take the right path from the area with the pool of poison. It leads to an area with a few stickers and a door drawn on the side of the hill. The Secret Door leads to the Violin. Go to the right again and you'll find the segment in an area with lots of stickers.

Once again, the segment is spoiling for a fight. Kersti wonders why the segments never learn. It's battling alongside two Piranha Plants. After the battle, it joins us. Hop over the fence and continue forward. The next area has two Piranha Plants. The area after has lots of poisoned shrubs. The next area has a Bowling Ball. I know what to do with this. We backtrack to the comet piece, then head to Wiggler's house.

To summarize, to reach the segment, take the following path: Right, Left, Right, Right, Right.

If you return to where the Bowling Ball was after the poison clears, you'll find the Trophy.

Paper Mario: Sticker Star -- 3-1 Leaflitter Path

We return to Decalburg to find it in the midst of attempting a Sticker Fest revival. In the blue house, the Toad is gone, but there's a headline saying a mysterious green guy was spotted in the Drybake Stadium. Theories include he was entranced by a solo from a Sombrero Guy or that he was taking an epic nap. Well, we'll just have to keep an eye out for Luigi. There's another picture in the red house about the desert. It looks like this is Mario and Luigi's house, as the journal entries mirror Mario's adventures. Let's continue!

This area is more of a forest. Now, if we hit a Goomba with our hammer, it is instantly defeated and turns into a coin. Once we move past the trees, things get very quiet. There's a Snifit wandering around. The next area has some quiet music and someone's snoring. There's a giant Wiggler ahead, fast asleep. Looks like we'll need something loud to wake him up. We can put a Thing sticker near him. My guess is the Jackhammer, but that isn't it. The Trumpet's sticker is too small.

I got back to the Goomba Fortress to get another Trumpet anyway and see Luigi. We peel him off and he runs away again. What's he up to? Back in Decalburg, there's a new story about him being at Goomba Fortress. Goomba eyewitnesses reported that he looked very weak and cowardly.

I go back to Leaflitter Path and use the Trumpet and it works. Even after we wake him up, Wiggler is cheerful and enthusiastic, saying something great's going to happen today. Kersti asks why Wiggler was sleeping outside instead of his home. Wiggler says he ate too many leaves and got sleepy. He says the forest has been covered in icky, goopy poison, so the leaves he normally eats were no longer edible. He found clean leaves at the entrance to the forest. We're going to help out, as this is likely the work of Bowser. Wiggler will take us to his house so we can talk. It is once again quiet.

In the next area, we find Wiggler. Something moves over his head and out of sight. It then gets dark. Wiggler's happy to see us because he's always alone. The darkness is caused by the poison so we should watch our step. The thing that moved out of sight returns and takes Wiggler away. There are patches of poison everywhere, so don't fall in. There are also Ninji in the area. They're pretty good at dodging attacks and sometimes drop Throwing Star stickers.

In the next area is a large pool of poison. Wait for a log floating in the poison to spin around so you can reach it. Transfer to another log and it will take you to the other side. There's a door drawn on the tree in the back. The Secret Door leads to the Searchlight. Also in this area are Paint Guys. They'll splash paint on the screen if you don't repeatedly push them away. Hop across the spinning log to reach the other side. In the next area, there are Boomerang Bros in the background. On the othe side of the first poison pool, there is a Heart Block and a Save Block. Once we reach the other side of the poison, the Boomerang Bros appear. They're both going to battle us. They each have 24 HP. The boomerangs they throw will hit you twice, so guard twice. They'll drop two Boomerang stickers. Just ahead is the comet piece.

Return once the poison clears to find an HP-Up Heart in front of the comet piece.


Friday, November 16, 2012

Paper Mario: Sticker Star -- 2-5 Drybake Stadium

It's very quiet here for a stadium. Not much to see besides a door drawn on the rock. The Secret Door leads to a room with a Flashy Eekhammer, Flashy Spike Helmet, and Flashy Hurlhammer. There's something green behind the wall to the right. At the top of the stairs, something large and square is missing. This is where the three tablet pieces go. It looks like the letter "U" or "V" when put together. The sky turns dark and clouds roll in. The tablet pieces glow. It then unfolds to reveal a tall tower. The marking on the tablet is the arch of the doorway.

