Wednesday, July 21, 2010

Flipsville Galaxy - Flip-Flopping in Flipsville

Welcome Back to the Galaxy!
Flipsville has new slow techno music, which makes it sound very mechanical. We land on a cube planet that is divided up into sections and looks like a house from the inside. There are grates in the floor. We can pound the grates to flip to the other side of the house, which is essential to progress. It is also essential to staying on the planet. There are new enemies, which I'll call Dozers (you'll understand soon). They are spiked on the top, but when they crawl over the grates, we can see the ground pound symbol on their bellies. Yellow Toad alerts us to this fact, saying their soft bellies look squishy. If we pound them from underneath them while on the grates, we can take them out. Green Toad directs our attention to the top of the house, where Red Toad is waiting. I take a hit from a blue Octoomba and walk off the level, trying to get the Comet Medal on the other side of the planet. I have to flip a grate so I will actually stay on.
Take 2- I took a hit from a Dozer and failed the Bonus Area- there were the spinning flowers. On the other side of the Bonus Area Blue Disc is the Comet Medal. I make my way all around the house and flip the last grate, where I fall through to the grate below. I flip it to the top of the house where Red Toad says a monster was spotted on a different planet. We get into a Lauch Star and take off.
We land on a planet which is a long stretch of grass where Chomps roll out and crash when the reach the end. We flip a grate so we can reach another. I take a hit from a blue Octoomba and grab a Life Shroom in the basin where the Chomps crash. We launch again. As we launch we see more of the scenery, which includes a barn. The first planet looked a lot like a farm house, too. In the background are large gravity arrows.
We reach the midgate, take another hit from a blue Octoomba, and ride a grate platform. We flip the grate to dodge the spikes in our path. I flipped too soon and took a hit from the last set of spikes. We take out the Dozers and lauch to the Starshroom.
Blue Toad says we must lure Glamdozer in close, then KER-THWOMP! We trip the midgate and launch to the next planet where Glamdozer lies.
Glamdozer is asleep on the planet when we arrive. It wears a pink collar and a crown, like King Lakitu, and it has the blue eyeshadow and pouty lips of King Croacus V, from Super Paper Mario, but Glamdozer's eyes are the same size. We flip to the other side of the planet (but we can walk around to the other side here), walk to the grate it is sleeping on, and pound it. It wakes up and chases us. It can crawl to the other side of the planet. We see an opportunity to attack, (and the ground-pound symbol on its belly) and pound the grate it is standing on. It then starts plugging up the grates with balls of lava. I take a couple of burns, one from a bad hit. We shouldn't run from it too quickly, because if we stand on a grate that is just the right distance from Glamdozer, the lava balls won't plug up the grate. We get in the 2nd hit, and like so many bosses we've beaten before, Glamdozer turns red. I take another two hits from the lava, and after a long game of cat-and-mouse, get in the 3rd hit. Glamdozer looks likes it's about to vomit, just like before it shoots out lava balls. It collapses and explodes and the Star appears.
Star Get #41, 24 Medals, 761 Star Bits, 991 Coins, 9 Lives
Interlude
Baby Luma gets another letter. It says if he's ever feeling alone, he should know his friends are behind him. May the Stars shine down on him. 50 Star Bits are attached.

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