Kersti mentions that only someone with the power of a Royal Sticker could remove such a tower. Inside are Egyptian-style hieroglyphics, with Toads. There are stickers on the wall and Spikes and Paratroopas in the hallways. We need to place two stickers on the back wall. We place two Worn-Out Hammers and they are rejected. There's a curious laugh coming from the other side. On the right and left walls, there's a Toad holding an item. So left panel shoe, right panel hammer. It words and we hear Toad say, "Yeah!" The door opens. Get the Shiny Hammer and Shiny Jump, then hop on the platform to raise it.

Upstairs, Koopas and Goombas are part of the hieroglyphics and there's quicksand and spikes. Go to the right and sink partway into the quicksand so you can go under the wall and find the Stone Entry, which goes into "Scraps". Once we go back, we notice the Goombas on the wall start moving, then jump off the wall and battle us. These are Mural Goombas. They each have 13 HP. Likewise, the Mural Koopas jump off the wall. They have 13 HP as well. There are Spikes on the other side of the quicksand throwing spike balls at you. On the other side is a spot where the Stone Entry is supposed to be. Beware of the Buzzy Beetle in the doorway.

Take the platform up to the next level. Same puzzle as the first floor. Right panel shoe, middle spike helmet, left hammer. The platform takes us to a room with Buzzy Beetles. We leave the room, walk to the left, and go outside. In one of the windows, we see what looks like the back of Luigi's head. I was wondering when he'd show up. Sombrero Guy is nearby. Paperize and Luigi will look through the window. Peel him out of the window and a tiny Luigi will run off. What just happened? Go back inside and go over the sand and through the hole in the wall. Go to the left to return to part of the hallway. There's a huge pile of sand in front of the door. Go outside again and take the green pipe to the first part. It's the pipe behind the wall. Go back through the pipe and walk around the corner. There's a door that's not quite right, so paperize, peel it off, and replace it. Sand flows out the door.

We can now go through the door. The elevator takes us to a floor with another sticker puzzle, with multiple sticker images, but only two slots. This is a tricky puzzle. Check out the Toad where you're supposed to put the stickers. Which way do the head and feet face? Find the other two Toads holding items whose head and feet face the same way that Toad does. This opens the door to a Save Block and a Heart Block.

The elevator takes us up to an arena, where Kersti notices another Royal Sticker. The mural pictures are the audience. Someone says, "SHEEBYDEEBY..." There's a rumble under the Royal Sticker. "SHEENY SHOOBY SHINY SHLOO... SHINE-A-ROONEY!" A sparkly Pokey appears. It looks possessed. I fail the Battle Spin. We are told to PLAY BALL. I probably should've made the Bat into a sticker. We're up against the Tower Power Pokey, with 300 HP. He can spin in front of us to do multiple attacks. I try again after getting the Bat and get two stickers in the Battle Spin. The Bat does 30 damage. Not nearly enough. He can summon green Pokeys and fall on top of you. Try to crumple him with POW Blocks, then hit him with Thing Stickers for extra damage. I got 70 damage out of the Bat and 26 out of the Fan this way. Shiny Hopslippers also work well. He'll periodically grow segments, which will increase his defense. If he takes enough damage, the segments will go away. Use Jump attacks as you can't get close enough to use the hammer when he has two or more segments. Periodically, he can sprout a flower from his head to heal 10 HP. Lots of shiny stickers will slowly chip away at him. Oddly enough, if you get poisoned from the Battle Spin and jump on him, the poison may transfer to him for a turn (you'll still have it, though). After a long and tedious battle, we defeat him. Kersti notes that we still used a lot of stickers. Am I supposed to use only Thing Stickers in boss battles? The defeated Pokey says, "SHUH... SHI...NY... OW?" and disappears, leaving only the orange Royal Sticker. Kersti is impressed with its power. I want to use it in the fight against Bowser.

The mini story says that the Pokey picked up the Royal Sticker and Kamek made the tower disappear. He probably also gave the Royal Sticker to the Pokey. A new page is added to the album. We have 28 stickers left after the battle. Not bad.

Paper Mario: Sticker Star -- 2-4 Damp Oasis

So much for being an oasis. There's a ferocious sandstorm in the area and visibility is low. Periodically, something that looks like a comet piece will blow by. If you walk into the wind, you'll find a sign that reads: "in ... hills .. Dry... ..sert sand ..... ..tween ... striped ..... .... no fear and .... .." I can deciper: "in the hills of Drybake Desert sand .... between the striped ..... have no fear and .... .." Better than nothing. Up ahead is a cyclone. We can place a sticker nearby. I'm guessing either the Fan or the Vacuum. Further to the right is a Toad braving the sandstorm, saying that the legend of the hidden oasis must be true. Ahead is a path and further still another sign, saying, ".. the ..... of ...bake De.... .... flows be..... two ...... cacti show .. .... ... jump in"
That combined with the other sign says, "in the hills of Drybake Desert sand flows between two striped cacti show no fear and jump in." Soon we run into the same Toad again. Looks like we're going in circles. Let's go to Drybake Desert and find those two cacti.

The two striped cacti are on the hill of sliding quicksand, at the top of the hill, towards the screen. Jump over the small rocks and walk down the quicksand, where you'll see them towards the right. You'll drop into a room with more Pokeys and quicksand. At the top is a chest like the one on the Yoshi Sphinx's tongue. It, too, contains a tablet piece. Take the sandpillar outside.

Use the Vacuum near the cyclone to clear it up. The Vacuum will also pick up the comet piece and let it go. Visibility returns to normal and we can move forward. Toad is over by the sign and is upset we found the oasis first. He says he deciphered the sign first, so he'll find something special first. He runs off. Nearby is the comet piece. This opens the path to 2-1. Wait, that's it? Let's check out the oasis.

There is a door drawn on one of the rocks. The Secret Door leads to the Hair Shears. In the oasis, there is a Toad panting. He said the area was an oasis until Bowser dried up the water. The door to the only building is locked. We need a large sticker in front of the large blue pot. The Faucet might help things, so we go to 1-3 to get one. Once we place it, a tidal wave of water rushes in and returns the oasis to a lush, tropical paradise. Toad floats in on a pool toy on the sparkling waters. He's very relaxed. The building's now unlocked. Inside his wardrobe is another chest. Yet another Tablet Piece. Check the blinds over the bed to go outside. On the roof is Shaved Ice. How it hasn't melted is beyond me. Look's like we're done here.

And that makes 1,000 posts.

Paper Mario: Sticker Star -- 2-3 Sandshifter Ruins

In Decalburg, a Toad tells us that there's a legend of a staff resting in Sandshifter Ruins. Let's see if the legend is true! The first area has Pokeys, a Sombrero Guy, and Spikes throwing spike balls. At the end of the area is a Heart Block and stairs leading down.

The stairs lead to a 2D underground area. The rising pillars of quicksand lead outside to the first area. The planks of wood that allow you to cross over the gaps will fall after you step on them. There's a door to the bottom left which leads into a room with coffins and a Dry Bones. One of the item blocks has three Hammer stickers: Baahammer, Burnhammer, and Chillhammer. We open the coffin and find what looks like a mummy. In the left coffin, it's actually a 10-Coin. The middle left one has a heart. The middle right one has a Sombrero Guy. The right one has a POW Block. There is a door to the right that leads to a room with more enemies and stickers. The door leads to another room with coffins. The left one has a Hopslipper, the middle left has a heart, the middle right has an HP-Up Heart, and the right has an Eekhammer. The item block in the middle of the room has an invisible block under it on the floor so you can reach it. The door leads back to the 2D maze.

A door to the lower right leads to a room with Bowser tape on the wall. There are invisible blocks below it so we can peel the tape. There's a Frog Suit and other stickers behind the wall. Up the stairs is a drawing of a door. The Secret Door leads to the Lighter. The path leads back to the maze, where our only option is to take the pillar of sand outside. Once back in the maze, I go to the right and through a door on the second lower level. It leads to a room with coffins. The right one has a Dry Bones and the middle right has a heart and leads somewhere. It leads to a small room where we find the Magnifying Glass. This must be the staff Toad was talking about. Towards the left side of the maze, there's a steep drop. This leads to the Jackhammer. The sand pillar takes us outside again. There's a door at the bottom guarded by a Hammer Bro. There's a room with coffins and spikes. One of the coffins has something skinnier than the "mummies" wrapped up. It's the Bat. We can reach the other side of the spikes by climbing over the coffins. The next room is filled with quicksand and Dry Bones will drop in overhead. Fortunately, at the end is a comet piece. This opens the path to 2-5. I think there's something in a door we missed in the maze.

I made it down to the middle door by taking the following falls of sand: right, right, left, left. The door leads to a room with stairs, spikes, and stickers. The comet piece is at the top, but we can't quite reach it. The coffin at the top has a Dry Bones. Drop down on the left side to find a passage in a coffin. It leads to the right side of the room. Drop down the other coffin to a part with three coffins. The left one has a passage, the middle has POW Block, and the right has a Dry Bones. The passage leads up and to the left, near the coffin with the first passage. Go to the right, behind the wall, to drop down. Something's coming out of the other coffin. There's lots of sand, which moves the comet piece to where we can reach it and safely covers up some of the spikes. If you want the other item block, paperize and place a sticker you don't want in the red box. This will make an item block appear so you can reach the top of the item block. Jump to get the Flashy Clone Jump in an invisible block overhead. The block you're standing on has a Shiny Jump. We get the comet piece, which opens the path to 2-4.

Paper Mario: Sticker Star -- Sticker Museum

We return to Decalburg to check on things and finally figure out how to help the poor Green Toad trapped under the town. Paperize near the fountain and peel it off. He'll appear, noting that un-burritoing is dangerous. He then enters the locked red house in the plaza. The Toad near the fountain is freaking out. He calms down once you replace the fountain. Let's check out what's in the red house! Green Toad is thankful for the help and leads us downstairs. We open the double doors and enter the Sticker Museum, a grand place to preserve all stickers. Green Toad built it himself. Kersti loves it as the Sticker Star doesn't have something like this. It doesn't have any stickers right now, so he wants Mario to collect the stickers. He's done all the set up, so if we have a sticker, a ghostly image will appear in a museum frame. The lit hallways are ones we can put stickers in.

Let's see what we can unload for the time being: Vacuum, Fan, Faucet, Trumpet, Cat-o-Luck, Shiny Hammer, Flashy Hammer, Big Shiny Hammer, Flashy Slaphammer, Shiny Spike Helmet, Shiny Fire Flower, POW Block, Shiny POW Block, Shiny Mushroom, Big 1UP Mushroom, Shiny Leaf, Shiny Hopslipper, Flashy Hopslipper, Shiny Line Jump, Shiny Jump, and Flashy Jump.

Green Toad tells me my progress is Battle Stickers: 16/96, Thing Stickers: 5/64. Sixty-four Thing Stickers? That's a lot. But we've only just gotten started. I now have 8 stickers in my album. Time to collect more!

After we collect and place all the stickers, two exhibition rooms will open up. Kersti gets to be Vice Curator and Mario is an Honorary Curator. We can listen to the game's music in the Thing Sticker's exhibition room and watch enemy attacks in the Battle Sticker's exhibition room.

Thursday, November 15, 2012

Paper Mario: Sticker Star -- 2-2 Yoshi Sphinx

I couldn't find the secret goal to 2-1, so I decided to move on. Aside from some stickers and Spinies, there's not much in the first area, besides the green pipe, which takes you directly to the Sphinx. There's something gold and shiny on the Sphinx's tongue. Above where we arrive, there are three Sombrero guys with different instruments. The Sphinx is covered in stickers. Around back is an HP-Up Heart we can't quite reach. There's also a door drawn on the back. The Secret Door leads to the Paper Fan. We go inside through doorway in the back. In here are a Dry Bones and two Hammer Bros. There are stickers on the floor. There's nowhere else to go, so we go back outside.

We walk up the steps to the door under the head of the Sphinx. The first room is empty, with only a pile of bones. Hit the unlit torch to light it and the bones assemble into a Dry Bones. The next room is completely empty. Hitting the torches to extinguish them reveals light coming through the back wall. Hit the wall to make a doorway appear. This leads to a room with enemies and stickers. The room to the right has two doors to the outside. They both lead to stairs, one of which deceptively appears to lead to the comet piece. Peel the Bowser tape in the room to reveal a Heart Block. Two rooms to the left is a Sombrero Guy on a balcony where you found the Hammer Bros. Back in the room with the green Pokey, go to the back wall and through the door on the right. This leads to a dark path where there's a door at the top of the stairs. This is the door in the Spinx's tail and leads outside.

Once outside, someone says, "Target acquired..." Not good. Mario looks up to the sky and sees three Paratroopas overhead. One says, "Repeat, target acquired. Shell Shock One has visual. Over." Another says we appear well fortified. The third wants to light us up. They dive-bomb Mario to start the battle. They each have 14 HP. Aside from a flying attack, they're not too difficult to deal with. Peeling the Bowser tape on the Spinx's back will finish the stairs to the comet piece. Going outside to where the stairs are, we drop down to where the Sombrero Guys are. We walk up to them to engage them in battle.

They are Maraca Guy, Sombrero Guy, and Accordion Guy, each with 15 HP. They can play their instruments, then fling their sombreros at you simultaneously for 15 damage. Accordion Guy can heal his teammates. After the battle, we go onto the back of the Sphinx and drop down to reach the HP-Up Heart. Ignoring the comet piece, we go through the doorway on the Sphinx's neck. The room has a couple of Dry Bones and a couple of normal torches. One of them is suspicious, so we hit it from below and get the Lightbulb. Go upstairs and keep going right. Hit the left wall to knock it over, then hit the panel on the left wall that has light coming through it. These panels lead you out of the eyes and onto the nose. Slide down to the tongue for the treasure. Unfortunately, Kamek is there as well.

Kamek wants us to leave, but we're not going to. He starts the battle and, to spice things up, uses magic on the album and turns stickers into flip-flops. I get triple coins from the Battle Spin. The information on each sticker asks what was the sticker originally? I can't quite remember where I had things, but I have quite a few shiny and flashy stickers. I pick three stickers that aren't shiny. Kamek has 20 HP. Mario slaps Kamek with the sandals multiple times. Kamek can only be slapped when he's low to the ground. I had to use a few shiny stickers, but I beat him. He is impressed with our power and acknowledges that Kersti helps us considerably. He looks forward to meeting us again. Goody. Our stickers return to normal. The chest contains a Tablet Piece, which goes into "Scraps". The tongue retracts and the jaw closes. Now we get the comet piece. The path to 2-3 opens.

Paper Mario: Sticker Star -- 2-1 Drybake Desert

With the extra page in our album, we have plenty of room to sling things. So we sling all of them. Oddly enough, the Trumpet is a small sticker. The Toad manning the stand says that something good will appear back there, probably meaning near the Thing shop. Back on the Sticker Fest grounds, Yellow Toad has set up some flags to honor accomplishments, like using the Battle Spinner 50 times. I haven't done that yet, so the flag will probably open when I do.

The next logical place to go is 2-1, so we head out. It doesn't initially look like a desert, but it's not long before you reach a giant door with pictures on it. Paperizing reveals that we need to stick stickers here, specifically, 2 Mushrooms, a Jump, a Hammer, a Spike Helmet, and a Flower. One of them must be a Poison Mushroom (it's eyes look a little evil). The doors open. This area has bats and Buzzy Beetles. We approach a hollow stump and jump through it to a lower level with coins and a Shiny Jump. Walk up the slope and jump at the top. The piece of the floor will allow you to hit the item block for three stickers. Outside to the right, you'll see a Heart Block, a Save Block, and a Shy Guy wearing a sombrero and playing the guitar. He'll run away in battle, so get the first strike. He'll also jump into battle and double all enemies' attack, so take him out when he's alone. This area has Paragoombas and Spinies. Sombrero Guys may appear in battle and drop Sombrero stickers. In the background is a Yoshi Sphinx and Parakoopas carrying Shy Guys. Up ahead are Paragoombas carrying a Toad. The Paragoombas want 25 coins to let him go. We decide to challenge all five of them.

They get into formation and form a wheel and have 40 HP. They are called the 5-Fold Paragoomba. They crumple easily, so you can do extra damage. Red Toad thanks us for saving him again. He wanted to see the pyramid and the sphinx, but traveling in the desert has been difficult. He gives us a Shiny Mushroom as thanks. He also mentions crazy music that never stops. He then leaves. The next area has a ton of quicksand and Pokeys. Beware of battling in the quicksand as you'll slowly sink. Don't sink into the quicksand. There are also green Pokeys in the area, which can crumple you in battle. At the top of the hill is some Bowser tape, which reveals a small room with coins. In the right patch of quicksand, under a ledge, is a Flashy Slaphammer. It's kind of dangerous to get. The item block near by has a Hammer, a Shiny Hammer, and a Flashy Hammer.

The next area has a slide of quicksand. The Pokeys quickly disappear at the bottom of the hill, so this should be quite a challenge. At the top of the hill, there will be two stickers. Walk towards the rocks to reach a hidden area with coins and a Big 1-Up sticker. The quicksand will slope downward to the right. Towards the back, on solid ground, you'll find something red sticking out of the sand. It's the Soda, which goes in "Things".

The next area is a pyramid with a comet piece near the top. There's an HP-Up Heart on a ledge that we can't quite reach. Around the back of the pyramid are lots of coins. You'll have to wander around almost the entire pyramid to reach the top. You can slide down to the left to get the HP-Up Heart. There's a door drawn behind the Sombrero Guy, but it's tricky to reach him to beat him. The Secret Door leads to the Car Battery. When facing the front of the pyramid, on the higher level where you can walk to the back, go to the back, go right around the corner, and drop to the level below, where you'll be able to hop up the blocks to reach him. We get tons of coins from collecting the comet piece. The path to 2-2 opens up.

Wednesday, November 14, 2012

Paper Mario: Sticker Star -- 1-6 Goomba Fortress

Mario walks up to the fortress and Kersti notes it seems pretty grandiose for such little minions. She can feel a Royal Sticker's power coming from inside, so we'd better check it out. Kersti thinks this place may have gone crazy because Bowser went crazy under the influence of a Royal Sticker, but as far as we're concerned, that's normal for Bowser. We battle the Goombas on the bridge and go inside.

Inside, there's a yellow block in the center of the room. Hit it to make the paths rotate, so you can access different doors. Just to check things out, I go to the door on the right. We see a tall tower with a flag. We're noticed by a Goomba up there, where there are cannons and Bob-ombs. He wakes up the Bob-ombs with a 3D Trumpet. That may be another item we should grab. Bob-ombs fire from the cannons and drop down with parachutes. Some of the Bob-ombs drop Bomb stickers after battles. We go back and go through the door in the back.

This place has spikes, as well as a Heart Block and Save Block. The Bowser tape in front of the spikes is hiding a carpet that covers half of the spikes. We go back to the area with the Bob-ombs and go through the doorway. There's another yellow block in the center of the room. We go to the right wall and hit it with the hammer to find a hidden room with coins and a Shiny Jump.

Through the door in the back, things are quiet. We step on the bridge and it triggers a fan system to blow us away, along with Paragoombas in our path. We're blown off the bridge and walk around, finding some stickers. There's a door drawn on one of the walls. The Secret Door leads to the Squirt Gun. The bridge is impossible to cross, but we see spots for stickers when we paperize in front of the vents. Pick any two small stickers you don't want and place them in those spots. The stickers won't hold forever, so move quickly. The item block at the end has a Poison Mushroom.

Inside, there's an item block we can't quite reach. Go to the back and use your hammer on the air to the right. Blocks will appear so you can reach it for a Shiny POW Block. Through the door on the left are more Bob-ombs. We need them to run into fences and blow them up to clear a path. Try not to battle them so they'll blow up fences. We enter another part of the fortress and the yellow block doesn't work. It's rotate 90 degrees, so paperize, pick it up, and put it where it's supposed to be. The door to the front takes us to the area with the Save and Heart Blocks. Peel off the Bowser tape here to make the other part of the bridge. This leads to a dark green bridge guarded by a couple of Goombas.

Inside, it's quiet. Mario's jumps echo throughout. There's a spiral staircase guarded by Goombas. In the center are a couple of ledges. The lower one allows you to reach a Flashy Jump. The stairs lead to the top of the turret where the cannons are. The Trumpet has been abandoned, so we take it. The item block to the right has a heart in it that restores 30 HP. To the left are some stairs.

At the top, someone says, "Shee shee shee... Nee nee nee... Shinysheenyshoony... SHINE-YAAAAAAAA!" It's a Goomba wearing a shiny crown, looking possessed. That might be the Royal Sticker. The Goomba continues: "Shee hee hee! Well me, Mario. But here's where I turn you into confetti and scatter you to the winds! Take this! Shine-diddly-DOO!" Tough talk from a small Goomba. Kersti appears and confirms that the crown is, indeed, a Royal Sticker. The Goomba refuses to return it, as it pumps up the Goombas. Suddenly, Mario is surrounded by 15 Goombas. They all engage us in battle at once. Plug in your 3DS now; it's going to be a long battle. The crowned Goomba says, "OH, SUCH SHINABILITY! The shininess! Such power it gives! Such glittery-glottery glory!" The Battle Spin appears and I match 2 Lightning bolts. Our enemy is Megasparkle Goomba with 90 HP. This could take a while. After my first two attacks, the crowned Goomba says, "All right, boys! Time for the real deal!" The Goombas get in formation in the air, forming a 4x4 square, which becomes a giant Shiny Goomba sticker. It can form into a cone as well as roll into a tube. At times, it may flip over to reveal the individual Goombas, which can fly out at you. I'm not doing a lot of damage and am running out of stickers, so I unleash the Scissors! It does 20 HP of damage. Megasparkle Goomba says "Oopsie for yoopsie! When we're all sparkled up in a wall, that stuff doesn't even faze us!" After a few tries, I finally beat him. Bring lots of Mushrooms (at least 4) and lots of powerful stickers. All Thing Stickers have action commands in battle. Some are based on timing hitting the (A) button once and other require button mashing. I had to use my Shiny Big Hammer, but it finished him off. The crowned Goomba says, "Shee hee hooof... That stunk! C'mon boys, get your shine back on! Come, my sparkly shine-a-rooskies, and unite once more into a gigantic sticker of glitterosity!" One of the other Goombas says, "Nah, my, uh, fellow shine-rooster of whatever you just said... I think I'd like to go back to being a normal dude, if it's all the same to you." Another says, "Yeah, me too... The power of that sticker changes a Goomba, y'know? It changes your body and your MIND. I didn't sign up for that!" Sounds like they're as tired of the battle as I am. They leave. Crowned Goomba says, "UNshiny, UNdazzlish, UNCOOL! You whiny little spit wads! If that's the way it is, then FINE! I'll outshine you myself!" The battle continues and he has 1HP. After hitting me, so do I (I had 2 HP before the attack). And my 3DS resets itself. Just fantastic. I have to restart the battle, so I hit him with everything I have and finish with the Scissors. After his fellow Goombas desert him, I use a Bomb Sticker. Victory at last!

Kersti notices that we've used up a lot of stickers. She says there may have been a more effective sticker. I'm thinking the Fan, but I didn't have room in my album for large stickers. She says to try a little harder next time. (She says this regardless of how many stickers you use.) I have 11 HP left. The crowned Goomba says, "Shuuuh...Uuuuugh... All that wonderful, glittery power was like a dazzling dream... Now it's gone... Now I no longer... shi...ne..." He collapses and the crown is removed. Kersti says the Goomba got the crown's power because it was stuck on it. What we don't is if this was accidental or on purpose. If another Royal Sticker is stuck on another enemy, it'll be a glittastrophe. And with that, we put it on our album cover, on the top part of the pentagon. From the looks of things, they're all crown-shaped.

Next is a short transition which basically sums up the Goomba's encounter with the Royal Sticker. A new page is added to the album, a welcome addition.

Tuesday, November 13, 2012

Paper Mario: Sticker Star -- 1-5 Whammino Mountain

Before setting out, I decided to explore Surfshine Harbor some more. The warehouse on the right has its door turned sideways. Our hammer won't correct this, nor will the fan. We paperize and part of the door peels off. Peel it off and it goes into "Scraps", then put it back correctly. We can now enter the warehouse and go out the back door. Go to the right and enter the door of the other warehouse. Hop up the crates to find a 3D Vacuum. Through the hallway to the left is an HP-Up Heart, so Mario's HP is now 35. The boat in the harbor can't go anywhere as its helm is missing. We'll have to keep an eye out for it.

In this area, you may find Spinies on the battle field. The green pipe is plugged up, so we move on. In the next area, we see a Starman. We hit trees with our hammer to knock them down and make them bridges. There's something interesting in the background, but we can't reach it, even with paperization. Ahead is a Lakitu, who'll be dropping Spinies in your path. The Starman will allow us to instantly defeat enemies without going into battle and will turn them into coins. There is a Heart Block at the top of the hill.

The next area has a lot of clouds and a fence with a missing gate. Surprisingly, we can't go through. We knock down the tree so we can get the Shiny Hurlhammer attached to a cloud. In the next area, we find the comet piece, but we can't reach it from here. There's a ledge with coins and a Shiny Leaf, but it's held up by a rock that we currently can't move. Moving along, we find some Bowser tape on the ground. It unfolds a bridge to part of the area near the entrance. We hit the nearby tree and it falls, causing a chain reaction with the rock, which knocks over trees and mountains, with a Mario theme. This also moves the clouds in the previous area, and reveals that the interesting thing in the second area was the missing gate. If you want the coins, go over to the right near the brick block and hit the invisible blocks behind it to form stairs. The chain reaction also revealed a pipe, so we check it out.

The pipe leads to a deserted 2D underground tunnel that leads to the plugged pipe in the first area. There is a door drawn on the wall. The Secret Door leads to the Bellows. The plug will be removed when you exit the pipe. We pick up the White Gate and go to where the gate's supposed to go. We replace the gate and go help the poor Blue Toad stuck to the cloud. He's the clerk at the Whammino Mountain stickter shop, which is just up ahead. He's got Fire and Ice Flowers, as well as Poison Mushrooms. To the right is the comet piece. We can now access the Goomba Fortress from this route.

Paper Mario: Sticker Star -- 1-4 Hither Thither Hill

Before setting off, we sling the Fan into a Fan sticker. Both routes are open to us, but I decided to go in numerical order, so onto 1-4. In the first area, hit the tree a few times with your hammer to get some coins. Towards the front (close to the screen) is a pipe.

The pipe leads to a 2D underground area with Buzzy Beetles. It looks like something sparkly is in the cave. The pipe to the right leads to an area with a new Burnhammer sticker and a crying Green Toad. He got lost and ran into enemies. He couldn't deal with it, so he started crying. He's going to join us so we can take him back to Decalburg. He can't jump over the fence, so go through the pipe. If you do jump over the fence and return (via the pipe), he says he has baby legs and not everyone does 1,000 jump squats a day. We go back through the pipe and must battle every Buzzy Beetle in our path. If one runs into the Toad, he'll freak out and run away. He'll then tell us he doesn't stomp one hundred Goombas before breakfast. We make it to the other pipe and take him back to Decalburg. He lives in the purple house and has a reward for us. It's a Mushroom sticker. He mentions something about the Goombas in front of the windmill in 1-4 saying "Forwon toothree!" over and over again. Sounds like the Goombas are running drills.

Back in 1-4, we go through the pipe in front of the windmill. The pipe in the middle of the path is missing a piece, so we can't use it. To the right is a hidden area near the goal, with coins and a Shiny Line Jump. There's nothing of interest in the second area (where we found the Toad), so we go back to the first area with the windmill. The sign says "-Windmill-  On days of strong wind, beware the blades." The door to the windmill is blocked by its blades. We have something that can create gales, so we paperize. There's a huge area for a sticker near the windmill. Kersti mention having never seen a paperization zone like this for stickers. She believes it may be for a rare sticker type she's not familiar with. We place the fan and, with fanfare, a giant fan appears in the background. Its blades start turning and enemies blow away, while the pipes rock, and the trees spin. The windmill blades start spinning as well. The fan stops and the windmill blades stop where they no longer block the door. Let's see what's inside!

 Inside, there are four blocks with the number zero on them. Thinking back to what Toad told us, it sounds like the Goombas were telling us the order in which to hit the blocks: 4, 1, 2, 3. I try it out, and that doesn't seem to be it, however, the number of times I've hit each block appears. So I have to hit each block a specific number of times before magic happens. The blocks disappear and a pipe appears. The pipe leads underground, to the level above where we were when we were leading Toad. Carefully platform to the right to find the sparkly object, which is the piece of the pipe that's missing above. We go through the pipe in front of the windmill and paperize, then place the Green Warp Pipe.

This warp pipe leads to a red pipe. Before we can reach it, the ceiling shakes and a giant Buzzy Beetle drops in to battle. There's a Battle Spin at the start of the battle. I fail it, so only one sticker per turn to start. This is a boss battle, so I'm breaking out the Shiny Stickers. The Big Buzzy Beetle has 40 HP and isn't flipped for a while by jumping, so I try a Shiny Hammer. That doesn't work either. A POW sticker doesn't flip him for long either. The Shell doesn't work either. Kersti notices and says that two or more stickers should work here. It took a couple of tries, but I got three stickers from the Battle Spin. Unfortunately, I matched Poison Mushrooms, so Mario's poisoned. I start with a POW block, followed by a Shiny Jump and Shiny Line Jump. Thankfully, I defeat him with this combination. Mario takes poison damage between attack stickers. Victory gives us an HP-Up Heart, making our max HP 30. The red pipe leads to an area with another door drawing on the side of the hill. The Secret Door leads to the Matches.

The item block has a Flashy Jump sticker. One of the brick blocks has a Leaf sticker. Go down the stairs to find the comet piece. The path to 1-6 Goomba Fortress opens up. We'll go there after 1-5.

We return to Decalburg to restock and find a Toad saying that high winds are a problem in Bouquet Gardens (1-2) again. Sounds like another Fan! The Toad near the Sling-a-Thing stand mentions that he'd like to make stickers, but doesn't have any things to sling. He wishes he could buy some for coins. To the left of the Sling-a-Thing, there's a Toad behind a door with a slot to look through. He'll sell us things to sling. Currently, he has a Fan for 130 coins.